{"id":3087,"date":"2012-10-31T15:11:18","date_gmt":"2012-10-31T21:11:18","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=3087"},"modified":"2014-09-12T11:58:15","modified_gmt":"2014-09-12T17:58:15","slug":"theories-of-games-and-interaction-for-design-8-3-queries","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/31\/theories-of-games-and-interaction-for-design-8-3-queries\/","title":{"rendered":"Theories of Games and Interaction for Design (8: 3 Queries)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p>These are public postings of my writings for the first course of the Graduate Certificate Program in <a title=\"http:\/\/www.reg.msu.edu\/AcademicPrograms\/ProgramDetail.asp?Program=1497\" href=\"http:\/\/www.reg.msu.edu\/AcademicPrograms\/ProgramDetail.asp?Program=1497\" target=\"new\">Serious Game Design and Research<\/a> at <a title=\"http:\/\/www.msu.edu\/\" href=\"http:\/\/www.msu.edu\/\" target=\"new\">Michigan State University<\/a>.<\/p>\n<p>Each week, we are also required to post three questions for the rest of the class. These are mine.<\/p>\n<p><em>Please note: these posts are <\/em><strong><em>not<\/em><\/strong><em> intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR of Michigan State University or the College of Communication Arts and Sciences, or the Department of Telecommunication, Information Studies and Media. They are solely my thoughts and reactions that stem from the readings.<\/em><\/p>\n<p>Feel free to comment, disagree, or what have you.<\/p>\n<h3>Week 8<\/h3>\n<p>These are the readings for the week (Topics: Theories: Self-determination theory; Topics: Planning a research study; Budgeting)<\/p>\n<ul>\n<li>Barab, S., Dodge, T., Tuzun, H., Job-Sluder, K., Jackson, C., Arici, A., Job-Sluder, L., Carteaux, R., Jr., Gilbertson, J., &amp; Heiselt, C. (2007).\u00a0 The Quest Atlantis Project: A socially-responsive play space for learning. In B. E. Shelton &amp; D. Wiley (Eds.), The Educational Design and Use of Simulation Computer Games (pp. 159-186). Rotterdam, The Netherlands: Sense Publishers.<\/li>\n<li>Deci, E. L., &amp; Ryan, R. M. (2000). The &#8216;what&#8217; and &#8216;why&#8217; of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11, 227-268<\/li>\n<li>Thompson, D. I., Baranowski, T., Buday, R., Baranowski, J., Thompson, V., Jago, R., et al. (2010). Serious video games for health: How behavioral science guided the development of a serious video game. Simulation &amp; Gaming, 41, 587-606.<\/li>\n<li>Mount Olympus (video) <a href=\"http:\/\/www.gel.msu.edu\/olympus-short-and-long-term-effectiveness-exergames-young-adults\">http:\/\/www.gel.msu.edu\/olympus-short-and-long-term-effectiveness-exergames-young-adults<\/a><\/li>\n<\/ul>\n<ul>\n<li>GAME: Quest Atlantis <a href=\"http:\/\/www.questatlantis.org\/\">http:\/\/www.questatlantis.org<\/a><\/li>\n<\/ul>\n<h3><strong>Question1: [Week 8 KB Q 1\/3] How does gender affect design for autonomy as defined in SDT?<\/strong><\/h3>\n<p>It\u2019s been said that boys and girls approach technology differently. For example, boys tend to attribute success to skill, while girls tend to attribute success to luck. Boys tend to blame the technology for failures while girls blame themselves, and boys tend to show their teachers what they can do while girls tend to show them what they CAN\u2019T do (<a title=\"Meelissen, 2008 #2765\" href=\"#_ENREF_2\">Meelissen, 2008<\/a>). One of the aspects of SDT is the need for autonomy. I beleive that the gender differences related to how technology is approached has implications for fostering autonomy in games. Are there ways to foster autonomy that work better for girls than boys, or vice versa? Are there techniques that are gender neutral?<\/p>\n<p>Meelissen, M. (2008). Computer Attitudes and Competencies Among Primary and Secondary Schoolstudents<\/p>\n<h3><strong>Question2: [Week 8 KB Q 2\/3]<\/strong><strong> What game mechanics relate directly to one or more of the three needs, namely competency, autonomy, and relatedness?<\/strong><\/h3>\n<p>I\u2019d love to see some sort of table or graphic that proposes a mapping of these concepts.<\/p>\n<h3><strong>Question3: [Week 8 KB Q 3\/3] What are the design patterns for health interventions?\u00a0 <\/strong><\/h3>\n<p>I have a kind of love\/hate relationship with the concept of design patterns. They can be very useful, but they can also stifle creativity, as well as encourage people to try and make a problem fit a pre-defined solution. Still, design patterns can be a great way to learn about the common approaches to solutions in a particular field. So, I wonder if there are any design patterns for the design of health interventions, and if so, are there references or resources we can turn to for more information?<\/p>\n<p>References:<\/p>\n<p>Gamma, E., Helm, R., Johnson, R., &amp; Vlissides, J. (1995). <em>Design patterns: elements of reusable object-oriented software<\/em>: Addison-Wesley Longman Publishing Co., Inc. Boston, MA, USA.<\/p>\n<p><em>Brown, W. J. (1998). AntiPatterns : refactoring software, architectures, and projects in crisis. New York: Wiley.<\/em><em><\/em><\/p>\n<div class='wp_likes' id='wp_likes_post-3087'><a class='like' href=\"javascript:wp_likes.like(3087);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(3087);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(3087);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/31\/theories-of-games-and-interaction-for-design-8-3-queries\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[353,9,12,14,81,24],"tags":[193,179,76,178],"class_list":["post-3087","post","type-post","status-publish","format-standard","hentry","category-computers-2","category-educational-technology","category-games","category-general","category-information-technology","category-teaching-learning","tag-gcsgdr","tag-questions","tag-serious-games","tag-tc831"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-NN","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2814,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/21\/theories-of-games-and-interaction-for-design-3-3-queries\/","url_meta":{"origin":3087,"position":0},"title":"Theories of Games and Interaction for Design (3: 3 Queries)","author":"Katrin Becker","date":"September 21, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2968,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-3-queries\/","url_meta":{"origin":3087,"position":1},"title":"Theories of Games and Interaction for Design (5: 3 Queries)","author":"Katrin Becker","date":"October 9, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2995,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/14\/theories-of-games-and-interaction-for-design-6-3-queries\/","url_meta":{"origin":3087,"position":2},"title":"Theories of Games and Interaction for Design (6: 3 Queries)","author":"Katrin Becker","date":"October 14, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2734,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/07\/theories-of-games-and-interaction-for-design-1-3-questions\/","url_meta":{"origin":3087,"position":3},"title":"Theories of Games and Interaction for Design (1: 3 Questions)","author":"Katrin Becker","date":"September 7, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine (yes, I did four this\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/2012-08-26_15-54-29b-300x111.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2767,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/13\/theories-of-games-and-interaction-for-design-2-education-vs-learning\/","url_meta":{"origin":3087,"position":4},"title":"Theories of Games and Interaction for Design (2: Education vs Learning)","author":"Katrin Becker","date":"September 13, 2012","format":false,"excerpt":"This is a re-posting of my reflection for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I'm taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":3191,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/29\/theories-of-games-and-interaction-for-design-11-3-queries\/","url_meta":{"origin":3087,"position":5},"title":"Theories of Games and Interaction for Design (11: 3 Queries)","author":"Katrin Becker","date":"November 29, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. 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