{"id":3391,"date":"2013-05-09T16:21:43","date_gmt":"2013-05-09T16:21:43","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/2013\/05\/09\/httpwww-gamasutra-comblogsadrianchmielarz20130509191987you_have_an_idea_for_a_game__heres_why\/"},"modified":"2014-09-12T11:46:34","modified_gmt":"2014-09-12T17:46:34","slug":"httpwww-gamasutra-comblogsadrianchmielarz20130509191987you_have_an_idea_for_a_game__heres_why","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2013\/05\/09\/httpwww-gamasutra-comblogsadrianchmielarz20130509191987you_have_an_idea_for_a_game__heres_why\/","title":{"rendered":"Gamasutra: Adrian Chmielarz&#8217;s Blog &#8211; You Have an Idea for a Game &#8211; Here&#8217;s Why Nobody Cares"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p><a class=\"ot-anchor\" href=\"http:\/\/www.gamasutra.com\/blogs\/AdrianChmielarz\/20130509\/191987\/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php\" rel=\"nofollow\">http:\/\/www.gamasutra.com\/blogs\/AdrianChmielarz\/20130509\/191987\/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php<\/a><\/p>\n<div class=\"g-crossposting-att\">\n<div class=\"g-crossposting-att-title\"><a href=\"http:\/\/www.gamasutra.com\/blogs\/AdrianChmielarz\/20130509\/191987\/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php\" target=\"_blank\">Gamasutra: Adrian Chmielarz&#8217;s Blog &#8211; You Have an Idea for a Game &#8211; Here&#8217;s Why Nobody Cares<\/a><\/div>\n<div class=\"g-crossposting-att-txt\">The following blog was, unless otherwise noted, independently written by a member of Gamasutra&#8217;s game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company. Want to write your own blog post on Gamasutra? It&#8217;s easy!<\/div>\n<\/div>\n<div class=\"g-crossposting-backlink\"><a href=\"https:\/\/plus.google.com\/102627817968957397723\/posts\/Y7z8ytb5yBH\" target=\"_blank\">This was posted on Google+\u2026<\/a><\/div>\n<div id=\"nuan_ria_plugin\"><\/div>\n<\/p>\n<div class='wp_likes' id='wp_likes_post-3391'><a class='like' href=\"javascript:wp_likes.like(3391);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(3391);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(3391);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>http:\/\/www.gamasutra.com\/blogs\/AdrianChmielarz\/20130509\/191987\/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php Gamasutra: Adrian Chmielarz&#8217;s Blog &#8211; You Have an Idea for a Game &#8211; Here&#8217;s Why Nobody Cares The following blog was, unless otherwise noted, independently written by a member of Gamasutra&#8217;s game development community. The thoughts and opinions expressed &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2013\/05\/09\/httpwww-gamasutra-comblogsadrianchmielarz20130509191987you_have_an_idea_for_a_game__heres_why\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[12,14],"tags":[222,127],"class_list":["post-3391","post","type-post","status-publish","format-standard","hentry","category-games","category-general","tag-gamasutra","tag-game-design"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-SH","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":1952,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/01\/10\/gamasutra-features-7-things-to-know-about-html5\/","url_meta":{"origin":3391,"position":0},"title":"Gamasutra &#8211; Features &#8211; 7 Things To Know About HTML5","author":"Katrin Becker","date":"January 10, 2012","format":false,"excerpt":"Here's why it's best to wait a bit before developing anything non-trivial in HTML-5 Gamasutra - Features - 7 Things To Know About HTML5.","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1826,"url":"https:\/\/minkhollow.ca\/beckerblog\/2011\/08\/24\/gamasutra-features-the-top-10-weird-children-of-video-games-and-neuroscience\/","url_meta":{"origin":3391,"position":1},"title":"Gamasutra &#8211; Features &#8211; The Top 10 Weird Children Of Video Games and Neuroscience","author":"Katrin Becker","date":"August 24, 2011","format":false,"excerpt":"\u00a0 Gamasutra - Features - The Top 10 Weird Children Of Video Games and Neuroscience. Here are the highlights: 1. People with no memory can remember playing Tetris 2. You can use the same drug to treat a heroin addiction and a StarCraft addiction 3. Child burn victims feel less\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.gamasutra.com\/db_area\/images\/feature\/6466\/neuro_smb2tall.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2156,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/05\/02\/gamasutra-features-the-top-10-things-the-game-industry-can-learn-from-film-production\/","url_meta":{"origin":3391,"position":2},"title":"Gamasutra &#8211; Features &#8211; The Top 10 Things The Game Industry Can Learn from Film Production","author":"Katrin Becker","date":"May 2, 2012","format":false,"excerpt":"Well worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let's review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script development process Production: Hire a skilled time management specialist Keep\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2123,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/04\/14\/where-ive-been-this-week-weekly-2\/","url_meta":{"origin":3391,"position":3},"title":"Where I&#8217;ve Been This Week (weekly)","author":"Katrin Becker","date":"April 14, 2012","format":false,"excerpt":"What Professors Make - Labor & Work-Life Issues - The Chronicle of Higher Education 2012 Faculty Salary Survey tags: data salaries academia Gamasutra - Features - Gamification: Framing The Discussion [As a prelude to a full-on examination of gamification, Badgeville's Tony Ventrice digs deep into what makes games games, using\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1998,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/02\/08\/gamasutra-features-jerked-around-by-the-magic-circle-clearing-the-air-ten-years-later\/","url_meta":{"origin":3391,"position":4},"title":"Gamasutra &#8211; Features &#8211; Jerked Around by the Magic Circle &#8211; Clearing the Air Ten Years Later","author":"Katrin Becker","date":"February 8, 2012","format":false,"excerpt":"Gamasutra - Features - Jerked Around by the Magic Circle - Clearing the Air Ten Years Later. A broad strokes definition: The magic circle is the idea that a boundary exists between a game and the world outside the game. Outside the magic circle, you are Jane Smith, a 28\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4700,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/25\/a-useful-resource-amits-game-programming-information\/","url_meta":{"origin":3391,"position":5},"title":"A Useful Resource: Amit&#8217;s Game Programming Information","author":"Katrin Becker","date":"June 25, 2015","format":false,"excerpt":"Amit's Game Programming Information \"What\u2019s on this page? I'm interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/07\/videogame200.jpg?resize=350%2C200","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3391","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=3391"}],"version-history":[{"count":4,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3391\/revisions"}],"predecessor-version":[{"id":4385,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3391\/revisions\/4385"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=3391"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=3391"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=3391"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}