{"id":3737,"date":"2013-12-07T17:42:34","date_gmt":"2013-12-08T00:42:34","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=3737"},"modified":"2014-09-12T11:47:54","modified_gmt":"2014-09-12T17:47:54","slug":"places-ive-been-to-dec-7-2013","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2013\/12\/07\/places-ive-been-to-dec-7-2013\/","title":{"rendered":"Places I&#8217;ve Been (to Dec. 7, 2013)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><ul class=\"diigo-linkroll\">\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/world.mathigon.org\">Mathigon | World of Mathematics<\/a><\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/Math\">Math<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/ebook\">ebook<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/education\">education<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/interactive\">interactive<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/learning\">learning<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/thetechscoop.net\/2013\/11\/27\/breaking-barriers-video-games-tools-learning-recovery\/\">Breaking Barriers: Video Games as Tools for Learning and Recovery | THE Tech Scoop<\/a><\/p>\n<p class=\"diigo-description\">&#8220;Many parents see video games as time-wasting distractions and encourage their children to stop playing and to focus on their studies. A growing number of teachers and scientists, however, are beginning to see these games as valuable tools in education and therapy. Video games have the ability to teach children not only basic skills, including math, physics and language arts, but broader concepts like collaboration, spatial reasoning, and critical thinking. Innovative therapists also use existing gaming systems to develop new programs to help patients recover from a variety of accidents and illnesses.&#8221;<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/social media\">social media<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/video games\">video games<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/learning\">learning<\/a><\/p>\n<\/li>\n<\/ul>\n<p class=\"diigo-ps\">Posted from <a href=\"https:\/\/www.diigo.com\">Diigo<\/a>. The rest of my favorite links are <a href=\"https:\/\/www.diigo.com\/user\/nirtak\">here<\/a>.<\/p>\n<\/p>\n<div class='wp_likes' id='wp_likes_post-3737'><a class='like' href=\"javascript:wp_likes.like(3737);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(3737);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(3737);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>Mathigon | World of Mathematics tags: Math ebook education interactive learning Breaking Barriers: Video Games as Tools for Learning and Recovery | THE Tech Scoop &#8220;Many parents see video games as time-wasting distractions and encourage their children to stop playing &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2013\/12\/07\/places-ive-been-to-dec-7-2013\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[12,14],"tags":[],"class_list":["post-3737","post","type-post","status-publish","format-standard","hentry","category-games","category-general"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-Yh","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":487,"url":"https:\/\/minkhollow.ca\/beckerblog\/2010\/02\/03\/deconstruction-and-takeaways-games\/","url_meta":{"origin":3737,"position":0},"title":"Deconstruction and Takeaways (games)","author":"Katrin Becker","date":"February 3, 2010","format":false,"excerpt":"5 Lessons Professors Can Learn From Video Games - Technology - The Chronicle of Higher Education Nice article. via 5 Lessons Professors Can Learn From Video Games - Technology - The Chronicle of Higher Education. The author suggests we might be in the \"third level\" of video games inside the\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3857,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/04\/26\/where-ive-been-online-apr-26-2014\/","url_meta":{"origin":3737,"position":1},"title":"Where I&#8217;ve Been Online (Apr. 26, 2014)","author":"Katrin Becker","date":"April 26, 2014","format":false,"excerpt":"Education Through Play: How Games Can Help Children Learn \" inShare14 Can games serve as a vehicle for education? What can, for example, the anti-pig fury of Angry Birds\u2019avian avengers teach players about the laws of physics? What we know about learning and human development suggests that games and other\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3859,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/05\/03\/where-ive-been-online-may-3-2013\/","url_meta":{"origin":3737,"position":2},"title":"Where I&#8217;ve Been Online (May 3, 2013)","author":"Katrin Becker","date":"May 3, 2014","format":false,"excerpt":"Consumer and Education: 4 Robots That Engage Students in STEM | Robotics Trends \"Robots can capture a child\u2019s imagination like no other tool by creating a fun, physical learning process. With robots, kids learn programming via interactive play by moving a robot in various sequences and using intuitive, visual programming\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2767,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/13\/theories-of-games-and-interaction-for-design-2-education-vs-learning\/","url_meta":{"origin":3737,"position":3},"title":"Theories of Games and Interaction for Design (2: Education vs Learning)","author":"Katrin Becker","date":"September 13, 2012","format":false,"excerpt":"This is a re-posting of my reflection for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I'm taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":3618,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/07\/08\/games-the-key-to-girls-stem-education-news-northeastern\/","url_meta":{"origin":3737,"position":4},"title":"Games the key to girls\u2019 STEM education | news @ Northeastern","author":"Katrin Becker","date":"July 8, 2013","format":false,"excerpt":"Games the key to girls\u2019 STEM education | news @ Northeastern. Girls GAMES, short for Girls Advancing in Math, Engi\u00adneering, and Sci\u00adence, is a new col\u00adlab\u00ado\u00adra\u00adtion between uni\u00adver\u00adsity part\u00adners and gaming com\u00adpa\u00adnies in Seattle aimed at pro\u00admoting STEM careers for women through the devel\u00adop\u00adment of edu\u00adca\u00adtional games.\u00a0Though the main event\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"p.s. I Love that theiy're holding DS's!","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2013\/07\/600girlsgames1-590x393.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4795,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/17\/the-virtue-of-failure-designing-games-you-cant-win-for-learning\/","url_meta":{"origin":3737,"position":5},"title":"The Virtue of Failure &#8211; Designing Games You Can\u2019t Win for Learning","author":"Katrin Becker","date":"June 17, 2015","format":false,"excerpt":"Thought I should upload a few of my more recent talks. This one is from the CNIE conference in May 2014 that I did with Dana Ruggiero. [P] Presentation Ruggiero, D. & Becker, K. (2014) The Virtue of Failure: Designing Games You Can\u2019t Win for Learning, CNIE 2014 Confluences: Spaces,\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3737","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=3737"}],"version-history":[{"count":2,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3737\/revisions"}],"predecessor-version":[{"id":3755,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3737\/revisions\/3755"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=3737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=3737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=3737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}