{"id":3577,"date":"2013-06-18T07:58:51","date_gmt":"2013-06-18T13:58:51","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=3577"},"modified":"2014-09-12T11:46:34","modified_gmt":"2014-09-12T17:46:34","slug":"can-digital-games-boost-students-test-scores-mindshift","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2013\/06\/18\/can-digital-games-boost-students-test-scores-mindshift\/","title":{"rendered":"Can Digital Games Boost Students\u2019 Test Scores? | MindShift"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p><a href=\"http:\/\/blogs.kqed.org\/mindshift\/2013\/06\/can-students-learn-better-with-digital-games\/?utm_source=feedburner&amp;utm_medium=email&amp;utm_campaign=Feed%3A+kqed%2FnHAK+%28MindShift%29\">Can Digital Games Boost Students\u2019 Test Scores? | MindShift<\/a>.<\/p>\n<p>I&#8217;m always being asked for references to sources that &#8220;prove&#8221; games are useful. Well, here&#8217;s one:<\/p>\n<blockquote><p>A new <a href=\"http:\/\/www.sri.com\/work\/projects\/glasslab-research\">SRI study released<\/a> today suggests they do \u2014 at least in the subjects of science, math, engineering, and technology. According to the report, which is an analysis of 77 peer-reviewed journal articles of students K-16 studying STEM subjects, \u201cwhen digital games were compared to other instruction conditions without digital games, there was a moderate to strong effect in favor of digital games in terms of broad cognitive competencies.\u201d<\/p>\n<p>More specifically, \u201cstudents at the median in the control group (no games) could have been raised 12 percent in cognitive learning outcomes if they had received the digital game.\u201d<\/p>\n<p>&nbsp;<\/p><\/blockquote>\n<p><a href=\"http:\/\/blogs.kqed.org\/mindshift\/2013\/06\/can-students-learn-better-with-digital-games\/?utm_source=feedburner&amp;utm_medium=email&amp;utm_campaign=Feed%3A+kqed%2FnHAK+%28MindShift%29\"><img src='http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2013\/06\/ipadgame.jpg' alt='' \/><\/a>However, it is important to remember that \u201cinstructional technology only works for some kids, with some topics, and under some conditions \u2013 but that is true of all pedagogy. There is nothing that works for every purpose, for every learner, and all the time.\u201d (Mann, 2001, p. 241)<\/p>\n<p style=\"text-align: center;\">\n<p>This applies to games too.<\/p>\n<div id=\"nuan_ria_plugin\"><object id=\"plugin0\" style=\"position: absolute; z-index: 1000;\" type=\"application\/x-dgnria\" width=\"0\" height=\"0\"><param name=\"tabId\" value=\"undefined\" \/><param name=\"counter\" value=\"667\" \/><\/object><\/div>\n<\/p>\n<div class='wp_likes' id='wp_likes_post-3577'><a class='like' href=\"javascript:wp_likes.like(3577);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(3577);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(3577);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>Can Digital Games Boost Students\u2019 Test Scores? | MindShift. I&#8217;m always being asked for references to sources that &#8220;prove&#8221; games are useful. Well, here&#8217;s one: A new SRI study released today suggests they do \u2014 at least in the subjects &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2013\/06\/18\/can-digital-games-boost-students-test-scores-mindshift\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,12,14,24],"tags":[41,389,225,342,251],"class_list":["post-3577","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-general","category-teaching-learning","tag-education","tag-educational-technology","tag-game-based-learning","tag-games-gaming","tag-studies"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-VH","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":5359,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/16\/worth-a-read-can-an-immersive-video-game-teach-the-nuances-of-american-history-mindshift-kqed-news\/","url_meta":{"origin":3577,"position":0},"title":"Worth a Read: Can an Immersive Video Game Teach the Nuances of American History? | MindShift | KQED News","author":"Katrin Becker","date":"August 16, 2015","format":false,"excerpt":"Can an Immersive Video Game Teach the Nuances of American History? | MindShift | KQED News. \u201cThe most encouraging to see is the games being launchpads for really in-depth conversations in which kids at varying academic levels feel equipped to participate and draw on their experiences with the game and\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/shipyard-1920x1080.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/shipyard-1920x1080.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/shipyard-1920x1080.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":1646,"url":"https:\/\/minkhollow.ca\/beckerblog\/2011\/04\/03\/screen-time-for-kids-is-it-learning-or-a-brain-drain-mindshift\/","url_meta":{"origin":3577,"position":1},"title":"Screen Time For Kids: Is it Learning or a Brain Drain? | MindShift","author":"Katrin Becker","date":"April 3, 2011","format":false,"excerpt":"Screen Time For Kids: Is it Learning or a Brain Drain? | MindShift. For me, it all boils down to just a few things: 1. In all things, moderation. And balance. Technology is great and kids should have access to whatever their parents can offer, but they should also get\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2160,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/05\/05\/where-ive-been-this-week-weekly-5\/","url_meta":{"origin":3577,"position":2},"title":"Where I&#8217;ve Been This Week (weekly)","author":"Katrin Becker","date":"May 5, 2012","format":false,"excerpt":"~ A record of places on the web I want to remember ~ \u00a0 The Ups and Downs of Game-Based Learning | MindShift Games have shown great promise for learning, but it\u2019s not always easy to figure out the logistics of how to use them in class. Every student and\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3949,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/06\/28\/games-in-the-classroom-what-the-research-says-mindshift\/","url_meta":{"origin":3577,"position":3},"title":"Games In The Classroom: What the Research Says | MindShift","author":"Katrin Becker","date":"June 28, 2014","format":false,"excerpt":"Games In The Classroom: What the Research Says | MindShift. On the whole, this is an encouraging article. However, I don't agree with the SRI report's definition of simulations vs games. It shortchanges both simulations and games in that games are about more than points, currencies, and levels, and simulations\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3862,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/05\/06\/how-are-teachers-and-students-using-khan-academy-mindshift\/","url_meta":{"origin":3577,"position":4},"title":"How Are Teachers and Students Using Khan Academy? | MindShift","author":"Katrin Becker","date":"May 6, 2014","format":false,"excerpt":"How Are Teachers and Students Using Khan Academy? | MindShift. It looks like most teachers will just keep on doing what they have always done. Not a big surprise, but I have to wonder if things would be different if we did more than simply drop the tool in their\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3649,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/07\/22\/can-gamification-boost-independent-learning-mindshift\/","url_meta":{"origin":3577,"position":5},"title":"Can Gamification Boost Independent Learning? | MindShift","author":"Katrin Becker","date":"July 22, 2013","format":false,"excerpt":"Don't get me wrong, I think there is much potential in gamification, but I don't think the reward structure is the most important part. It's really not about points and badges. There are some kinds of people who love these sorts of rewards, and others who don't - points and\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3577","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=3577"}],"version-history":[{"count":1,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3577\/revisions"}],"predecessor-version":[{"id":4212,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3577\/revisions\/4212"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=3577"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=3577"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=3577"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}