{"id":3272,"date":"2013-01-26T17:43:22","date_gmt":"2013-01-27T00:43:22","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=3272"},"modified":"2014-09-12T11:58:09","modified_gmt":"2014-09-12T17:58:09","slug":"where-ive-been-online-to-jan-26-2013","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2013\/01\/26\/where-ive-been-online-to-jan-26-2013\/","title":{"rendered":"Where I&#8217;ve Been Online (to Jan. 26 2013)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 4<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><ul class=\"diigo-linkroll\">\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/techcrunch.com\/2010\/08\/25\/scvngr-game-mechanics\/\">SCVNGR&#8217;s Secret Game Mechanics Playdeck | TechCrunch<\/a><\/p>\n<p class=\"diigo-description\">Guide To This Document: This list is a collection of game dynamics terms, game dynamics theories that are interesting, useful and potentially applicable to your work here at SCVNGR. Many of them have clear applications within the SCVNGR game layer (progression dynamic, actualization), many of them don\u2019t\u2026 yet (status, virtual items). Many of them are just interesting for your general education on game dynamics theory (epic meaning, social fabric of games). Many of these game dynamics concepts are well known and are sourced from all over the internet and from researchers such as Jane McGonigal, Ian Bogost and Jess Schell and articles on gamasutra (which I highly recommend reading). Others are used exclusively internally here and won\u2019t make any sense outside of HQ. Along with a link to this document, you will have received these dynamics in a set of flash cards. Please memorize those. If you\u2019re on the engineering \/ game-design team you can access our internal game dynamics visualizer (with the most up to date dynamics) through your account. Download the SCVNGR app for iPhone&amp; Android (if you haven\u2019t already) and start playing. Find places where these game dynamics exist or places where you could implement them by building on the game layer using our tools, or others.<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/gamification\">gamification<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/gaming\">gaming<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/mechanics\">mechanics<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/game\">game<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/io9.com\/5916970\/the-22-rules-of-storytelling-according-to-pixar\">The 22 rules of storytelling, according to Pixar<\/a><\/p>\n<p class=\"diigo-description\">On Twitter, Pixar storyboard artist Emma Coats has compiled nuggets of narrative wisdom she&#8217;s received working for the animation studio over the years. It&#8217;s some sage stuff, although there&#8217;s nothing here about defending yourself from your childhood toys when they inevitably come to life with murder in their hearts. A truly glaring omission.<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/storytelling\">storytelling<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/writing\">writing<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/pixar\">pixar<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/screenwriting\">screenwriting<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/rules\">rules<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/www.forbes.com\/sites\/markfidelman\/2012\/06\/05\/heres-the-real-reason-there-are-not-more-women-in-technology\/\">Here&#8217;s the Real Reason There Are Not More Women in Technology &#8211; Forbes<\/a><\/p>\n<p class=\"diigo-description\">In the past, technology jobs were viewed by women as populated by men in basements, working alone, as an organ of the computer. Harvey Mudd\u2019s President, Maria Klawe compiled her own research and offered a more substantive explanation, \u201cWe\u2019ve done lots of research on why young women don\u2019t choose tech careers and number one is they think it\u2019s not interesting. Number two, they think they wouldn\u2019t be good at it. Number three, they think they will be working with a number of people that they just wouldn\u2019t feel comfortable or happy working alongside.\u201d<\/p>\n<p>But, in today\u2019s world, those views are officially over. Technology careers are interesting, women are great at it, and they get to work alongside extraordinary men and women. Being technology illiterate just doesn\u2019t cut it anymore. It can\u2019t when so many more job functions require so much more technical know-how.<\/p>\n<p>That\u2019s my point. It\u2019s not just that we have to encourage more women into technology related jobs; it\u2019s that we need to show all women as Intel\u2019s CIO Kim Stevenson put it to me, \u201cthe impact a technical background can have on a woman\u2019s career, and the economic potential that accompanies it.\u201d Stevenson, agreeing with Bates adds, \u201cOften women don\u2019t understand what options are available in tech fields \u2013 and that stops them.\u201d<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/technology\">technology<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/women\">women<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/careers\">careers<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/www.theregister.co.uk\/2013\/01\/21\/engineers_cold_and_dead_inside\/?fb_action_ids=10101306908087545%2C10101306688018565&amp;fb_action_types=og.likes&amp;fb_source=other_multiline&amp;action_object_map=%7B%2210101306908087545%22%3A209080829216831%2C%2210101306688018565%22%3A117717715070775%7D&amp;action_type_map=%7B%2210101306908087545%22%3A%22og.likes%22%2C%2210101306688018565%22%3A%22og.likes%22%7D&amp;action_ref_map=%5B%5D\">Engineers are cold and dead inside, research shows \u2022 The Register<\/a><\/p>\n<p class=\"diigo-description\">The computing students, once gender effects had been eliminated, actually came out basically the same as medical and caring types: they had turned out to be normal, warm, caring human beings. It was in fact the physics-based classical engineers who were dead inside.<\/p>\n<p>Obviously many Reg readers would fall more into the computing group, and as such need not fear that others find them cold, detached and emotionless.<\/p>\n<p>We&#8217;re aware that we also have many readers in the physics-based professions, but we needn&#8217;t worry about them as they obviously won&#8217;t care what anyone thinks of them or be able to see why they should<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/research\">research<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/register\">register<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/engineers\">engineers<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/chronicle.com\/article\/The-Document-A-Bill-of\/136781\/?cid=at&amp;utm_source=at&amp;utm_medium=en\">The Document: &#8216;A Bill of Rights and Principles for Learning in the Digital Age&#8217; &#8211; Technology &#8211; The Chronicle of Higher Education<\/a><\/p>\n<p class=\"diigo-description\">&#8216;A Bill of Rights and Principles for Learning in the Digital Age&#8217;<\/p>\n<p>The document, drafted by a dozen educators brought together by the MOOC pioneer Sebastian Thrun, proposes a set of \u201cinalienable rights\u201d that the authors say students and their advocates should demand from institutions and companies that offer online courses and technology tools. (See a related article.)<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/document\">document<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/higher education\">higher education<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/bill of rights\">bill of rights<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/mooc\">mooc<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/cts2013.cisedu.info\/2-conference\/workshops\/workshop-18-cogames\">Workshop 18-CoGames &#8211; CTS 2013<\/a><\/p>\n<p class=\"diigo-description\">SCOPE AND OBJECTIVES<br \/>\nThe video game industry has grown from being a small industry that produces products mostly for young boys to a huge industry targeting the whole population. The development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers. The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills. Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict. Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation. In addition, game developers are focusing more and more on games where players must collaborate to achieve goals in the game. Collaborative games introduce challenges for the game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices. Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just being fun. As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on PDAs, smartphones, consoles and PCs is becoming ever more important. This integration introduces new challenges and leads for new opportunities.<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/workshop\">workshop<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/conference\">conference<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/scaleofuniverse.com\">Scale of Universe &#8211; Interactive Scale of the Universe Tool<\/a><\/p>\n<p class=\"diigo-description\">Educational site<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/science\">science<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/universe\">universe<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/interactive\">interactive<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/astronomy\">astronomy<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/scale\">scale<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/flash\">flash<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/valuesatplay.org\">Values At Play<\/a><\/p>\n<p class=\"diigo-description\">Values at Play\u2122 investigates how designers can be more intentional about the ways in which they integrate human values into their game-based systems.<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/Design\">Design<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/Education\">Education<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/Games\">Games<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/game\">game<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/videogames\">videogames<\/a><\/p>\n<\/li>\n<\/ul>\n<p class=\"diigo-ps\">Posted from <a href=\"http:\/\/www.diigo.com\">Diigo<\/a>. The rest of my favorite links are <a href=\"http:\/\/www.diigo.com\/user\/nirtak\">here<\/a>.<\/p>\n<\/p>\n<div class='wp_likes' id='wp_likes_post-3272'><a class='like' href=\"javascript:wp_likes.like(3272);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(3272);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(3272);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 4<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>SCVNGR&#8217;s Secret Game Mechanics Playdeck | TechCrunch Guide To This Document: This list is a collection of game dynamics terms, game dynamics theories that are interesting, useful and potentially applicable to your work here at SCVNGR. Many of them have &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2013\/01\/26\/where-ive-been-online-to-jan-26-2013\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[353,9,12,14,81,24],"tags":[],"class_list":["post-3272","post","type-post","status-publish","format-standard","hentry","category-computers-2","category-educational-technology","category-games","category-general","category-information-technology","category-teaching-learning"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-QM","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":3078,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/31\/where-ive-been-online-to-oct-27\/","url_meta":{"origin":3272,"position":0},"title":"Where I&#8217;ve Been Online (to Oct. 27)","author":"Katrin Becker","date":"October 31, 2012","format":false,"excerpt":"TinEye Reverse Image Search Looking for the source of a photo? Try this! tags: image search photos searchengine Gamification: Beyond Badges & Leaderboards The world is suddenly abuzz with \"gamification\" a new word that has been created to describe the use of game dynamics to boost customer engagement and loyalty.\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3041,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/24\/reverse-design-final-fantasy-6-1\/","url_meta":{"origin":3272,"position":1},"title":"Reverse Design: Final Fantasy 6 &#8211; 1","author":"Katrin Becker","date":"October 24, 2012","format":false,"excerpt":"Last month there was a discussion on one of the forums I belong to about the value of analysing games, particularly when one is interested in games for learning. There was at least one person who did not seem to see any value in analysing learning in games without the\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":29,"url":"https:\/\/minkhollow.ca\/beckerblog\/2007\/09\/21\/what-is-a-game-part-1\/","url_meta":{"origin":3272,"position":2},"title":"What is a Game? [Part 1]","author":"Katrin Becker","date":"September 21, 2007","format":false,"excerpt":"What is a Game? Games are classified in many different ways and even after going round and round repeatedly, we still can't seem to agree on what a game actually is. Here are a few examples: Some examples of casual (or mini) games: (posted by Clark Aldrich on seriousgames May\u2026","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3552,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/06\/08\/cheating-to-learn-how-a-ucla-professor-gamed-a-game-theory-midterm-which-way-l-a\/","url_meta":{"origin":3272,"position":3},"title":"Cheating to Learn: How a UCLA professor gamed a game theory midterm | Which Way L.A.?","author":"Katrin Becker","date":"June 8, 2013","format":false,"excerpt":"Cheating to Learn: How a UCLA professor gamed a game theory midterm | Which Way L.A.?. In the end, the students learned what social insects like ants and termites have known for hundreds of millions of years. To win at some games, cooperation is better than competition.\u00a0 Unity that arises\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5313,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/17\/is-it-appropriate-to-make-educational-games-for-girls\/","url_meta":{"origin":3272,"position":4},"title":"Is it appropriate to make educational games for girls?","author":"Katrin Becker","date":"August 17, 2015","format":false,"excerpt":"I don\u2019t like fighting. As a result, there are a whole pile of video games that I don\u2019t really like playing. I\u2019ve always thought of shooters and fighting games as the low-hanging fruit of game design. It\u2019s fairly easy to do. When I watched Avatar for the first time I\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"CT06","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/CT06-300x137.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4752,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/22\/a-few-game-creation-resources\/","url_meta":{"origin":3272,"position":5},"title":"A Few Game Creation Resources","author":"Katrin Becker","date":"June 22, 2015","format":false,"excerpt":"I'm putting these here, so I'll be able to find them again. Create Games with Construct 2 - Scirra.com \u00a0An HTML 5 Game creator. I haven't tried it myself so can't comment on how good it is. Looks interesting though. Meant for 2D games. List of game engines - Wikipedia,\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/05\/ID-100121611.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3272","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=3272"}],"version-history":[{"count":3,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3272\/revisions"}],"predecessor-version":[{"id":4410,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3272\/revisions\/4410"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=3272"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=3272"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=3272"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}