{"id":5297,"date":"2015-10-12T09:00:53","date_gmt":"2015-10-12T15:00:53","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5297"},"modified":"2015-10-10T09:22:58","modified_gmt":"2015-10-10T15:22:58","slug":"does-greater-complexity-in-a-game-equal-more-fun","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2015\/10\/12\/does-greater-complexity-in-a-game-equal-more-fun\/","title":{"rendered":"Does Greater Complexity in a Game Equal More Fun?"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-5903\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/angry_obs-screenshot_large-300x200.jpg\" alt=\"angry_obs--screenshot_large\" width=\"300\" height=\"200\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/angry_obs-screenshot_large-300x200.jpg 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/angry_obs-screenshot_large.jpg 603w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>Nope.<\/p>\n<p>Certainly not always; I would even go so far as to say that there is a point of diminishing return. At some point a game can become so complex that it becomes too much.<\/p>\n<p>Looking at complexity with respect to \u2018realism\u2019, it is fairly well known in the design of simulators for training that novices have trouble attending to the task if the simulated environment is too complex. Too many distractions interfere with learning, so they start off with a fairly simple environment which becomes more complex as they become more experienced. If we look at it in terms of fun, people tend not to have fun when things are too hard.<\/p>\n<p>In entertainment games, especially RPGs, complexity of environment can definitely make a game more fun &#8211; <a href=\"http:\/\/www.elderscrolls.com\/skyrim\/\">Skyrim<\/a> is an excellent example. Visual complexity can also add to the fun &#8211; it is one of the things I like about both <a href=\"machinarium.net\/\">Machinarium<\/a> and <a href=\"http:\/\/www.colibrigames.com\/\">Tiny Bang Story<\/a>, but I don\u2019t think visual complexity can compensate for poor functionality or gameplay.<\/p>\n<p>However, the opposite can also be true. Games can be fun precisely because of their simplicity. One of the games I like to play is <a href=\"http:\/\/html5games.com\/2012\/07\/flow-free\/\">Flow Free<\/a> and part of the appeal is the simplicity of the mechanic and\u00a0play as well as its visual simplicity.<\/p>\n<p>If we are talking about educational games, I think we have to be very careful about adding anything that does not directly support our instructional goals. That\u2019s not to say we should avoid it, but we should always ask how this adds to our objectives. Sometimes, making it more fun by adding extra options can be a good thing, but I think it all depends on how it is designed. Adding complexity per se does not, in and of itself, make anything more fun.<\/p>\n<div class='wp_likes' id='wp_likes_post-5297'><a class='like' href=\"javascript:wp_likes.like(5297);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5297);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5297);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>Nope. Certainly not always; I would even go so far as to say that there is a point of diminishing return. At some point a game can become so complex that it becomes too much. Looking at complexity with respect &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2015\/10\/12\/does-greater-complexity-in-a-game-equal-more-fun\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,379,12,396],"tags":[],"class_list":["post-5297","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-game-design","category-games","category-serious-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1nr","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2812,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/21\/theories-of-games-and-interaction-for-design-3-3-responses\/","url_meta":{"origin":5297,"position":0},"title":"Theories of Games and Interaction for Design (3: 3 Responses)","author":"Katrin Becker","date":"September 21, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5309,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/14\/where-is-the-line-between-good-instructions-and-hand-holding\/","url_meta":{"origin":5297,"position":1},"title":"Where is the line between good instructions and hand-holding?","author":"Katrin Becker","date":"August 14, 2015","format":false,"excerpt":"One of the great things about games is their potential for delivering just-in-time instruction. Most games require some sort of user assistance,\u00a0whether it be instructions, in-game tutorials, or a help system. Many games\u00a0integrate help and tutorial information into the gameplay as much as possible. As designers, how can we know\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollowmedia.ca\/wp-content\/uploads\/viper1-300x187.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":29,"url":"https:\/\/minkhollow.ca\/beckerblog\/2007\/09\/21\/what-is-a-game-part-1\/","url_meta":{"origin":5297,"position":2},"title":"What is a Game? [Part 1]","author":"Katrin Becker","date":"September 21, 2007","format":false,"excerpt":"What is a Game? Games are classified in many different ways and even after going round and round repeatedly, we still can't seem to agree on what a game actually is. Here are a few examples: Some examples of casual (or mini) games: (posted by Clark Aldrich on seriousgames May\u2026","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4700,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/25\/a-useful-resource-amits-game-programming-information\/","url_meta":{"origin":5297,"position":3},"title":"A Useful Resource: Amit&#8217;s Game Programming Information","author":"Katrin Becker","date":"June 25, 2015","format":false,"excerpt":"Amit's Game Programming Information \"What\u2019s on this page? I'm interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/07\/videogame200.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4720,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/04\/06\/game-based-learning-vs-game-pedagogy\/","url_meta":{"origin":5297,"position":4},"title":"Game-Based Learning vs Game Pedagogy","author":"Katrin Becker","date":"April 6, 2015","format":false,"excerpt":"Putting\u00a0everything that has to with learning and games under one name obscures the complexity of the field. We should use TWO terms: Game-Based Learning for the learner's perspective, and Game Pedagogy for the teacher's perspective. bookblog:game-based_learning_vs_game_pedagogy [Magic Bullet Games].","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3193,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/29\/theories-of-games-and-interaction-for-design-12-3-responses\/","url_meta":{"origin":5297,"position":5},"title":"Theories of Games and Interaction for Design (12: 3 Responses)","author":"Katrin Becker","date":"November 29, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5297","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5297"}],"version-history":[{"count":2,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5297\/revisions"}],"predecessor-version":[{"id":5904,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5297\/revisions\/5904"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5297"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5297"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}