{"id":5172,"date":"2015-07-26T09:00:23","date_gmt":"2015-07-26T15:00:23","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5172"},"modified":"2015-07-28T07:37:33","modified_gmt":"2015-07-28T13:37:33","slug":"types-of-game-perspectives-mozzastryl","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/26\/types-of-game-perspectives-mozzastryl\/","title":{"rendered":"Types of Game Perspectives | Mozzastryl"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p>For anyone who&#8217;s ever wondered what it means for a game to be 1st person, isometric, top-down, etc, here&#8217;s a handy illustrated guide:<\/p>\n<p><a href=\"https:\/\/mozzastryl.wordpress.com\/2013\/01\/20\/types-of-game-perspectives\/\">Types of Game Perspectives | Mozzastryl<\/a>.<\/p>\n<p>Here are some simplified images:<img loading=\"lazy\" decoding=\"async\" class=\" size-medium wp-image-5174 aligncenter\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/perspective-sideview2-300x196.png\" alt=\"perspective-sideview2\" width=\"300\" height=\"196\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/perspective-sideview2-300x196.png 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/perspective-sideview2.png 684w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-5175 size-medium aligncenter\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/perspective-isometric2-300x195.png\" alt=\"perspective-isometric2\" width=\"300\" height=\"195\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/perspective-isometric2-300x195.png 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/perspective-isometric2.png 742w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-5176 size-medium aligncenter\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/perspective-topdown2-300x195.png\" alt=\"perspective-topdown2\" width=\"300\" height=\"195\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/perspective-topdown2-300x195.png 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/perspective-topdown2.png 574w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<div class='wp_likes' id='wp_likes_post-5172'><a class='like' href=\"javascript:wp_likes.like(5172);\" title='Like' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>1 person likes this post.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5172);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5172);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>For anyone who&#8217;s ever wondered what it means for a game to be 1st person, isometric, top-down, etc, here&#8217;s a handy illustrated guide: Types of Game Perspectives | Mozzastryl. Here are some simplified images: 1 person likes this post. Like &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/26\/types-of-game-perspectives-mozzastryl\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,12,81],"tags":[127,206,391,342],"class_list":["post-5172","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-information-technology","tag-game-design","tag-game-industry","tag-games","tag-games-gaming"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1lq","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":4883,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/29\/7-ways-to-use-games-in-the-classroom\/","url_meta":{"origin":5172,"position":0},"title":"7 Ways to Use Games in the Classroom","author":"Katrin Becker","date":"June 29, 2015","format":false,"excerpt":"There are many ways to use games in the classroom.\u00a0Games can be used as: Content -\u00a0The content of the game directly addresses some curricular need. Example\u00a0-\u00a0In this case the game is being used as an example of or an artifact that supports what is being taught. Inspiration -\u00a0Games can be\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/ID-10055340.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":4164,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/08\/09\/comparing-gamification-serious-games-and-simulations\/","url_meta":{"origin":5172,"position":1},"title":"Comparing Gamification, Serious Games and Simulations","author":"Katrin Becker","date":"August 9, 2014","format":false,"excerpt":"Comparing Gamification, Serious Games and Simulations. \u00a0 My last post complained about being shut down on several LinkedIn groups because I disagreed with the poster. This is one of the articles that apparently needed to be protected by flagging my post. This group defines gamification, serious games, and simulation like\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"BU072083","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/08\/BU072083-269x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5706,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/20\/worth-sharing-the-post-mortem-on-the-apas-dead-on-arrival-policy-statement-on-video-games-christopher-j-ferguson\/","url_meta":{"origin":5172,"position":2},"title":"Worth Sharing: The Post-Mortem on the APA&#8217;s Dead-On-Arrival Policy Statement On Video Games\u00a0|\u00a0Christopher J. Ferguson","author":"Katrin Becker","date":"September 20, 2015","format":false,"excerpt":"Anyone else see the irony\u00a0in the fact that violence and video games prompts so much anger? This 'debate' (I hesitate to call it a debate\u00a0because that implies civility, and we don't really seem to have that here.) has been raging for years, and although it looked like it had settled\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3193,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/29\/theories-of-games-and-interaction-for-design-12-3-responses\/","url_meta":{"origin":5172,"position":3},"title":"Theories of Games and Interaction for Design (12: 3 Responses)","author":"Katrin Becker","date":"November 29, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3272,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/01\/26\/where-ive-been-online-to-jan-26-2013\/","url_meta":{"origin":5172,"position":4},"title":"Where I&#8217;ve Been Online (to Jan. 26 2013)","author":"Katrin Becker","date":"January 26, 2013","format":false,"excerpt":"SCVNGR's Secret Game Mechanics Playdeck | TechCrunch Guide To This Document: This list is a collection of game dynamics terms, game dynamics theories that are interesting, useful and potentially applicable to your work here at SCVNGR. Many of them have clear applications within the SCVNGR game layer (progression dynamic, actualization),\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4720,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/04\/06\/game-based-learning-vs-game-pedagogy\/","url_meta":{"origin":5172,"position":5},"title":"Game-Based Learning vs Game Pedagogy","author":"Katrin Becker","date":"April 6, 2015","format":false,"excerpt":"Putting\u00a0everything that has to with learning and games under one name obscures the complexity of the field. We should use TWO terms: Game-Based Learning for the learner's perspective, and Game Pedagogy for the teacher's perspective. bookblog:game-based_learning_vs_game_pedagogy [Magic Bullet Games].","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5172","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5172"}],"version-history":[{"count":3,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5172\/revisions"}],"predecessor-version":[{"id":5178,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5172\/revisions\/5178"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5172"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}