{"id":3857,"date":"2014-04-26T18:41:16","date_gmt":"2014-04-27T00:41:16","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=3857"},"modified":"2014-09-12T11:57:07","modified_gmt":"2014-09-12T17:57:07","slug":"where-ive-been-online-apr-26-2014","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2014\/04\/26\/where-ive-been-online-apr-26-2014\/","title":{"rendered":"Where I&#8217;ve Been Online (Apr. 26, 2014)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><ul class=\"diigo-linkroll\">\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/footnote1.com\/education-through-play-how-games-can-help-children-learn\/\">Education Through Play: How Games Can Help Children Learn<\/a><\/p>\n<p class=\"diigo-description\">&#8221;<br \/>\ninShare14<\/p>\n<p>Can games serve as a vehicle for education? What can, for example, the anti-pig fury of Angry Birds\u2019avian avengers teach players about the laws of physics? What we know about learning and human development suggests that games and other forms of imaginative play can serve as a valuable educational tool and powerful complement to traditional stand-and-deliver instruction.<br \/>\nCONTRIBUTOR<br \/>\nStephen Slota<br \/>\nUniversity of Connecticut<\/p>\n<p>Prominent learning theorists, including Lev Vygotsky, Jean Piaget, and Mihaly Csikszentmihalyi, have emphasized the importance of play in the development of abstract imaginative thinking and the realization of goals children cannot yet achieve in real life. For instance, a three-year-old unable to ride a horse can sit on a broken tree branch and imagine riding. Like other animals, we use games to mimic activities and roles for which we need to prepare, such as playing \u201chouse\u201d to emulate adult social interactions or cooking with an Easy Bake Oven to get the gist of meal preparation.(a)&#8221;<\/p>\n<p class=\"diigo-tags\">tags:<a href=\"https:\/\/www.diigo.com\/user\/nirtak\/education\">education<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/games\">games<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/play\">play<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/www.iallt.org\/iallt_journal\/selection_criteria_for_commercial_off_the_shelf_cots_video_games_for_language_learning\">Selection Criteria for Commercial Off-the-Shelf (COTS) Video Games for Language Learning | IALLT<\/a><\/p>\n<p class=\"diigo-description\">&#8220;Issue:<br \/>\n2<br \/>\nFelix Arnulf Kronenberg<br \/>\nRhodes College<br \/>\nAbstract<\/p>\n<p>This article addresses criteria for choosing commercial off-the-shelf (COTS) games and their implementation in the classroom and other L2 learning environments. The proposal and discussion of a set of such criteria, which include the categories of motivation and flow, clearly defined and spaced goals, game skills and game mechanics, content, story and narrative, multimodality, agency, course integration and scaffolding, and financial, technical, and administrative considerations are the focus of this article. This discussion is followed by the analyses of three examples of COTS games (Buzz, Heavy Rain, and SingStar) which may be suitable in a L2 learning context.&#8221;<\/p>\n<p class=\"diigo-tags\">tags:<a href=\"https:\/\/www.diigo.com\/user\/nirtak\/selection\">selection<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/criteria\">criteria<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/commercial\">commercial<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/games\">games<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/learning\">learning<\/a><\/p>\n<\/li>\n<\/ul>\n<p class=\"diigo-ps\">Posted from <a href=\"https:\/\/www.diigo.com\">Diigo<\/a>. The rest of my favorite links are <a href=\"https:\/\/www.diigo.com\/user\/nirtak\">here<\/a>.<\/p>\n<\/p>\n<div class='wp_likes' id='wp_likes_post-3857'><a class='like' href=\"javascript:wp_likes.like(3857);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(3857);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(3857);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Education Through Play: How Games Can Help Children Learn &#8221; inShare14 Can games serve as a vehicle for education? What can, for example, the anti-pig fury of Angry Birds\u2019avian avengers teach players about the laws of physics? What we know &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2014\/04\/26\/where-ive-been-online-apr-26-2014\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,12,14,351,24],"tags":[298,41,342,235,297],"class_list":["post-3857","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-general","category-nature-animals-urbanrural-life","category-teaching-learning","tag-cots","tag-education","tag-games-gaming","tag-learning","tag-selection-criteria"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-10d","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":6501,"url":"https:\/\/minkhollow.ca\/beckerblog\/2017\/08\/05\/5-mistaken-differences-between-education-games-and-the-gamification-of-education\/","url_meta":{"origin":3857,"position":0},"title":"5 mistaken differences between education games and the gamification of education","author":"Katrin Becker","date":"August 5, 2017","format":false,"excerpt":"And 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She's not alone). Source: 5 differences between education games and the gamification of\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.pearsoned.com\/wp-content\/uploads\/Education-games-or-gamification-of-education.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.pearsoned.com\/wp-content\/uploads\/Education-games-or-gamification-of-education.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/www.pearsoned.com\/wp-content\/uploads\/Education-games-or-gamification-of-education.png?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":4313,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/09\/05\/turns-out-play-is-play-even-if-its-a-videogame\/","url_meta":{"origin":3857,"position":1},"title":"Turns Out, Play is Play, Even If It&#8217;s a Videogame","author":"Katrin Becker","date":"September 5, 2014","format":false,"excerpt":"Well that's nice to hear. Children get the same value from playing videogames as they do from other forms of imaginative play. A Surprising New Study On How Video Games Impact Children. However, the findings do indicate \u201cthat electronic play has salutary functions similar to traditional forms of play; they\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3618,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/07\/08\/games-the-key-to-girls-stem-education-news-northeastern\/","url_meta":{"origin":3857,"position":2},"title":"Games the key to girls\u2019 STEM education | news @ Northeastern","author":"Katrin Becker","date":"July 8, 2013","format":false,"excerpt":"Games the key to girls\u2019 STEM education | news @ Northeastern. Girls GAMES, short for Girls Advancing in Math, Engi\u00adneering, and Sci\u00adence, is a new col\u00adlab\u00ado\u00adra\u00adtion between uni\u00adver\u00adsity part\u00adners and gaming com\u00adpa\u00adnies in Seattle aimed at pro\u00admoting STEM careers for women through the devel\u00adop\u00adment of edu\u00adca\u00adtional games.\u00a0Though the main event\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"p.s. I Love that theiy're holding DS's!","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2013\/07\/600girlsgames1-590x393.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2763,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/12\/link-purposegames-com-create-play-online-games\/","url_meta":{"origin":3857,"position":3},"title":"Link: PurposeGames.com &#8211; Create &#038; Play Online Games","author":"Katrin Becker","date":"September 12, 2012","format":false,"excerpt":"PurposeGames.com - Create & Play Online Games Create your own games, host your own groups \/ classes, study for a test, or just dazzle us with your knowledge. tags: education game learning geography flash Posted from Diigo. The rest of my favorite links are here.","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5291,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/11\/is-fun-really-necessary-for-serious-games\/","url_meta":{"origin":3857,"position":4},"title":"Is Fun Really Necessary for Serious Games?","author":"Katrin Becker","date":"August 11, 2015","format":false,"excerpt":"Many people in Education seem to believe that fun and education are at odds with each other. Some years ago I did a survey with public school teachers to see if they were using games in school, and if not, why not. Some of the obvious and significant barriers were\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"The \"Serious Games Continuum\"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2011\/06\/ed-fun-contunuum-300x166.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2767,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/13\/theories-of-games-and-interaction-for-design-2-education-vs-learning\/","url_meta":{"origin":3857,"position":5},"title":"Theories of Games and Interaction for Design (2: Education vs Learning)","author":"Katrin Becker","date":"September 13, 2012","format":false,"excerpt":"This is a re-posting of my reflection for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I'm taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=525%2C300 1.5x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3857","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=3857"}],"version-history":[{"count":2,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3857\/revisions"}],"predecessor-version":[{"id":3940,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3857\/revisions\/3940"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=3857"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=3857"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=3857"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}