{"id":5305,"date":"2015-08-21T09:00:46","date_gmt":"2015-08-21T15:00:46","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5305"},"modified":"2015-08-17T18:09:39","modified_gmt":"2015-08-18T00:09:39","slug":"proteus-effect-threshold","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/21\/proteus-effect-threshold\/","title":{"rendered":"Proteus Effect threshold?"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft  wp-image-5378\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ac-025-300x300.png\" alt=\"ac-025\" width=\"213\" height=\"213\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ac-025-300x300.png 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ac-025-150x150.png 150w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ac-025.png 469w\" sizes=\"auto, (max-width: 213px) 100vw, 213px\" \/>Put simply, the\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Proteus_effect\" target=\"_blank\">Proteus Effect<\/a>\u00a0happens when an avatar behaves in line with the stereotype suggested by the appearance of that avatar. In other words players behave in the ways the appearance of their avatar suggests they should.<\/p>\n<blockquote><p>How realistic\u00a0does an avatar need to\u00a0be in order for the Proteus Effect to be significant? \u00a0What aspects of an avatar are important in creating the Proteus effect?\u00a0 How much\u00a0does my avatar have to look like\u00a0me in order for me to feel it is me?<\/p>\n<p>There&#8217;s probably\u00a0some sort of continuum between an avatar that I can&#8217;t identify with at all\u00a0and an avatar that is me. \u00a0So what is the threshold for useful application of the Proteus Effect?<\/p><\/blockquote>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" size-medium wp-image-5379 alignright\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ac-013-206x300.png\" alt=\"ac-013\" width=\"206\" height=\"300\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ac-013-206x300.png 206w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ac-013.png 435w\" sizes=\"auto, (max-width: 206px) 100vw, 206px\" \/>Like most things, the answer depends of course. It depends not only on the capabilities of the game (and its designers), but it also depends on the purpose of the game as well as the players.<\/p>\n<p><strong>The Players:<\/strong><\/p>\n<p>I\u2019m sure it is no coincidence that avatars in games for children are almost exclusively cartoonish. Kids like to customize their characters, but it seems to me that customization for kids is more about outfits, accessories (including ears, tails, hair, etc.) than it is about making the character look like the self. An adult audience is likely to be more interested in creating some reasonable facsimile, so for them the ability to create a character that is effectively a caricature of themselves would hold more appeal.<\/p>\n<p><strong>The Purpose:<\/strong><\/p>\n<p>Here I would suggest that the more \u2018serious\u2019 the message, the more realistic the avatar, as a general rule. At least, a more serious message should probably exclude silly kinds of customization. If you allow customization, then a game about obesity probably shouldn\u2019t include something like clown makeup or clown clothes. It <em>might<\/em> work, but I would want to do some extensive user testing before I tried it. Most of the time our budgets are limited when we build serious games, so why take the risk?<\/p>\n<p><strong>The Technology:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-5381\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/2013-May-16-260x300.png\" alt=\"2013-May-16\" width=\"260\" height=\"300\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/2013-May-16-260x300.png 260w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/2013-May-16.png 435w\" sizes=\"auto, (max-width: 260px) 100vw, 260px\" \/>There is an interesting article that came out some years ago that looked at what an effect called the \u201c<a href=\"http:\/\/www.arclight.net\/~pdb\/nonfiction\/uncanny-valley.html\" target=\"_blank\">uncanny valley<\/a>\u201d. It talks about characters in general, but I\u2019m sure the same ideas apply to avatars as well. The author observes that our association with various characters increases as the characters become more \u201chuman\u201d. Pixar has done a fantastic job of that &#8211; they managed to create mother and child characters out of lamps &#8211; and they don\u2019t even have faces, yet we still feel for them. Put eyes on almost anything and we find ways to identify with it. This connection increases as the character becomes more and more realistic, but as we get really close to \u2018real\u2019, something happens, and it suddenly becomes quite disturbing. The author postulates that this is why we are bothered by zombies. The author called this disconnection the \u2018uncanny valley\u2019. The same thing applies to avatars &#8211; I think it\u2019s important to know about this effect and to make sure that avatar customization can\u2019t create characters that fall into the uncanny valley or it will interfere with our ability to deliver on the message of the game.<\/p>\n<p>Bryant, D. (2005). The Uncanny Valley:\u00a0 Why are monster-movie zombies so horrifying and talking animals so fascinating?\u00a0 Retrieved Jan 1, 2005, from <a href=\"http:\/\/www.arclight.net\/~pdb\/nonfiction\/uncanny-valley.html\">http:\/\/www.arclight.net\/~pdb\/nonfiction\/uncanny-valley.html<\/a><\/p>\n<div class='wp_likes' id='wp_likes_post-5305'><a class='like' href=\"javascript:wp_likes.like(5305);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5305);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5305);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Put simply, the\u00a0Proteus Effect\u00a0happens when an avatar behaves in line with the stereotype suggested by the appearance of that avatar. In other words players behave in the ways the appearance of their avatar suggests they should. How realistic\u00a0does an avatar &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/21\/proteus-effect-threshold\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[360,9,379,12,14,24],"tags":[389,127,342,76,393],"class_list":["post-5305","post","type-post","status-publish","format-standard","hentry","category-book","category-educational-technology","category-game-design","category-games","category-general","category-teaching-learning","tag-educational-technology","tag-game-design","tag-games-gaming","tag-serious-games","tag-teaching-learning"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1nz","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2990,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/14\/theories-of-games-and-interaction-for-design-6-putting-ourselves-in-the-game\/","url_meta":{"origin":5305,"position":0},"title":"Theories of Games and Interaction for Design (6: Putting Ourselves in the Game)","author":"Katrin Becker","date":"October 14, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/10\/2011-04-05_20-06-01.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3015,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/22\/theories-of-games-and-interaction-for-design-7-3-responses\/","url_meta":{"origin":5305,"position":1},"title":"Theories of Games and Interaction for Design (7: 3 Responses)","author":"Katrin Becker","date":"October 22, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5313,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/17\/is-it-appropriate-to-make-educational-games-for-girls\/","url_meta":{"origin":5305,"position":2},"title":"Is it appropriate to make educational games for girls?","author":"Katrin Becker","date":"August 17, 2015","format":false,"excerpt":"I don\u2019t like fighting. As a result, there are a whole pile of video games that I don\u2019t really like playing. I\u2019ve always thought of shooters and fighting games as the low-hanging fruit of game design. It\u2019s fairly easy to do. When I watched Avatar for the first time I\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"CT06","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/CT06-300x137.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3191,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/29\/theories-of-games-and-interaction-for-design-11-3-queries\/","url_meta":{"origin":5305,"position":3},"title":"Theories of Games and Interaction for Design (11: 3 Queries)","author":"Katrin Becker","date":"November 29, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2995,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/14\/theories-of-games-and-interaction-for-design-6-3-queries\/","url_meta":{"origin":5305,"position":4},"title":"Theories of Games and Interaction for Design (6: 3 Queries)","author":"Katrin Becker","date":"October 14, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3869,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/05\/30\/7-not-key-learning-points-on-gamification-axonify\/","url_meta":{"origin":5305,"position":5},"title":"7 [NOT] Key Learning Points on Gamification | Axonify","author":"Katrin Becker","date":"May 30, 2014","format":false,"excerpt":"This came across my feed today. I can't leave this unanswered, because I'm really getting tired of this sort of unfounded sales drivel. 7 Key Learning Points on Gamification | Axonify. Now, I do not know these people or this company, and I have no personal beef. I'm using this\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"ID-100263233","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/05\/ID-100263233-300x200.jpg?resize=350%2C200","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5305","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5305"}],"version-history":[{"count":3,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5305\/revisions"}],"predecessor-version":[{"id":5382,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5305\/revisions\/5382"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5305"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5305"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5305"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}