{"id":3041,"date":"2012-10-24T09:28:11","date_gmt":"2012-10-24T15:28:11","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=3041"},"modified":"2014-09-12T11:58:17","modified_gmt":"2014-09-12T17:58:17","slug":"reverse-design-final-fantasy-6-1","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/24\/reverse-design-final-fantasy-6-1\/","title":{"rendered":"Reverse Design: Final Fantasy 6 &#8211; 1"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p>Last month there was a discussion on one of the forums I belong to about the value of analysing games, particularly when one is interested in games for learning.<\/p>\n<p>There was at least one person who did not seem to see any value in analysing learning in games without the users. In other words, this person couldn&#8217;t seem to understand why one would want to look at the game itself rather than the users.<\/p>\n<p>Game analysis is one of my &#8220;things&#8221;, so of course I defended the idea.<\/p>\n<p>I happen to think BOTH are important (looking at the game as well as looking at the user), and that looking at the application (games and otherwise) should NOT be left in the hands of HCI folks, like it usually is.<\/p>\n<p>The analysis in the article here, while not focused on learning, is one of the most comprehensive examinations I have yet seen.<\/p>\n<p>This sort of analysis also has some very interesting possibilities if our goal is to look at what people are learning in a game, whether it be educational or not.<\/p>\n<p>It&#8217;s long, but then FF6 is a rich and complex game. Well worth a look.<\/p>\n<p><a href=\"http:\/\/thegamedesignforum.com\/features\/reverse_design_ff6_1.html\">Reverse Design: Final Fantasy 6 &#8211; 1<\/a>.<\/p>\n<div class='wp_likes' id='wp_likes_post-3041'><a class='like' href=\"javascript:wp_likes.like(3041);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(3041);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(3041);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>Last month there was a discussion on one of the forums I belong to about the value of analysing games, particularly when one is interested in games for learning. There was at least one person who did not seem to &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/24\/reverse-design-final-fantasy-6-1\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,12,14,24],"tags":[127,31,342,16,76],"class_list":["post-3041","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-general","category-teaching-learning","tag-game-design","tag-game-studies","tag-games-gaming","tag-instructional-design","tag-serious-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-N3","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2814,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/21\/theories-of-games-and-interaction-for-design-3-3-queries\/","url_meta":{"origin":3041,"position":0},"title":"Theories of Games and Interaction for Design (3: 3 Queries)","author":"Katrin Becker","date":"September 21, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4801,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/19\/games-vs-game-based-learning-vs-gamification\/","url_meta":{"origin":3041,"position":1},"title":"Games vs Game-based Learning vs Gamification","author":"Katrin Becker","date":"June 19, 2015","format":false,"excerpt":"So many people are confused about the differences between these terms. Unfortunately, this article just muddies the waters further. Games vs Game-based Learning vs Gamification | The Upside Learning Blog. It's a great effort, but I'm afraid none of these are quite right.","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.upsidelearning.com\/blog\/wp-content\/uploads\/2015\/05\/games-vs-game-based-learning-vs-gamification-key-differences.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.upsidelearning.com\/blog\/wp-content\/uploads\/2015\/05\/games-vs-game-based-learning-vs-gamification-key-differences.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.upsidelearning.com\/blog\/wp-content\/uploads\/2015\/05\/games-vs-game-based-learning-vs-gamification-key-differences.png?resize=525%2C300 1.5x"},"classes":[]},{"id":6029,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/11\/09\/games-you-cant-win-online-first-springer\/","url_meta":{"origin":3041,"position":2},"title":"Games You Can\u2019t Win &#8211; Online First &#8211; Springer","author":"Katrin Becker","date":"November 9, 2015","format":false,"excerpt":"Dana\u00a0Ruggiero, Katrin\u00a0Becker Abstract A common notion in games for learning is that the player must win the game. But is it always necessary for the player to win in order to \u2018get\u2019 the message that the game is trying to portray? When we think back on our most memorable learning\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"ID-100283345-300x2251","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/ID-100283345-300x2251-300x225.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":6754,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/02\/04\/whats-the-difference-between-serious-games-educational-games-and-game-based-learning-episode-2\/","url_meta":{"origin":3041,"position":3},"title":"What\u2019s the difference between serious games, educational games, and game-based learning? Episode 2","author":"Katrin Becker","date":"February 4, 2018","format":false,"excerpt":"I recently posted a table explaining the differences between games, serious games, educational, games, GBL, etc. \u00a0 I thought a concrete example might help to understand the distinctions. Say we are using\u00a0The Parable of the Polygons\u00a0to help a high school class learn about diversity. This is a wonderful little game\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/02\/game-gbl-gamification-2.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2819,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/21\/theories-of-games-and-interaction-for-design-3-how-can-we-tell-a-good-game\/","url_meta":{"origin":3041,"position":4},"title":"Theories of Games and Interaction for Design (3:  How can we tell a \u201cGood\u201d game?)","author":"Katrin Becker","date":"September 21, 2012","format":false,"excerpt":"This is a re-posting of my reflection for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":817,"url":"https:\/\/minkhollow.ca\/beckerblog\/2010\/06\/21\/why-educators-need-to-learn-about-simulations-and-games\/","url_meta":{"origin":3041,"position":5},"title":"Why Educators Need to Learn About Simulations (and Games)","author":"Katrin Becker","date":"June 21, 2010","format":false,"excerpt":"Simulations (and games) are once again 'hot' in education - remember the \"Edutainment Era\" of the 80's? Everyone seemed to think that the way to make \"learning fun\" was to wrap it up in some lame game. Educational Technologists and other educational designers leapt on this bandwagon with great glee.\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3041","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=3041"}],"version-history":[{"count":2,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3041\/revisions"}],"predecessor-version":[{"id":4439,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/3041\/revisions\/4439"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=3041"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=3041"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=3041"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}