{"id":2971,"date":"2012-10-09T14:08:44","date_gmt":"2012-10-09T20:08:44","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=2971"},"modified":"2014-09-12T11:58:21","modified_gmt":"2014-09-12T17:58:21","slug":"theories-of-games-and-interaction-for-design-5-important-results","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-important-results\/","title":{"rendered":"Theories of Games and Interaction for Design (5: Important Results)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p>These are public postings of my writings for the first course of the Graduate Certificate Program in <a title=\"http:\/\/www.reg.msu.edu\/AcademicPrograms\/ProgramDetail.asp?Program=1497\" href=\"http:\/\/www.reg.msu.edu\/AcademicPrograms\/ProgramDetail.asp?Program=1497\" target=\"new\">Serious Game Design and Research<\/a> at <a title=\"http:\/\/www.msu.edu\/\" href=\"http:\/\/www.msu.edu\/\" target=\"new\">Michigan State University<\/a>.<\/p>\n<p><em>Please note: these posts are <\/em><strong><em>not<\/em><\/strong><em> intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR of Michigan State University or the College of Communication Arts and Sciences, or the Department of Telecommunication, Information Studies and Media. They are solely my thoughts and reactions that stem from the readings.<\/em><\/p>\n<p>Feel free to comment, disagree, or what have you.<\/p>\n<h3>Week 5<\/h3>\n<p>These are the readings for the week (Topics: Concepts in research papers; Theory driven game design):<\/p>\n<ul>\n<li>Kato, P. M., Cole, S. W., Bradlyn, A. S., &amp; Pollock, B. H. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), E305-E317.<\/li>\n<li>Tate, R., Haritatos, J., &amp; Cole, S. (2009). HopeLab\u2019s Approach to Re-Mission. International Journal of Learning and Media; 1(1): 29-35.<\/li>\n<li>Optional: Garza, M., Chamberlin, B., Gleason, J., Muise, A., &amp; Gallagher, R. (2012). Year-End Review of Exergaming Research. (Annotated bibliography). \u00a0<a href=\"http:\/\/www.slideshare.net\/nmsumediaproductions\/year-in-exergames-research-review\">http:\/\/www.slideshare.net\/nmsumediaproductions\/year-in-exergames-research-review<\/a><\/li>\n<li><strong><em>GAME: <\/em><\/strong><em>R<\/em><em>e-Mission<\/em><em> <\/em><a href=\"http:\/\/www.re-mission.net\/\">www.re-mission.net<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>When Clark Aldrich released his serious game called Virtual Leader some years ago (*), he was often asked to show evidence that his game was effective. He did conduct numerous studies that showed performance improvements in those who played his game, but the demands for \u201cproof\u201d didn\u2019t stop. When it comes to educational technology, people seem to demand more proof of effectiveness with games than they do with any of the more traditional technologies like lectures and textbooks. When asked for proof that some proposed game will be more effective than, say a lecture, where is the evidence that the lectures are any better than, say reading on one\u2019s own?<\/p>\n<p>I think it is important to do the studies that verify the efficacy of various interventions, but it would be nice to have the same standard applied to all technologies, not just games.<\/p>\n<p>There\u2019s a wonderful quote in Janet Murray\u2019s Hamlet on the Holodeck about how we seem to assume that modern media is inherently less valuable than more traditional media that I think fits in very nicely \u2013 when I get home on Tuesday I\u2019ll post it.<\/p>\n<p>I think studies like the Kato one are extremely important in a field that is subject to so much negative press. It shows real, measurable improvement in the participant\u2019s behaviour using the gold standard methodology. Unfortunately, studies like this one, along with the approach that was taken to the design of the game are extremely expensive, putting this out of the reach of most of us. The core design principles outlined by Tate, et al are very good ones, as are the values they used to guide their design process. I wonder what advice they would have for those who do not have access to the same budgets?<\/p>\n<p>The optional reading for this week is also very important. I have conducted and published literature reviews before, and while they are usually NO fun to do, they are key resources for others in the field. One that gathers and summarizes so many serious game studies is invaluable.<\/p>\n<p>*Please excuse the lack of references and links \u2013 I am not at home right now and don\u2019t have access to my usual tools.<\/p>\n<div class='wp_likes' id='wp_likes_post-2971'><a class='like' href=\"javascript:wp_likes.like(2971);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(2971);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(2971);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-important-results\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,12,14,24],"tags":[127,193,76,178],"class_list":["post-2971","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-general","category-teaching-learning","tag-game-design","tag-gcsgdr","tag-serious-games","tag-tc831"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-LV","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2968,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-3-queries\/","url_meta":{"origin":2971,"position":0},"title":"Theories of Games and Interaction for Design (5: 3 Queries)","author":"Katrin Becker","date":"October 9, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2814,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/21\/theories-of-games-and-interaction-for-design-3-3-queries\/","url_meta":{"origin":2971,"position":1},"title":"Theories of Games and Interaction for Design (3: 3 Queries)","author":"Katrin Becker","date":"September 21, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2995,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/14\/theories-of-games-and-interaction-for-design-6-3-queries\/","url_meta":{"origin":2971,"position":2},"title":"Theories of Games and Interaction for Design (6: 3 Queries)","author":"Katrin Becker","date":"October 14, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2767,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/13\/theories-of-games-and-interaction-for-design-2-education-vs-learning\/","url_meta":{"origin":2971,"position":3},"title":"Theories of Games and Interaction for Design (2: Education vs Learning)","author":"Katrin Becker","date":"September 13, 2012","format":false,"excerpt":"This is a re-posting of my reflection for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I'm taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/sg-taxonomy-1024x535.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":3085,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/31\/theories-of-games-and-interaction-for-design-8-self-determination-theory-and-games\/","url_meta":{"origin":2971,"position":4},"title":"Theories of Games and Interaction for Design (8: Self-Determination Theory and Games)","author":"Katrin Becker","date":"October 31, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3191,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/29\/theories-of-games-and-interaction-for-design-11-3-queries\/","url_meta":{"origin":2971,"position":5},"title":"Theories of Games and Interaction for Design (11: 3 Queries)","author":"Katrin Becker","date":"November 29, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2971","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=2971"}],"version-history":[{"count":3,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2971\/revisions"}],"predecessor-version":[{"id":2973,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2971\/revisions\/2973"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=2971"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=2971"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=2971"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}