{"id":2833,"date":"2012-09-16T13:24:37","date_gmt":"2012-09-16T19:24:37","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=2833"},"modified":"2014-09-12T11:48:07","modified_gmt":"2014-09-12T17:48:07","slug":"where-ive-been-online-to-sept-15","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/16\/where-ive-been-online-to-sept-15\/","title":{"rendered":"Where I&#8217;ve Been Online (to Sept. 15)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><ul class=\"diigo-linkroll\">\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/www.fastcodesign.com\/1669879\/can-we-please-move-past-apples-silly-faux-real-uis\">Can We Please Move Past Apple&#8217;s Silly, Faux-Real UIs? | Co.Design: business + innovation + design<\/a><\/p>\n<p class=\"diigo-description\">To do this, we need to design UIs that are stripped down as much as they can be. This means avoiding superfluous and gratuitous ornamentation, both visually and through how they move. But this doesn\u2019t just mean focusing on \u201craw\u201d elements that just support function. It is not simply a case of stripping everything back to the point of a handful of elements for the sake of being minimal; that would be simplistic. As with film, there\u2019s an opportunity to delight by incorporating elements that are there purely to serve emotive purposes. This is why the philosophy \u201cjust enough is more\u201d is rather more important than just simply \u201cless is more.\u201d It is about scrutinizing everything, so there is a clear, purposeful rationale for every element. This means that all the elements and their layout support the primary objectives of the device and\/or application. To do this effectively, it is not possible to achieve success without thoughtfully considering the ways we interact and use products in the physical, analog world. Otherwise designs are just far too cognitively taxing. However, this doesn\u2019t mean just digitally re-creating or simulating analog models for the sake of familiarity&#8211;we all need to be constantly checking our metaphors to make sure they\u2019re making sense. We need to be cognizant of how much of the pre-internet world is now completely obsolete and unrecognizable to any one under 20. (Ever watch a perplexed three-year-old try to identity the icon of a rotary phone ?)<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/design\">design<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/apple\">apple<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/skeuomorphism\">skeuomorphism<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/UI\">UI<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/metaphor\">metaphor<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/xeodesign.com\/fourkeystofun.html\">XEODesign<\/a><\/p>\n<p class=\"diigo-description\">Paint Your UI with Attention Everything from Facebook&#8217;s poke to the iPhone&#8217;s stroke, knowing how emotions map to different actions designers can paint a UI with attention and color it with any emotion they choose. Best selling brands such as the iPhone coordinate every gesture people make to create the emotions that enhance the iPhone&#8217;s brand. And to boot, based on our research petting the iPhone makes people happy. In fact what we mean by brand are the emotions created by the product before, during, and after the sale.<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/ux\">ux<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/games\">games<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/designresearch\">designresearch<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/8kindsoffun.com\">The collected game design rants of Marc LeBlanc<\/a><\/p>\n<p class=\"diigo-description\">Because you asked, here is a brief list of the &#8220;Eight Kinds of Fun.&#8221; Sensation Game as sense-pleasure Fantasy Game as make-believe Narrative Game as unfolding story Challenge Game as obstacle course Fellowship Game as social framework Discovery Game as uncharted territory Expression Game as soap box Submission Game as mindless pastime<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/gamification\">gamification<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/game design\">game design<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/game\">game<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/gamedev\">gamedev<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-description\">Somewhere in UK, a dialog box pops up on the screen of a Mac computer. The user contacts me asking for an explanation I can\u2019t quite provide. The same file (a downloadable version of Phone Story) works perfectly on my machine, also a Mac. It turns out the \u201cfile damaged\u201d message is produced by Gatekeeper, an anti-malware feature of the new OSX Mountain Lion, which I haven\u2019t bothered to install yet. Gatekeeper, by default, blocks every application that is not coming from the official Mac App store or from certified Apple developers.<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/apple\">apple<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/consumer\">consumer<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/totalitarian-computing\">totalitarian-computing<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/www.theglobeandmail.com\/life\/parenting\/back-to-school\/why-kids-need-to-fail-to-succeed-in-school\/article4513436\/?page=all\">Why kids need to fail to succeed in school &#8211; The Globe and Mail<\/a><\/p>\n<p class=\"diigo-description\">How much influence do parents really have on their children\u2019s success in life? My own view has always been: far less than they think, and far less than the experts tell them. I\u2019ve always thought that how your kids turn out depends a lot more on their genes and their IQ than whether you played them Baby Beethoven or sent them to all-day kindergarten.<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/kids\">kids<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/school\">school<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/productive-failure\">productive-failure<\/a><\/p>\n<\/li>\n<\/ul>\n<p class=\"diigo-ps\">Posted from <a href=\"http:\/\/www.diigo.com\">Diigo<\/a>. The rest of my favorite links are <a href=\"http:\/\/www.diigo.com\/user\/nirtak\">here<\/a>.<\/p>\n<div id=\"nuan_ria_plugin\"><object id=\"plugin0\" style=\"position: absolute; z-index: 1000;\" width=\"0\" height=\"0\" type=\"application\/x-dgnria\"><param name=\"tabId\" value=\"undefined\" \/><param name=\"counter\" value=\"519\" \/><\/object><\/div>\n<\/p>\n<div class='wp_likes' id='wp_likes_post-2833'><a class='like' href=\"javascript:wp_likes.like(2833);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(2833);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(2833);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Can We Please Move Past Apple&#8217;s Silly, Faux-Real UIs? | Co.Design: business + innovation + design To do this, we need to design UIs that are stripped down as much as they can be. This means avoiding superfluous and gratuitous &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/16\/where-ive-been-online-to-sept-15\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[353,12,14,81],"tags":[],"class_list":["post-2833","post","type-post","status-publish","format-standard","hentry","category-computers-2","category-games","category-general","category-information-technology"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-JH","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2187,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/05\/21\/decorative-media-trap-example-the-elements-a-visual-exploration\/","url_meta":{"origin":2833,"position":0},"title":"Decorative Media Trap Example: The Elements: A Visual Exploration","author":"Katrin Becker","date":"May 21, 2012","format":false,"excerpt":"The Elements: A Visual Exploration. Looks great. Basically a picture book. You'd think that for the price ($13.99) it would be more interactive and that it would include everything one would normally need from a table of elements - like the ion charge, for instance. It's not like they have\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2951,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-3-responses\/","url_meta":{"origin":2833,"position":1},"title":"Theories of Games and Interaction for Design (5: 3 Responses)","author":"Katrin Becker","date":"October 9, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch10f009-2-231x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":6314,"url":"https:\/\/minkhollow.ca\/beckerblog\/2016\/08\/30\/the-clark-kozma-debate-in-the-21st-century\/","url_meta":{"origin":2833,"position":2},"title":"The Clark-Kozma Debate in the 21st Century","author":"Katrin Becker","date":"August 30, 2016","format":false,"excerpt":"For a long time now, this paper has been the most popular paper on my academia.edu collection, and I finally figured out why...... Turns out, this paper is required reading in a number of courses, both at the undergrad and the grad level. Cool. This paper takes a fresh look\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"\u00a9 K.Becker 2016 ","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2016\/08\/0212-clark-kozma3-300x124.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":7209,"url":"https:\/\/minkhollow.ca\/beckerblog\/2019\/01\/21\/has-gamification-jumped-the-shark\/","url_meta":{"origin":2833,"position":3},"title":"Has Gamification Jumped the Shark?","author":"Katrin Becker","date":"January 21, 2019","format":false,"excerpt":"Badges, Points, and Leader-boards, oh my! I'm working on a book - a series, actually - about gamifying learning, only lately, I've really been struggling with the term itself. GAMIFICATION Hmmmm. It just doesn't seem to fit anymore. Is that because it is bullshit, as Ian Bogost said back in\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2019\/01\/icon-scorecard.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":6967,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/08\/11\/please-dont-let-gamblification-become-a-thing-in-learning\/","url_meta":{"origin":2833,"position":4},"title":"Please don&#8217;t let &#8220;Gamblification&#8221; become a thing in learning!","author":"Katrin Becker","date":"August 11, 2018","format":false,"excerpt":"I often hear people talking about adding elements of chance to an experience to make it more interesting. For instance, adding a random reward for doing a certain task in a system.... Source: Gamblification - don't gamble with your people unless you are sure! - Gamified UK - #Gamification Expert\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/08\/Boule01-gambling-300x225.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4164,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/08\/09\/comparing-gamification-serious-games-and-simulations\/","url_meta":{"origin":2833,"position":5},"title":"Comparing Gamification, Serious Games and Simulations","author":"Katrin Becker","date":"August 9, 2014","format":false,"excerpt":"Comparing Gamification, Serious Games and Simulations. \u00a0 My last post complained about being shut down on several LinkedIn groups because I disagreed with the poster. This is one of the articles that apparently needed to be protected by flagging my post. This group defines gamification, serious games, and simulation like\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"BU072083","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/08\/BU072083-269x300.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2833","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=2833"}],"version-history":[{"count":4,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2833\/revisions"}],"predecessor-version":[{"id":4413,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2833\/revisions\/4413"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=2833"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=2833"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=2833"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}