{"id":5287,"date":"2015-08-10T09:00:56","date_gmt":"2015-08-10T15:00:56","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5287"},"modified":"2015-08-04T10:05:46","modified_gmt":"2015-08-04T16:05:46","slug":"do-all-games-include-a-conflict","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/10\/do-all-games-include-a-conflict\/","title":{"rendered":"Do All Games Include a Conflict?"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-5288\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-100121611-300x200.jpg\" alt=\"ID-100121611\" width=\"300\" height=\"200\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-100121611-300x200.jpg 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-100121611.jpg 400w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>Yes. And: No.<\/p>\n<p>It depends on how we define things.<\/p>\n<p>First, I think it\u2019s important to distinguish between digital games and non-digital or \u2018analog\u2019 games in these discussions. Few can agree on a precise definition for &#8216;game&#8217; and there has been much discussion about it over the years (Wittgenstein, 1953, McLuhan, 1964, Sutton-Smith, 1997, Salen &amp; Zimmerman, 2004, Juul, 2005, Egenfeldt-Nielsen et. al., 2008). Given that, we stand a better chance of getting to meaningful discussions of we can constrain the domain a bit. So, I am excluding non-digital games from my response.<\/p>\n<p>Having established the domain, the answer to this question is completely dependent on how one defines &#8220;conflict&#8221;. \u00a0If we define &#8220;conflict&#8221; to be some sort of challenge, then yes, all games must have this. If they don&#8217;t then they are toys rather than games. The word &#8220;conflict&#8221; has negative connotations for me as well as others, and I personally tend to avoid games that have the kind of conflict that pits people against each other &#8211; even virtual ones. I&#8217;m not a fan of shooters, fighting games, or war games.<\/p>\n<p>Given that, it should be no surprise that my favorite genre is puzzle games, and I would say that while puzzles can have considerable challenge, they tend not to have much in the way of conflict. On the other hand, games with a narrative, often do involve some identifiable conflict: Phoenix Wright is about finding out who committed the crime, and Professor Layton has a mystery to solve that usually includes some villain and very clear conflict.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" size-medium wp-image-5289 alignleft\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-10083901-200x300.jpg\" alt=\"???????????????????????????????????????\" width=\"200\" height=\"300\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-10083901-200x300.jpg 200w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-10083901.jpg 266w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/>Thiagarajan is a well-respected training specialist and designer who specializes in in-class and paper-based learning and development activities. He identifies five critical characteristics of training simulation games that I&#8217;ve found quite useful (Thiagarajan &amp; Stolovitch, 1978):<\/p>\n<ol>\n<li><strong>conflict<\/strong> (which can also be described as challenge) &#8211; I prefer the term &#8216;challenge&#8217;.<\/li>\n<li><strong>constraints<\/strong> (on players&#8217; behaviors; = rules)<\/li>\n<li><strong>closure<\/strong> (the game must come to an end)<\/li>\n<li><strong>contrivance<\/strong> &#8211; all games are contrived situations<\/li>\n<li><strong>correspondence<\/strong> &#8211; designed to respond to some selected aspects of reality (It turns out that the degree to which people insist on this connection lies at the heart of many arguments over whether or not some learning and development activity constitutes a game or a simulation. This is a judgment call and highly subjective.)<\/li>\n<\/ol>\n<ul>\n<li>Egenfeldt-Nielsen, S., Smith, J. H., &amp; Tosca, S. P. (2008). Understanding video games : the essential introduction. New York: Routledge.<\/li>\n<li>Juul, J. (2005). Half-real : video games between real rules and fictional worlds. Cambridge, Mass.: MIT Press.<\/li>\n<li>McLuhan, M. (1964). Understanding media : the extensions of man (1st ed.). New York: McGraw-Hill.<\/li>\n<li>Salen, K., &amp; Zimmerman, E. (2004). Rules of play: game design fundamentals. Cambridge, Mass.: MIT Press.<\/li>\n<li>Sutton-Smith, B. (1997). The ambiguity of play. Cambridge, Mass.: Harvard University Press.<\/li>\n<li>Thiagarajan, S., &amp; Stolovitch, H. D. (1978). <em>Instructional simulation games<\/em>. Englewood Cliffs, N.J.: Educational Technology Publications.<\/li>\n<li>Wittgenstein, L. (1953). Philosophical investigations. New York,: Macmillan.<\/li>\n<\/ul>\n<div class='wp_likes' id='wp_likes_post-5287'><a class='like' href=\"javascript:wp_likes.like(5287);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5287);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5287);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Yes. And: No. It depends on how we define things. First, I think it\u2019s important to distinguish between digital games and non-digital or \u2018analog\u2019 games in these discussions. Few can agree on a precise definition for &#8216;game&#8217; and there has &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/10\/do-all-games-include-a-conflict\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[9,12,24],"tags":[127,76],"class_list":["post-5287","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-teaching-learning","tag-game-design","tag-serious-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1nh","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2765,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/13\/theories-of-games-and-interaction-for-design-2-3-responses\/","url_meta":{"origin":5287,"position":0},"title":"Theories of Games and Interaction for Design (2: 3 Responses)","author":"Katrin Becker","date":"September 13, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3191,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/29\/theories-of-games-and-interaction-for-design-11-3-queries\/","url_meta":{"origin":5287,"position":1},"title":"Theories of Games and Interaction for Design (11: 3 Queries)","author":"Katrin Becker","date":"November 29, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":865,"url":"https:\/\/minkhollow.ca\/beckerblog\/2010\/07\/09\/knowing-x-does-not-imply-knowing-y\/","url_meta":{"origin":5287,"position":2},"title":"Knowing &#8216;X&#8217; does not imply knowing &#8216;Y&#8217;","author":"Katrin Becker","date":"July 9, 2010","format":false,"excerpt":"Earlier this spring, I had a lovely conversation with a fellow game researcher and enthusiast (Jostein Hassel) about how digital games are related to non-digital games. I learned a lot from this conversation (more on that in an upcoming post). One of the things that came out of that conversation\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3577,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/06\/18\/can-digital-games-boost-students-test-scores-mindshift\/","url_meta":{"origin":5287,"position":3},"title":"Can Digital Games Boost Students\u2019 Test Scores? | MindShift","author":"Katrin Becker","date":"June 18, 2013","format":false,"excerpt":"Can Digital Games Boost Students\u2019 Test Scores? | MindShift. I'm always being asked for references to sources that \"prove\" games are useful. Well, here's one: A new SRI study released today suggests they do \u2014 at least in the subjects of science, math, engineering, and technology. According to the report,\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2819,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/21\/theories-of-games-and-interaction-for-design-3-how-can-we-tell-a-good-game\/","url_meta":{"origin":5287,"position":4},"title":"Theories of Games and Interaction for Design (3:  How can we tell a \u201cGood\u201d game?)","author":"Katrin Becker","date":"September 21, 2012","format":false,"excerpt":"This is a re-posting of my reflection for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4801,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/19\/games-vs-game-based-learning-vs-gamification\/","url_meta":{"origin":5287,"position":5},"title":"Games vs Game-based Learning vs Gamification","author":"Katrin Becker","date":"June 19, 2015","format":false,"excerpt":"So many people are confused about the differences between these terms. Unfortunately, this article just muddies the waters further. Games vs Game-based Learning vs Gamification | The Upside Learning Blog. It's a great effort, but I'm afraid none of these are quite right.","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.upsidelearning.com\/blog\/wp-content\/uploads\/2015\/05\/games-vs-game-based-learning-vs-gamification-key-differences.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.upsidelearning.com\/blog\/wp-content\/uploads\/2015\/05\/games-vs-game-based-learning-vs-gamification-key-differences.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.upsidelearning.com\/blog\/wp-content\/uploads\/2015\/05\/games-vs-game-based-learning-vs-gamification-key-differences.png?resize=525%2C300 1.5x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5287","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5287"}],"version-history":[{"count":1,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5287\/revisions"}],"predecessor-version":[{"id":5290,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5287\/revisions\/5290"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5287"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}