{"id":5303,"date":"2015-08-23T09:00:33","date_gmt":"2015-08-23T15:00:33","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5303"},"modified":"2015-08-22T09:40:10","modified_gmt":"2015-08-22T15:40:10","slug":"can-serious-games-encourage-persistent-behaviors","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/23\/can-serious-games-encourage-persistent-behaviors\/","title":{"rendered":"Can serious games encourage persistent behaviors?"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><div id=\"attachment_5410\" style=\"width: 235px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.monumentvalleygame.com\/\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5410\" class=\"size-medium wp-image-5410\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/2014-04-20_22-46-34-225x300.png\" alt=\"Image: Monument Valley\" width=\"225\" height=\"300\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/2014-04-20_22-46-34-225x300.png 225w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/2014-04-20_22-46-34.png 768w\" sizes=\"auto, (max-width: 225px) 100vw, 225px\" \/><\/a><p id=\"caption-attachment-5410\" class=\"wp-caption-text\">Image: Monument Valley<\/p><\/div>\n<p>Studies on the use of reinforcement have shown that unpredictable reinforcement schedules lead to behavior changes that persist the longest. \u00a0Since games are driven by cycles of player actions and corresponding feedback, is it possible to provide unpredictable reinforcement in a serious game? Are there other ways a serious game might encourage lasting behavioral change?<\/p>\n<p>The first part of the answer to this is, it depends. I think unpredictability in the game\u2019s behavior can be good, but I would think unpredictable reinforcement is something you would have to design <em><strong>very<\/strong><\/em> carefully. I suspect Tetris would not be as much fun if the levels of blocks sometimes disappeared for no reason or if they occasionally failed to disappear when they were completed. I also think I\u2019d be quite annoyed with a game that only gave me the points I had earned sometimes.<\/p>\n<p>Unpredictability is different. Some games make use of unpredictability as part of what makes them fun.<\/p>\n<p>One of the ways that \u201cunpredictability\u201d is implemented is through random actions &#8211; most card games start off by shuffling the deck, for instance. It is part of why gambling is so attractive to many people. In classic behavioral training, intermittent reinforcement elicits a far stronger reaction than if that reinforcement is guaranteed. Some degree of randomness can have a very strong positive effect. Too much and the player feels they have no control at all; too little and it can become too predictable and that can lead to boredom. Like so many other things in game design (and educational design too for that matter), it\u2019s the Goldilocks Problem.<\/p>\n<p>Henry Jenkins said \u201cGames, like other media, are most powerful when they reinforce our existing beliefs, least effective when they challenge our values.\u201d (Henry Jenkins, 2006) What that tells me is that we are fighting an uphill battle. That\u2019s not to say we shouldn\u2019t try, but I think it would be overly optimistic to think we can move mountains with a single game.<\/p>\n<p>Henry Jenkins, I. (2006). The war between effects and meaning: Rethinking the video game violence debate. . In D. Buckingham &amp; R. Willett (Eds.), Digital generations : children, young people, and new media (pp. 19-31). Mahwah, N.J.: Lawrence Erlbaum Associates, Publishers.<\/p>\n<div class='wp_likes' id='wp_likes_post-5303'><a class='like' href=\"javascript:wp_likes.like(5303);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5303);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5303);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Studies on the use of reinforcement have shown that unpredictable reinforcement schedules lead to behavior changes that persist the longest. \u00a0Since games are driven by cycles of player actions and corresponding feedback, is it possible to provide unpredictable reinforcement in &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/23\/can-serious-games-encourage-persistent-behaviors\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,379,12,24],"tags":[127,76],"class_list":["post-5303","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-game-design","category-games","category-teaching-learning","tag-game-design","tag-serious-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1nx","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2951,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-3-responses\/","url_meta":{"origin":5303,"position":0},"title":"Theories of Games and Interaction for Design (5: 3 Responses)","author":"Katrin Becker","date":"October 9, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch10f009-2-231x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2995,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/14\/theories-of-games-and-interaction-for-design-6-3-queries\/","url_meta":{"origin":5303,"position":1},"title":"Theories of Games and Interaction for Design (6: 3 Queries)","author":"Katrin Becker","date":"October 14, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3191,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/29\/theories-of-games-and-interaction-for-design-11-3-queries\/","url_meta":{"origin":5303,"position":2},"title":"Theories of Games and Interaction for Design (11: 3 Queries)","author":"Katrin Becker","date":"November 29, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2990,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/14\/theories-of-games-and-interaction-for-design-6-putting-ourselves-in-the-game\/","url_meta":{"origin":5303,"position":3},"title":"Theories of Games and Interaction for Design (6: Putting Ourselves in the Game)","author":"Katrin Becker","date":"October 14, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/10\/2011-04-05_20-06-01.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3085,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/31\/theories-of-games-and-interaction-for-design-8-self-determination-theory-and-games\/","url_meta":{"origin":5303,"position":4},"title":"Theories of Games and Interaction for Design (8: Self-Determination Theory and Games)","author":"Katrin Becker","date":"October 31, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2814,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/21\/theories-of-games-and-interaction-for-design-3-3-queries\/","url_meta":{"origin":5303,"position":5},"title":"Theories of Games and Interaction for Design (3: 3 Queries)","author":"Katrin Becker","date":"September 21, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5303"}],"version-history":[{"count":2,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5303\/revisions"}],"predecessor-version":[{"id":5411,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5303\/revisions\/5411"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}