{"id":487,"date":"2010-02-03T17:57:31","date_gmt":"2010-02-03T23:57:31","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=487"},"modified":"2014-09-12T12:02:10","modified_gmt":"2014-09-12T18:02:10","slug":"deconstruction-and-takeaways-games","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2010\/02\/03\/deconstruction-and-takeaways-games\/","title":{"rendered":"Deconstruction and Takeaways (games)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><h2>5 Lessons Professors Can Learn From Video Games &#8211;<\/h2>\n<h2>Technology &#8211; The Chronicle of Higher Education<\/h2>\n<p>Nice article.<\/p>\n<p>via <a href=\"http:\/\/chronicle.com\/article\/5-Lessons-Professors-Can-Learn\/63708\/\">5 Lessons Professors Can Learn From Video Games &#8211; Technology &#8211; The Chronicle of Higher Education<\/a>.<\/p>\n<p>The author suggests we might be in the &#8220;third level&#8221; of video games inside the ivory tower, one where people are<\/p>\n<blockquote><p>recognizing that games are often not the best tools in an educational  setting, but when they are, they should carefully balance substance and  sport.<\/p>\n<p>At that level, it&#8217;s possible to deconstruct video games, looking for  takeaways that professors can try in their own teaching, whether or not  they ever pick up a joystick or click &#8220;play.&#8221;<\/p><\/blockquote>\n<p>I have some comment son each of those parts:<\/p>\n<p><!--more--><\/p>\n<h2>Not the Best Tools<\/h2>\n<p>I would give some argument to the use of &#8220;often&#8221; to describe how often games are *not* the best tools &#8211; I&#8217;d say they ARE good, if not the best tools far more often than implied here. Problem is, just like making that blockbuster movie or best selling novel, we still don&#8217;t really know how to do that, and we CERTAINLY don&#8217;t know how to create a recipe (read: instructional design model) for doing it.<\/p>\n<p>Come to think of it, stories are probably still one of the best tools in an educational setting, but they suffer from the same issue that games do:\u00a0 <em><strong>hardly anyone knows how to make a really good one.<\/strong><\/em> There&#8217;s the rub: in game design just as in story creation (or film-making, television, music, you name it) there isn&#8217;t much point in doing it &#8211; especially for education &#8211; UNLESS you are going to do it well. Since there are still very few people who can do it well (that may always be true), then, I guess I have to come around to agreeing with the author of the article and admit that games may often not be the best tools.<\/p>\n<p>The irony is, that that&#8217;s true of ALL instruction. Regardless of the technology or (OK, I&#8217;ll cave and use Clark&#8217;s term here) <em><strong>vehicle<\/strong><\/em> used to &#8216;deliver&#8217; the instruction, if it isn&#8217;t done well, it is wasted.<\/p>\n<h2>Deconstruction and Takeaways<\/h2>\n<p>The other piece of this was really nice to see: that we could learn about how to do good instruction by studying games. You see, that&#8217;s a BIG part of what I did for my <a title=\"to my thesis\" href=\"http:\/\/www.minkhollow.ca\/Thesis07\/doku.php?id=thesis:main\" target=\"_blank\">thesis<\/a>. A big part of it was about looking at good commercial games to discover something about how they teach, because, whether you value what is being learned or not, all games teach.<\/p>\n<p>I also found some takeaways, including some of the same things this article mentions:<\/p>\n<p><strong>Give frequent and detailed feedback.<\/strong><\/p>\n<p><strong>Narrative can answer the question &#8220;Why are we learning this?&#8221;<\/strong><\/p>\n<p><strong>Don&#8217;t be afraid of fun. <\/strong><\/p>\n<p><strong>Cool.<\/strong><\/p>\n<p><strong><br \/>\n<\/strong><\/p>\n<div class='wp_likes' id='wp_likes_post-487'><a class='like' href=\"javascript:wp_likes.like(487);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(487);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(487);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>5 Lessons Professors Can Learn From Video Games &#8211; Technology &#8211; The Chronicle of Higher Education Nice article. via 5 Lessons Professors Can Learn From Video Games &#8211; Technology &#8211; The Chronicle of Higher Education. The author suggests we might &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2010\/02\/03\/deconstruction-and-takeaways-games\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,12,14,24],"tags":[388,8,41,389,342,393],"class_list":["post-487","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-general","category-teaching-learning","tag-academia","tag-distance-education","tag-education","tag-educational-technology","tag-games-gaming","tag-teaching-learning"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-7R","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":1630,"url":"https:\/\/minkhollow.ca\/beckerblog\/2011\/03\/17\/ipads-for-college-classrooms-not-so-fast-some-professors-say-technology-the-chronicle-of-higher-education\/","url_meta":{"origin":487,"position":0},"title":"iPads for College Classrooms? Not So Fast, Some Professors Say. &#8211; Technology &#8211; The Chronicle of Higher Education","author":"Katrin Becker","date":"March 17, 2011","format":false,"excerpt":"There. It's been said. iPads for College Classrooms? Not So Fast, Some Professors Say. - Technology - The Chronicle of Higher Education. early studies indicate that these finger-based tablets are passive devices that have limited use in higher education. professors cannot use them to mark up material on the fly\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1665,"url":"https:\/\/minkhollow.ca\/beckerblog\/2011\/04\/14\/trading-off-between-education-and-fun-srsly\/","url_meta":{"origin":487,"position":1},"title":"Trading off between Education and Fun??? SRSLY?","author":"Katrin Becker","date":"April 14, 2011","format":false,"excerpt":"The Wall Must Come Down | Learning From Hollywood. Some years ago I did a survey with public school teachers to see if they were using games in school, and if not, why not. Some of the obvious and significant barriers were highlighted: lack of admin support, lack of resources,\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1696,"url":"https:\/\/minkhollow.ca\/beckerblog\/2011\/06\/22\/fun-should-not-be-an-f-word\/","url_meta":{"origin":487,"position":2},"title":"FUN Should NOT be an &#8216;F&#8217;-Word","author":"Katrin Becker","date":"June 22, 2011","format":false,"excerpt":"... but, sadly, it appears it still is. Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - The Chronicle of Higher Education. The opening keynote by Nathan Verrill, co-founder of Natron Baxter, set the tone for applied gaming as he pointed out that \u201cFor many people,\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2011\/06\/ed-fun-contunuum-300x166.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":1381,"url":"https:\/\/minkhollow.ca\/beckerblog\/2010\/10\/16\/students-may-not-be-as-software-savvy-as-they-think-study-says-wired-campus-the-chronicle-of-higher-education\/","url_meta":{"origin":487,"position":3},"title":"Students May Not Be as Software-Savvy as They Think, Study Says &#8211; Wired Campus &#8211; The Chronicle of Higher Education","author":"Katrin Becker","date":"October 16, 2010","format":false,"excerpt":"I've been saying this for years: Students May Not Be as Software-Savvy as They Think, Study Says - Wired Campus - The Chronicle of Higher Education. Below is a talk I started giving in 2005. Just because people know how to use a tool doesn't mean they understand that tool.\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6994,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/08\/13\/just-in-time-for-the-start-of-term-the-guide-to-simulations-and-games\/","url_meta":{"origin":487,"position":4},"title":"Just in time for the start of term&#8230;The Guide to Simulations and Games","author":"Katrin Becker","date":"August 13, 2018","format":false,"excerpt":"Available for a limited time for $9.99(US) with this coupon.","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2644,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/08\/22\/what-works-in-classroom-forums-wired-campus-the-chronicle-of-higher-education\/","url_meta":{"origin":487,"position":5},"title":"What Works in Classroom Forums &#8211; Wired Campus &#8211; The Chronicle of Higher Education","author":"Katrin Becker","date":"August 22, 2012","format":false,"excerpt":"What a Tech Start-Up's Data Say About What Works in Classroom Forums - Wired Campus - The Chronicle of Higher Education. Interesting. This confirms some of my own feelings and experiences. Suggestions: Do not specify a required number of posts. If you are going to grade, then grade for the\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/487","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=487"}],"version-history":[{"count":6,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/487\/revisions"}],"predecessor-version":[{"id":697,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/487\/revisions\/697"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=487"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=487"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}