{"id":4887,"date":"2015-06-25T08:19:52","date_gmt":"2015-06-25T14:19:52","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=4887"},"modified":"2015-06-25T08:19:52","modified_gmt":"2015-06-25T14:19:52","slug":"now-available-introduction-to-game-development-using-processing","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/25\/now-available-introduction-to-game-development-using-processing\/","title":{"rendered":"Now Available: Introduction to Game Development Using Processing"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><h2>\u00a0It&#8217;s finally out!!<\/h2>\n<h3 id=\"title\" class=\"a-size-large a-spacing-none\"><span id=\"productTitle\" class=\"a-size-large\"><a href=\"http:\/\/www.amazon.ca\/Introduction-Game-Development-Using-Processing\/dp\/1937585409\" target=\"_blank\">Introduction to Game Development Using Processing<\/a>\u00a0by Jim Parker<a href=\"http:\/\/www.amazon.ca\/Introduction-Game-Development-Using-Processing\/dp\/1937585409\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-503 size-medium\" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2014\/07\/jim-6-236x300.jpg\" alt=\"jim-6\" width=\"236\" height=\"300\" \/><\/a><\/span><\/h3>\n<p>This book guides you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games are\u00a0created, and significant parts of a game engine are\u00a0built and made available for download. The companion DVD contains example code, games, and color figures.<\/p>\n<p><a href=\"http:\/\/minkhollow.ca\/books\" target=\"_blank\">\u00a0Try here for more on our books.<\/a><\/p>\n<div class='wp_likes' id='wp_likes_post-4887'><a class='like' href=\"javascript:wp_likes.like(4887);\" title='Like' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>1 person likes this post.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(4887);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(4887);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>\u00a0It&#8217;s finally out!! Introduction to Game Development Using Processing\u00a0by Jim Parker This book guides you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games are\u00a0created, and &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/25\/now-available-introduction-to-game-development-using-processing\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":4888,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[360,12],"tags":[365,391],"class_list":["post-4887","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-book","category-games","tag-books","tag-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/jim-6.jpg","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1gP","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":7697,"url":"https:\/\/minkhollow.ca\/beckerblog\/2024\/01\/19\/this-time-for-sure-2-2-2-2-2-2\/","url_meta":{"origin":4887,"position":0},"title":"How Can Gamification be used to enhance PD and Training?","author":"Katrin Becker","date":"January 19, 2024","format":false,"excerpt":"This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked:\u00a0In what ways can games, gamification and simulations be utilized to enhance professional development and training in education, and what challenges\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5287,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/10\/do-all-games-include-a-conflict\/","url_meta":{"origin":4887,"position":1},"title":"Do All Games Include a Conflict?","author":"Katrin Becker","date":"August 10, 2015","format":false,"excerpt":"Yes. And: No. It depends on how we define things. First, I think it\u2019s important to distinguish between digital games and non-digital or \u2018analog\u2019 games in these discussions. Few can agree on a precise definition for 'game' and there has been much discussion about it over the years (Wittgenstein, 1953,\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"ID-100121611","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-100121611-300x200.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4752,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/22\/a-few-game-creation-resources\/","url_meta":{"origin":4887,"position":2},"title":"A Few Game Creation Resources","author":"Katrin Becker","date":"June 22, 2015","format":false,"excerpt":"I'm putting these here, so I'll be able to find them again. Create Games with Construct 2 - Scirra.com \u00a0An HTML 5 Game creator. I haven't tried it myself so can't comment on how good it is. Looks interesting though. Meant for 2D games. List of game engines - Wikipedia,\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/05\/ID-100121611.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":4838,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/23\/2015-ieee-games-entertainment-and-media-gem-conference\/","url_meta":{"origin":4887,"position":3},"title":"2015 IEEE Games, Entertainment, and Media (GEM) Conference","author":"Katrin Becker","date":"June 23, 2015","format":false,"excerpt":"IEEE-GEM.ORG. There's still time to submit your proposals. The IEEE Consumer Electronics Society is pleased to announce the 2015 IEEE Games, Entertainment, and Media (GEM) Conference, the seventh conference in a series of successful IEEE Game Innovation Conferences. The venue will provide an opportunity for the demonstration and study of\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":2765,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/13\/theories-of-games-and-interaction-for-design-2-3-responses\/","url_meta":{"origin":4887,"position":4},"title":"Theories of Games and Interaction for Design (2: 3 Responses)","author":"Katrin Becker","date":"September 13, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":7695,"url":"https:\/\/minkhollow.ca\/beckerblog\/2024\/01\/17\/this-time-for-sure-2-2-2-2-2\/","url_meta":{"origin":4887,"position":5},"title":"The Secret to Improving The Student Experience in Learning: Risk","author":"Katrin Becker","date":"January 17, 2024","format":false,"excerpt":"This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked:\u00a0How can the integration of games, simulations, and gamification techniques create more immersive and effective learning experiences, and what evidence supports\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4887","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=4887"}],"version-history":[{"count":1,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4887\/revisions"}],"predecessor-version":[{"id":4889,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4887\/revisions\/4889"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media\/4888"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=4887"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=4887"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=4887"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}