{"id":5008,"date":"2015-07-16T09:00:34","date_gmt":"2015-07-16T15:00:34","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5008"},"modified":"2015-07-20T09:25:39","modified_gmt":"2015-07-20T15:25:39","slug":"8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-4","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/16\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-4\/","title":{"rendered":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 4"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><h2>Attainment-Based vs Time Based<\/h2>\n<div id=\"attachment_5010\" style=\"width: 250px\" class=\"wp-caption alignright\"><a href=\"http:\/\/buffy.wikia.com\/wiki\/Checkpoint\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5010\" class=\"wp-image-5010 size-full\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/Picture24.jpg\" alt=\"Buffy the Vampire Slayer,2001, S5,E12, Checkpoint\" width=\"240\" height=\"180\" \/><\/a><p id=\"caption-attachment-5010\" class=\"wp-caption-text\">Image Credit: Buffy the Vampire Slayer,2001, S5,E12, Checkpoint<\/p><\/div>\n<p>The idea behind attainment-based instruction is that students move on to a new topic or competency when a standard of achievement has been attained, rather than when a certain amount of time has passed. Along with that goes the notion that students should be allowed to move on as soon as they have mastered something if they want. Also, it means that students can remain with a topic <em>until they have mastered it.<\/em><\/p>\n<p>Among other things, this means that\u00a0students are not made to waste their time. This form of progression is the norm in games. Different players will get through the game at different rates, but if they win, all will usually have had similar challenges and learned similar things. That&#8217;s pretty much what I want when I teach.<\/p>\n<p>This idea also has implications for grade expectations. In a typical game players start with a score of zero and must earn points. Contrast that with a typical course where, whether it is stated explicitly or not, most students go into a course imagining they have an \u2018A\u2019, and every time they earn less than a perfect score on something, they see it as having done something wrong (*).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5088 size-large\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap01534-1024x199.png\" alt=\"snap01534\" width=\"640\" height=\"124\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap01534-1024x199.png 1024w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap01534-300x58.png 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap01534.png 1046w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/>In a gamified course, all students start off with a score of zero, and everything they do adds to their score (in my version they are guaranteed never to lose points they have earned(**)). If they blow an assignment they simply earn fewer points and must either re-do it or do something else to earn the points they need. There is no one thing they can do that will prevent them from earning an &#8216;A&#8217;.<\/p>\n<p><em><strong>This has a profound impact on the risk associated with any individual item and often results in students trying things they might otherwise not, which can in turn result in students actually learning more.<\/strong><\/em><\/p>\n<p>This also changes the stress effects of the course in general. Today&#8217;s students often have to juggle many different things &#8211; school, jobs, personal lives, &#8230; I&#8217;ve had more than a few students who were single parents, or had to cope with a serious illness or death in the family during term. Taking an attainment-based approach recognizes and respects the fact that school is only one of many things that students must cope with. Allowing them to complete things (as far as possible) at their own pace and on their own schedule allows them to juggle their time in a very personal way. I&#8217;ve had students with\u00a0almost no points at the 1\/2-way mark in the course pull it all together and end up with an A. I&#8217;ve also had students who anticipated heavy demands from term projects in other courses and worked ahead in mine when they had the time, thereby evening out their workload over the term. And then there was the student who had a close family member pass away near the start of term and who had to go to Europe for the funeral. They struggled throughout the term but the inherent flexibility in the way my course was assessed allowed the student to catch up and still pass. Had this been any other course, missing a bunch of classes at the start of term would have almost certainly meant a fail.<\/p>\n<p>(*) By the way, the winning\u00a0strategy in a situation like this \u00a0is to do nothing. I sometimes wonder if this can explain the behaviour of some students.<\/p>\n<p>(**) Given that my goal is to help my students learn, AND that the points they earn are a measure (symbol) of what they have learned, it doesn&#8217;t make sense to take points away. That would be like saying they no longer know\u00a0something they knew before, and that&#8217;s just mean.<\/p>\n<p>Just to keep things organized: these are <img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-4994\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm-300x225.jpg\" alt=\"2012-01-08-14-00-45_wm\" width=\"300\" height=\"225\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm-300x225.jpg 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><a href=\"http:\/\/www.reigeluth.net\/\" target=\"_blank\">Reigeluth&#8217;s <\/a>8 core ideas for a new post-industrial paradigm of instruction:<\/p>\n<ol>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 1\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/13\/8-part-series-on-gamification-as-a-post-industrial-paradigm-of-instruction-part-1\/\">Learning-focused vs. sorting focused.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 2\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/14\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-2\/\">Learner-centered vs. teacher-centered instruction.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 3\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/15\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-3\/\">Learning by doing vs. teacher presenting.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 4\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/16\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-4\/\">Attainment-based vs. time-based progress.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 5\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/17\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-5\/\">Customized vs. standardized instruction.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 6\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/18\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-6\/\">Criterion-referenced vs. norm-referenced testing.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 7\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/19\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-7\/\">Collaborative vs. individual.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 8\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/20\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-8\/\">Enjoyable vs. unpleasant.<\/a> [1]<\/li>\n<\/ol>\n<p><a href=\"http:\/\/minkhollow.ca\/Gamification\" target=\"_blank\">For more on my gamified approach to course design, see here.<\/a>\u00a0<a href=\"http:\/\/minkhollow.ca\/Gamification\/doku.php?id=book-toc\" target=\"_blank\">I am working on a book that should be out in 2016.<\/a><\/p>\n<ol>\n<li>C. M. Reigeluth, &#8220;Instructional Theory and Technology for the New Paradigm of Education,&#8221; <em>Revista de Educaci\u00f3n a Distancia, <\/em>vol. 11, Sept. 30 2012 2012.<\/li>\n<\/ol>\n<div class='wp_likes' id='wp_likes_post-5008'><a class='like' href=\"javascript:wp_likes.like(5008);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5008);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5008);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Attainment-Based vs Time Based The idea behind attainment-based instruction is that students move on to a new topic or competency when a standard of achievement has been attained, rather than when a certain amount of time has passed. Along with &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/16\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-4\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":4994,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,360,9,352,24],"tags":[389,126,16,368,393],"class_list":["post-5008","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-academia","category-book","category-educational-technology","category-gamification-2","category-teaching-learning","tag-educational-technology","tag-gamification","tag-instructional-design","tag-reigeluth","tag-teaching-learning"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1iM","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":5016,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/18\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-6\/","url_meta":{"origin":5008,"position":0},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 6","author":"Katrin Becker","date":"July 18, 2015","format":false,"excerpt":"Criterion Referenced vs Norm Referenced Poor Norm. He is doomed to be compared against whoever signs up for the same class as him. Doesn't matter what he can do, it seems, it only matters how he\u00a0measures up to what everyone else can do. Norm-referenced assessment is still the norm (pardon\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":5022,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/20\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-8\/","url_meta":{"origin":5008,"position":1},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 8","author":"Katrin Becker","date":"July 20, 2015","format":false,"excerpt":"And so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer when asked to perform some learning activity: 1) \u201cWhy am\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":4991,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/13\/8-part-series-on-gamification-as-a-post-industrial-paradigm-of-instruction-part-1\/","url_meta":{"origin":5008,"position":2},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 1","author":"Katrin Becker","date":"July 13, 2015","format":false,"excerpt":"In his landmark paper describing what the new post-industrial paradigm of instruction should look like, C.M.Reigeluth outlines 8 core ideas: Learning-focused vs. sorting focused. Learner-centered vs. teacher-centered instruction. Learning by doing vs. teacher presenting. Attainment-based vs. time-based progress. Customized vs. standardized instruction. Criterion-referenced vs. norm-referenced testing. Collaborative vs. individual. Enjoyable\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":5019,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/19\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-7\/","url_meta":{"origin":5008,"position":3},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 7","author":"Katrin Becker","date":"July 19, 2015","format":false,"excerpt":"Collaborative vs Individual For the rest of their professional careers, most graduates will be working in teams rather than individually.\u00a0 We need not only to provide more opportunities to allow them to work in teams, but we must help them learn how to work in teams and find better ways\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":4998,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/14\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-2\/","url_meta":{"origin":5008,"position":4},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 2","author":"Katrin Becker","date":"July 14, 2015","format":false,"excerpt":"Learner Centered vs Teacher Centered McCombs and Whisler [1] define learner centered as: \u201cThe perspective that couples a focus on individual learners (their heredity, experiences, perspectives, backgrounds, talents, interests, capacities, and needs) with a focus on learning (the best available knowledge about learning and how it occurs and about teaching\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":5555,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/07\/a-gamified-instructional-design-model-for-university-courses\/","url_meta":{"origin":5008,"position":5},"title":"A Gamified Instructional Design Model for University Courses","author":"Katrin Becker","date":"September 7, 2015","format":false,"excerpt":"I thought I'd take a wee break from the Gamification 101 posts to post a paper I wrote describing a gamified ID model. Gamification is still relatively new - far too new for there to be any decent guidelines for how to go about designing instruction this way. I will\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"679-course-map-old","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/679-course-map-old.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/679-course-map-old.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/679-course-map-old.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/679-course-map-old.png?resize=700%2C400 2x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5008","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5008"}],"version-history":[{"count":14,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5008\/revisions"}],"predecessor-version":[{"id":5163,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5008\/revisions\/5163"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media\/4994"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}