{"id":3725,"date":"2013-11-09T17:41:21","date_gmt":"2013-11-10T00:41:21","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=3725"},"modified":"2014-09-12T11:47:54","modified_gmt":"2014-09-12T17:47:54","slug":"places-ive-been-to-nov-9-2013","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2013\/11\/09\/places-ive-been-to-nov-9-2013\/","title":{"rendered":"Places I&#8217;ve Been (to Nov. 9, 2013)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><ul class=\"diigo-linkroll\">\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/www.eurogamer.net\/articles\/2013-11-03-chess-2-the-sequel-how-a-street-fightin-man-fixed-the-worlds-most-famous-game\">Chess 2: The Sequel &#8211; How a street fightin&#8217; man fixed the world&#8217;s most famous game \u2022 Articles \u2022 Android \u2022 Eurogamer.net<\/a><\/p>\n<p class=\"diigo-description\">&#8220;<\/p>\n<p>By Christian Donlan Published Sunday, 3 November 2013<\/p>\n<p>Chess has problems.<\/p>\n<p>Not for most of us, perhaps &#8211; not for the bluffers and the fudgers and the seat-of-the-pants players who prod a path through matchups in which each side&#8217;s strategy is a winsome, wobbling comedy of errors. No, chess has problems at the grandmaster level. Those people who really love chess, that devoted few who have given their lives to it and for whom chess really should be a great game? They&#8217;re not getting a great game &#8211; and they haven&#8217;t been getting one for a while.&#8221;<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/chess\">chess<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/game\">game<\/a> <a href=\"https:\/\/www.diigo.com\/user\/nirtak\/articles\">articles<\/a><\/p>\n<\/li>\n<\/ul>\n<p class=\"diigo-ps\">Posted from <a href=\"https:\/\/www.diigo.com\">Diigo<\/a>. The rest of my favorite links are <a href=\"https:\/\/www.diigo.com\/user\/nirtak\">here<\/a>.<\/p>\n<\/p>\n<div class='wp_likes' id='wp_likes_post-3725'><a class='like' href=\"javascript:wp_likes.like(3725);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(3725);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(3725);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>Chess 2: The Sequel &#8211; How a street fightin&#8217; man fixed the world&#8217;s most famous game \u2022 Articles \u2022 Android \u2022 Eurogamer.net &#8220; By Christian Donlan Published Sunday, 3 November 2013 Chess has problems. Not for most of us, perhaps &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2013\/11\/09\/places-ive-been-to-nov-9-2013\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[12,14],"tags":[],"class_list":["post-3725","post","type-post","status-publish","format-standard","hentry","category-games","category-general"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-Y5","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2734,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/07\/theories-of-games-and-interaction-for-design-1-3-questions\/","url_meta":{"origin":3725,"position":0},"title":"Theories of Games and Interaction for Design (1: 3 Questions)","author":"Katrin Becker","date":"September 7, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine (yes, I did four this\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/2012-08-26_15-54-29b-300x111.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":41,"url":"https:\/\/minkhollow.ca\/beckerblog\/2008\/05\/17\/videogames-ya-got-trouble\/","url_meta":{"origin":3725,"position":1},"title":"Videogames \u2013 Ya Got Trouble!~","author":"Katrin Becker","date":"May 17, 2008","format":false,"excerpt":"Some years ago I was at a conference where Dmitri Williams was talking about the social history of videogames. He made reference to this song as a way of illustrating how the societal reaction to videogames isn\u2019t really new. Since then I\u2019ve thought about re-working (OK maybe perverting a little)\u2026","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3080,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/31\/theories-of-games-and-interaction-for-design-8-3-responses\/","url_meta":{"origin":3725,"position":2},"title":"Theories of Games and Interaction for Design (8: 3 Responses)","author":"Katrin Becker","date":"October 31, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6997,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/08\/14\/evolution-of-the-good-vs-bad-gamification-chart-part-1-2\/","url_meta":{"origin":3725,"position":3},"title":"Evolution of the &#8220;Good&#8221; vs &#8220;Bad&#8221; Gamification Chart, PART 1.","author":"Katrin Becker","date":"August 14, 2018","format":false,"excerpt":"I'm working on the 1st volume of a set of books devoted to gamification in learning. There seems to be quite a bit of confusion about what gamification is and isn't, and an LOT of marketing sales-speak that mostly describes the superficial aspects. I define gamification as the use of\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/08\/good-V-bad-1024x868.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/08\/good-V-bad-1024x868.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/08\/good-V-bad-1024x868.png?resize=525%2C300 1.5x"},"classes":[]},{"id":3188,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/29\/theories-of-games-and-interaction-for-design-11-3-responses\/","url_meta":{"origin":3725,"position":4},"title":"Theories of Games and Interaction for Design (11: 3 Responses)","author":"Katrin Becker","date":"November 29, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3015,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/22\/theories-of-games-and-interaction-for-design-7-3-responses\/","url_meta":{"origin":3725,"position":5},"title":"Theories of Games and Interaction for Design (7: 3 Responses)","author":"Katrin Becker","date":"October 22, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3725","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=3725"}],"version-history":[{"count":2,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3725\/revisions"}],"predecessor-version":[{"id":3753,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3725\/revisions\/3753"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=3725"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=3725"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=3725"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}