{"id":43,"date":"2008-06-11T01:48:51","date_gmt":"2008-06-11T07:48:51","guid":{"rendered":"http:\/\/www.minkhollow.ca\/KB\/Blog\/?p=41"},"modified":"2014-09-12T12:02:16","modified_gmt":"2014-09-12T18:02:16","slug":"yet-another-trouble-in-river-city-article-this-one-by-susan-greenfield","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2008\/06\/11\/yet-another-trouble-in-river-city-article-this-one-by-susan-greenfield\/","title":{"rendered":"Yet another &#8220;Trouble in River City&#8221; Article &#8211; this one by SUSAN GREENFIELD"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 10<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p class=\"MsoNormal\">I&#8217;ve actually been pondering this since it first came out. I&#8217;m getting pretty tired of the &#8220;Games are bad for society&#8221; rhetoric. Why can&#8217;t people get past hating things and look at something that can actually make a difference, like *how*\u00a0 are they useful; what are they good for; is there something we can do better with games than with other media?&#8230;\u00a0 I&#8217;ve decided that rather than try and draft a careful response to this article, I&#8217;ll just give a somewhat emotional one. I&#8217;ve taken the liberty of re-printing large parts of the article; the link to the original is just below:<\/p>\n<p class=\"MsoNormal\"><a href=\"http:\/\/www.dailymail.co.uk\/sciencetech\/article-565207\/Modern-technology-changing-way-brains-work-says-neuroscientist.html#StartComments\">http:\/\/www.dailymail.co.uk\/sciencetech\/article-565207\/<\/a><\/p>\n<p class=\"MsoNormal\"><a href=\"http:\/\/www.dailymail.co.uk\/sciencetech\/article-565207\/Modern-technology-changing-way-brains-work-says-neuroscientist.html#StartComments\">Modern-technology-changing-way-brains-work-says-neuroscientist.html#StartComments<\/a><\/p>\n<p class=\"MsoNormal\">The original text is in <span style=\"color: #008000;\">green<span style=\"color: #000000;\"> and my responses are in <em>black italics <\/em>just so there is no confusion about who said what<em>.<\/em><\/span><\/span><\/p>\n<h2><span style=\"color: #008000;\">The REAL brain drain: Modern technology &#8211; including violent video games &#8211; is changing the way our brains work, says neuroscientist<br \/>\n<\/span><\/h2>\n<h4><span style=\"color: #008000;\"> By SUSAN GREENFIELD &#8211; Last updated at 22:17pm on 9th May 2008<\/span><\/h4>\n<p><!--more--><\/p>\n<p><span style=\"color: #008000;\"> Human identity, the idea that defines each and every one of us, could be facing an unprecedented crisis.<br \/>\nIt is a crisis that would threaten long-held notions of who we are, what we do and how we behave. It goes right to the heart &#8211; or the head &#8211; of us all. <\/span><\/p>\n<p><em>This has been said before &#8211; it was said of television, radio, telephones, and of the Bible when it became possible to print it and allow mere common folk to read it for themselves. Oh, and there is this story of a boy crying about a wolf that comes to mind&#8230;.<\/em><\/p>\n<p><span style=\"color: #008000;\">This crisis could reshape how we interact with each other, alter what makes us happy, and modify our capacity for reaching our full potential as individuals.<\/span><\/p>\n<p><em>Parts of this might actually be true &#8211; I believe it WILL reshape how we interact; I have serious doubts about it altering *what* makes us happy (though it might change how we get those things), and, if anything our capacity is likely to be INCREASED &#8211; especially if we believe theories put forth by people like <a href=\"http:\/\/email.eva.mpg.de\/~tomas\/\">Michael Tomasello<\/a> and <a href=\"http:\/\/psyc.queensu.ca\/faculty\/donald\/\">Merlin Donald<\/a>.<\/em><\/p>\n<p><span style=\"color: #008000;\">And it&#8217;s caused by one simple fact: the human brain, that most sensitive of organs, is under threat from the modern world.<\/span><\/p>\n<p><em>Oh, PLEASE.<\/em><\/p>\n<p><!--[if !supportLineBreakNewLine]--> <!--[endif]--><\/p>\n<p class=\"MsoNormal\"><span style=\"color: #008000;\"><em>Crisis? What Crisis?<\/em><br \/>\n*Scroll down for more&#8230;*<\/span><\/p>\n<p><span style=\"color: #008000;\">Video games are weakening the ability to think for ourselves<\/span><\/p>\n<p><span style=\"color: #008000;\">Unless we wake up to the damage that the gadget-filled, pharmaceutically-enhanced 21st century is doing to our brains, we could be sleepwalking towards a future in which neuro-chip technology blurs the line between living and non-living machines, and between our bodies and the outside world.<br \/>\nIt would be a world where such devices could enhance our muscle power, or our senses, beyond the norm, and where we all take a daily cocktail of drugs to control our moods and performance.<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"color: #000000;\"><span> <\/span><\/span><span style=\"color: #000000;\"><em>Whoa there, Tex. All of us? Don&#8217;t you think you are overstating things, maybe a teeny weeny bit?<\/em><\/span><\/p>\n<p><span style=\"color: #008000;\">Already, an electronic chip is being developed that could allow a paralysed patient to move a robotic limb just by thinking about it.<\/span><\/p>\n<p class=\"MsoNormal\"><em>Now, I suspect, that if I were a quadriplegic, I just MIGHT be able to see the benefits to this&#8230;<\/em><\/p>\n<p><span style=\"color: #008000;\">As for drug manipulated moods, they&#8217;re already with us &#8211; although so far only to a medically prescribed extent.<br \/>\nIncreasing numbers of people already take Prozac for depression, Paxil as an antidote for shyness, and give Ritalin to children to improve their concentration.<\/span><\/p>\n<p class=\"MsoNormal\"><em>Of course, doing something about the fact that bullying in the workplace is commonplace, and whistleblowers are routinely fired and punished MAY actually have something to do with that. I have on good authority from an annonymous source that the medical plan <\/em><em> at my former institution <\/em><em>lays out more money for anti-depressants and the like than for any other kind of prescription. I can tell you from personal experience that this is because the environment has become poisonous and toxic to anyone who has integrity. Correct the toxic environment, and I can guarantee the need for mood-altering drugs will go down.<\/em><\/p>\n<p><span style=\"color: #008000;\">But what if there were still more pills to enhance or &#8220;correct&#8221; a range of other specific mental functions?<br \/>\nWhat would such aspirations to be &#8220;perfect&#8221; or &#8220;better&#8221; do to our notions of identity, and what would it do to those who could not get their hands on the pills? Would some finally have become more equal than others, as George Orwell always feared?<\/span><\/p>\n<p class=\"MsoNormal\"><em>Any chance we recently watched the movie <a href=\"http:\/\/www.imdb.com\/title\/tt0238380\/\">Equilibrium<\/a>?<\/em><\/p>\n<p><span style=\"color: #008000;\">Of course, there are benefits from technical progress &#8211; but there are great dangers as well, and I believe that we are seeing some of those today.<\/span><\/p>\n<p><span style=\"color: #008000;\">I&#8217;m a neuroscientist and my day-to-day research at Oxford University strives for an ever greater understanding &#8211; and therefore maybe, one day, a cure &#8211; for Alzheimer&#8217;s disease.<\/span><\/p>\n<p><em>I also know from personal experience that each institution has its share of goofs &amp; quacks. Now I am not saying that this woman is one &#8211; that would be goofy as I have never met her. However, simply being a member of a particular profession or being from a particular institution, does not, in and of itself, guarantee any kind of credibility. Sorry.<\/em><\/p>\n<p><span style=\"color: #008000;\">But one vital fact I have learnt is that the brain is not the unchanging organ that we might imagine.<\/span><\/p>\n<p><em>This is a GOOD thing, and part of the reason I still have hope for our future.<\/em><\/p>\n<p><span style=\"color: #008000;\">It not only goes on developing, changing and, in some tragic cases, eventually deteriorating with age, it is also substantially shaped by what we do to it and by the experience of daily life. When I say &#8220;shaped&#8221;, I&#8217;m not talking figuratively or metaphorically; I&#8217;m talking literally. At a microcellular level, the infinitely complex network of nerve cells that make up the constituent parts of the brain actually change in response to certain experiences and stimuli. The brain, in other words, is malleable &#8211; not just in early childhood but right up to early adulthood, and, in certain instances, beyond. The surrounding environment has a huge impact both on the way our brains develop and how that brain is transformed into a unique human mind. Of course, there&#8217;s nothing new about that: human brains have been changing, adapting and developing in response to outside stimuli for centuries.<\/span><\/p>\n<p><em>Again, no argument here.<\/em><\/p>\n<p><span style=\"color: #008000;\">What prompted me to write my book is that the pace of change in the outside environment and in the development of new technologies has increased dramatically. This will affect our brains over the next 100 years in ways we might never have imagined. Our brains are under the influence of an ever- expanding world of new technology: multichannel television, video games, MP3 players, the internet, wireless networks, Bluetooth links &#8211; the list goes on and on.<\/span><\/p>\n<p><span style=\"color: #008000;\">But our modern brains are also having to adapt to other 21st century intrusions, some of which, such as prescribed drugs like Ritalin and Prozac, are supposed to be of benefit, and some of which, such as widely available illegal drugs like cannabis and heroin, are not.<\/span><\/p>\n<p><em>Actually, I believe Ritalin and Prozac are 20th century &#8220;intrusions&#8221; (the choice of word here is purposefully inflammatory  &#8211; and probably insulting to the many people who have had positive benefit from these drugs). And, seems to me, cannabis and heroin are MUCH older &#8211; the active ingredients in heroine have been recognized and used for thousands of years. I&#8217;m not saying this is a good thing, just that these are most definitely NOT new. Oh yes, Bayer used to sell Heroine, much like Aspirin.<\/em><\/p>\n<p><span style=\"color: #008000;\">Electronic devices and pharmaceutical drugs all have an impact on the micro- cellular structure and complex biochemistry of our brains. And that, in turn, affects our personality, our behaviour and our characteristics. In short, the modern world could well be altering our human identity.<\/span><\/p>\n<p><em>Each &#8220;modern world&#8221; has affected our human identity &#8211; that&#8217;s kind of the whole idea behind evolving as a culture.<\/em><\/p>\n<p><span style=\"color: #008000;\">Three hundred years ago, our notions of human identity were vastly simpler: we were defined by the family we were born into and our position within that family. Social advancement was nigh on impossible and the concept of &#8220;individuality&#8221; took a back seat.<\/span><\/p>\n<p class=\"MsoNormal\"><em>Ah yes, the good old days, when, as <a href=\"http:\/\/www.ronjames.ca\/\">Ron James<\/a> puts it, &#8220;lives were short and teeth were rotten&#8221;. Those were the days, eh?<br \/>\n<\/em><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">That only arrived with the Industrial Revolution, which for the first time offered rewards for initiative, ingenuity and ambition.<\/span><\/p>\n<p class=\"MsoNormal\"><em>AND an opportunity to be treated like a little tiny cog in a big impersonal machine. Oh, and we must not forget the factory model for formal schooling. Ah yes, those were the days&#8230;.<\/em><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">Suddenly, people had their own life stories &#8211; ones which could be shaped by their own thoughts and actions. For the first time, individuals had a real sense of self.<\/span><\/p>\n<p class=\"MsoNormal\"><em>Only in the developed world, and then only if you\u2019re not poor.<\/em><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">But with our brains now under such widespread attack from the modern world, there&#8217;s a danger that that cherished sense of self could be diminished or even lost.<\/span> <span style=\"color: green;\">Anyone who doubts the malleability of the adult brain should consider a startling piece of research conducted at Harvard  Medical School.<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">There, a group of adult volunteers, none of whom could previously play the piano, were split into three groups.<\/span> <span style=\"color: green;\">The first group were taken into a room with a piano and given intensive piano practise for five days. The second group were taken into an identical room with an identical piano &#8211; but had nothing to do with the instrument at all.<\/span> <span style=\"color: green;\">And the third group were taken into an identical room with an identical piano and were then told that for the next five days they had to just \/imagine \/they were practising piano exercises.<\/span> <span style=\"color: green;\">The resultant brain scans were extraordinary. Not surprisingly, the brains of those who simply sat in the same room as the piano hadn&#8217;t changed at all.<\/span> <span style=\"color: green;\">Equally unsurprising was the fact that those who had performed the piano exercises saw marked structural changes in the area of the brain associated with finger movement.<\/span> <span style=\"color: green;\">But what was truly astonishing was that the group who had merely imagined doing the piano exercises saw changes in brain structure that were almost as pronounced as those that had actually had lessons.<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">&#8220;The power of imagination&#8221; is not a metaphor, it seems; it&#8217;s real, and has a physical basis in your brain.<\/span><\/p>\n<p class=\"MsoNormal\"><em>Yup. And it\u2019s art of what has people involved with serious games so excited. It is also why more and more Brain Games are making their way into retirement and seniors homes.<\/em><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">Alas, no neuroscientist can explain how the sort of changes that the Harvard experimenters reported at the micro-cellular level translate into changes in character, personality or behaviour.<\/span> <span style=\"color: green;\">But we don&#8217;t need to know that to realise that changes in brain structure and our higher thoughts and feelings are incontrovertibly linked.<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">What worries me is that if something as innocuous as imagining a piano lesson can bring about a visible physical change in brain structure, and therefore some presumably minor change in the way the aspiring player performs, what changes might long stints playing violent computer games bring about?<\/span><\/p>\n<p class=\"MsoNormal\"><em>OH, I have an answer&#8230;.. Some people find it quite cathartic. They find it helps them to REDUCE their feelings of anger and frustration that result from being bullied or treated like they don\u2019t have value. Do you suppose that for some people, a person\u2019s desire to play long stints of violent games is a SYMPTOM rather than a treatment? Most people who go on about \u201cmedia effects\u201d tend to presume that \u201cviolent games\u201d are all the same and easy to identify. Hmm, is Mario violent? (I kindof like that one \u2013 blasting those Kuppas with my fireball is kind of fun.)<\/em><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">That eternal teenage protest of &#8216;it&#8217;s only a game, Mum&#8217; certainly begins to ring alarmingly hollow.<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">Already, it&#8217;s pretty clear that the screen-based, two dimensional world that so many teenagers &#8211; and a growing number of adults &#8211; choose to inhabit is producing changes in behaviour.<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"color: green;\">Attention spans are shorter, personal communication skills are reduced and there&#8217;s a marked reduction in the ability to think abstractly.<\/span><\/p>\n<p class=\"MsoNormal\"><em>Ever heard of grinding in games? Now, I&#8217;m nearing 50 and I FOR SURE don&#8217;t have the patience or attention span to spend the time and effort many online games require. &#8220;Kids today&#8221;  absolutely have intense attention spans &#8211; they are just for different things. Whether that is good or not remains to be seen. It&#8217;s different.<\/em><\/p>\n<p class=\"MsoNormal\"><em>Reading this article one might get the impression that anything different from what we boomers know and like is bad.<\/em><\/p>\n<p><span style=\"color: #008000;\">This games-driven generation interpret the world through screen-shaped eyes. It&#8217;s almost as if something hasn&#8217;t really happened until it&#8217;s been posted on Facebook, Bebo or YouTube.<\/span><\/p>\n<p><em>As opposed to what, the 11:00 o&#8217;clock news? Actually, any kind of happening, pretty much anywhere in the world is likely to make it onto a social site or media sharing site about the same time that the news catches wind of it. In fact, many news agencies now routinely monitor these places for tips and leads.<\/em><\/p>\n<p><span style=\"color: #008000;\">Add that to the huge amount of personal information now stored on the internet &#8211; births, marriages, telephone numbers, credit ratings, holiday pictures &#8211; and it&#8217;s sometimes difficult to know where the boundaries of our individuality actually lie.<\/span><\/p>\n<p><em>Ain&#8217;t that the truth! And it&#8217;s a challenge too &#8211; now we have to learn so much more in order to live in this modern world. We do have choices tho, but if we continue to sit around going, &#8220;Oh Waley, Waley&#8221; someone else is going to make the rules. Maybe even Susan Greenfield. <\/em><\/p>\n<p><span style=\"color: #008000;\">Only one thing is certain: those boundaries are weakening.<\/span><\/p>\n<p><em>Nope. They are CHANGING. And change is often scary. But, not always bad.<br \/>\n<\/em><\/p>\n<p><span style=\"color: #008000;\">And they could weaken further still if, and when, neurochip technology becomes more widely available. These tiny devices will take advantage of the discovery that nerve cells and silicon chips can happily co-exist, allowing an interface between the electronic world and the human body.<\/span><\/p>\n<p><span style=\"color: #008000;\">One of my colleagues recently suggested that someone could be fitted with a cochlear implant (devices that convert sound waves into electronic impulses and enable the deaf to hear) and a skull-mounted micro- chip that converts brain waves into words (a prototype is under research).<\/span><\/p>\n<p><em>Hey, I know a little bit about universities and research &#8211; I suspect there are MANY protoypes, of MANY things under research (ranging from the ridiculous to the divine)- only a very tiny fraction of them ever end up working. This statement is pure fear-mongering. Artificial Intelligence researchers have been predicting the advent of thinking machines too &#8211; FOR DECADES. Still don&#8217;t have one.<\/em><\/p>\n<p><span style=\"color: #008000;\">Then, if both devices were connected to a wireless network, we really would have arrived at the point which science fiction writers have been getting excited about for years. Mind reading!<\/span><\/p>\n<p><span style=\"color: #008000;\">He was joking, but for how long the gag remains funny is far from clear.<\/span><\/p>\n<p><em>Check the perditions about, oh, natural language recognition (which has apparently been &#8220;on the horizon&#8221; for about 30 years), or thinking machines, or any number of things. For that matter have a look at futuristic predictions from the past. It is very easy to cast aspersions &#8211; much more challenging to come up with solutions.<br \/>\n<\/em><\/p>\n<p><span style=\"color: #008000;\">Today&#8217;s technology is already producing a marked shift in the way we think and behave, particularly among the young.<\/span><\/p>\n<p><span style=\"color: #008000;\">I mustn&#8217;t, however, be too censorious, because what I&#8217;m talking about is pleasure. For some, pleasure means wine, women and song; for others, more recently, sex, drugs and rock &#8216;n&#8217; roll; and for millions today, endless hours at the computer console.<\/span><\/p>\n<p><em>This is insultingly over-simplistic. There&#8217;s really not much point in going on statement by statement. The rest is mostly unsubstantiated or thinly supported claims.<br \/>\n<\/em><\/p>\n<p><em>Here is the truth: the jury&#8217;s still out on the effects of playing violent videogames, though there is a book that has some fascinating things to say on the matter (&#8220;<a href=\"http:\/\/www.grandtheftchildhood.com\/GTC\/Home.html\">Grand Theft Childhood<\/a>, by Drs. Lawrence Kutner and Cheryl K. Olson). There is still no real indication that games are addictive to anyone who is otherwise normal and moderately well-adjusted, and there is growing evidence that videogames have a myriad of benefits.<br \/>\n<\/em><\/p>\n<p><span style=\"color: #008000;\">Well, that debate must start now. Identity, the very essence of what it is to be human, is open to change &#8211; both good and bad. Our children, and certainly our grandchildren, will not thank us if we put off discussion much longer.<\/span><\/p>\n<p><em>I agree that we should be talking about this &#8211; but as rational humans &#8211; not as the Voice of Doom.<\/em><\/p>\n<p><span style=\"color: #008000;\">\u2022 Adapted from ID: The Quest For Identity In The 21st Century by Susan Greenfield, to be published by Sceptre on May 15 at \u00a316.99. To order a copy for \u00a315.30 (p&amp;p free), call 0845 606 4206.<\/span><\/p>\n<p><em>Ah, here&#8217;s the punch-line! BUY MY BOOK. We all know how well fear sells. I wonder if she offers any solutions that do not involve some form of censorship (i.e. banning) or curtailment of freedom. Sheesh, did she learn nothing from reading Orwell?<\/em><\/p>\n<div class='wp_likes' id='wp_likes_post-43'><a class='like' href=\"javascript:wp_likes.like(43);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(43);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(43);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 10<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>I&#8217;ve actually been pondering this since it first came out. I&#8217;m getting pretty tired of the &#8220;Games are bad for society&#8221; rhetoric. Why can&#8217;t people get past hating things and look at something that can actually make a difference, like &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2008\/06\/11\/yet-another-trouble-in-river-city-article-this-one-by-susan-greenfield\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,12,14,24],"tags":[41,31,342,13,25],"class_list":["post-43","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-general","category-teaching-learning","tag-education","tag-game-studies","tag-games-gaming","tag-games-in-society","tag-trouble-in-river-city"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-H","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":195,"url":"https:\/\/minkhollow.ca\/beckerblog\/2009\/06\/12\/more-trouble-in-river-city\/","url_meta":{"origin":43,"position":0},"title":"More Trouble in River City","author":"Katrin Becker","date":"June 12, 2009","format":false,"excerpt":"Here's a well-written explanation for why most of the media-effects studies really don't tell us anything: WHY VIDEO GAME RESEARCH IS FLAWED By CHRIS LAVIGNE Studies that spread the idea that video games are harmful to children are conducted by researchers whose knowledge about video games is embarrassingly poor. May\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6745,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/01\/22\/worth-sharing-further-lack-of-evidence-for-link-between-violent-video-games-and-behaviour\/","url_meta":{"origin":43,"position":1},"title":"Worth Sharing: Further LACK of evidence for Link Between Violent Video Games and Behaviour","author":"Katrin Becker","date":"January 22, 2018","format":false,"excerpt":"Posted on 16 January 2018 Researchers at the University of York have found no evidence to support the theory that video games make players more violent. Source: No evidence to support link between violent video games and behaviour - News and events, The University of York","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4019,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/07\/12\/web-round-up-july-14-2014\/","url_meta":{"origin":43,"position":2},"title":"Web Round-Up (July 14 2014)","author":"Katrin Becker","date":"July 12, 2014","format":false,"excerpt":"The 12 cognitive biases that prevent you from being rational \"The human brain is capable of 1016 processes per second, which makes it far more powerful than any computer currently in existence. But that doesn't mean our brains don't have major limitations. The lowly calculator can do math thousands of\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2888,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/24\/do-you-think-videogames-are-toys\/","url_meta":{"origin":43,"position":3},"title":"Do You Think Videogames are Toys?","author":"Katrin Becker","date":"September 24, 2012","format":false,"excerpt":"The way things are labelled inevitably affects how they are perceived. If you think of videogames as \"toys\", it paints a radically different picture than if you think of them as a medium for communication and expression. One way trivializes them, the other places them on the same page as\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5421,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/25\/theres-still-trouble-in-river-city-apparently\/","url_meta":{"origin":43,"position":4},"title":"There&#8217;s STILL Trouble in River City, Apparently","author":"Katrin Becker","date":"August 25, 2015","format":false,"excerpt":"APA Says Video Games Make You Violent, but Critics Cry Bias. It's disappointing, but really not surprising to see the APA come out with a pronouncement like this. \u00a0 It is pretty clear that the approach was (as it often is) intended to \"prove\" a conclusion they had already decided\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"APA Says Video Games Make You Violent, but Critics Cry Bias","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/0819violentvideogames02.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":264,"url":"https:\/\/minkhollow.ca\/beckerblog\/2009\/10\/14\/and-still-theres-trouble-in-river-city-sort-of\/","url_meta":{"origin":43,"position":5},"title":"And Still There&#8217;s Trouble in River City&#8230; sort of.","author":"Katrin Becker","date":"October 14, 2009","format":false,"excerpt":"It's the same old same old - human cry from those that have because they fear they might have to share. A Well-written article worth the time to read. 100 years of Big Content fearing technology\u2014in its own words For the last hundred years, rightsholders have fretted about everything from\u2026","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/43","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=43"}],"version-history":[{"count":2,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/43\/revisions"}],"predecessor-version":[{"id":1187,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/43\/revisions\/1187"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=43"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=43"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=43"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}