{"id":2734,"date":"2012-09-07T18:25:09","date_gmt":"2012-09-08T00:25:09","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=2734"},"modified":"2014-09-12T11:54:20","modified_gmt":"2014-09-12T17:54:20","slug":"theories-of-games-and-interaction-for-design-1-3-questions","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/07\/theories-of-games-and-interaction-for-design-1-3-questions\/","title":{"rendered":"Theories of Games and Interaction for Design (1: 3 Questions)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p>These are public postings of my writings for the first course of the Graduate Certificate Program in <a title=\"http:\/\/www.reg.msu.edu\/AcademicPrograms\/ProgramDetail.asp?Program=1497\" href=\"http:\/\/www.reg.msu.edu\/AcademicPrograms\/ProgramDetail.asp?Program=1497\" rel=\"nofollow\" target=\"new\">Serious Game Design and Research<\/a> at <a title=\"http:\/\/www.msu.edu\/\" href=\"http:\/\/www.msu.edu\/\" rel=\"nofollow\" target=\"new\">Michigan State University<\/a>.<\/p>\n<p>Each week, we are also required to post three questions for the rest of the class. These are mine (yes, I did four this week).<\/p>\n<p><em>Please note: these posts are <strong>not<\/strong> intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR of Michigan State University or the College of Communication Arts and Sciences, or the Department of Telecommunication, Information Studies and Media. They are solely my thoughts and reactions that stem from the readings.<\/em><\/p>\n<p>Feel free to comment, disagree, or what have you.<\/p>\n<h1>Week 1<\/h1>\n<p><a href=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/2012-08-26_15-54-29b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-2735\" title=\"No Dogs\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/2012-08-26_15-54-29b-300x111.jpg\" alt=\"\" width=\"300\" height=\"111\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/2012-08-26_15-54-29b-300x111.jpg 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2012\/09\/2012-08-26_15-54-29b.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>These are the two readings for this week:<\/p>\n<ol>\n<li>Part 1 of: National Institutes of Health (2005). Theory at a glance: A guide for health promotion practice. Retrieved August 15, 2010 from <a href=\"http:\/\/www.cancer.gov\/PDF\/481f5d53-63df-41bc-bfaf-5aa48ee1da4d\/TAAG3.pdf\">http:\/\/www.cancer.gov\/PDF\/481f5d53-63df-41bc-bfaf-5aa48ee1da4d\/TAAG3.pdf<\/a><\/li>\n<li>Briggs, R. O. (2006). On theory-driven design and development of collaboration systems. <em>International Journal of Human-Computer Studies, 64<\/em>, 573-582.<\/li>\n<\/ol>\n<h1>My Questions<\/h1>\n<div id=\"threads\">\n<div id=\"\">\n<div id=\"\">\n<h2 id=\"p873ffb65-27f6-e111-912e-001e680f7972\">1. What does theory do for us that other things can&#8217;t?<\/h2>\n<\/div>\n<div>\n<p>In what ways does adherence to theory free one from &#8220;paint-by-numbers&#8221; approaches to program planning? In other words, what does adhering to a theory allow that following some other prescription does not?<\/p>\n<div id=\"\">\n<h2 id=\"pbc94ef3c-28f6-e111-912e-001e680f7972\">2. Are there choices for program planning or other kinds of interventions that fall outside of the binary choice between theory and \u201cpaint-by-numbers\u201d?<\/h2>\n<\/div>\n<div>\n<p>I was quite struck by the perspective adopted in the introduction to the NIH manual &#8211; the implication was that the choice was between &#8220;paint-by-numbers&#8221;, implying\u00a0 presumably, an uninspired approach where solutions are developed according to some pre-defined plan, or on the other hand, the application of &#8220;theory&#8221;, which is claimed to offer more effective designs. However, how one can have confidence that a given theory will help is not explained. I&#8217;m hoping that the remainder of the text will do that, but in the mean time, I&#8217;m left wondering.<\/p>\n<div id=\"\">\n<h2>3. How can we tell a model from a theory?<\/h2>\n<\/div>\n<div>\n<p>In science, a theory is an explanation some phenomenon. A model is a representation of a system. It often includes variables, behaviours, and interrelationships. This doesn&#8217;t seem to be true in the social sciences so I find it difficult to know when to call something a theory and when to call something a model.<\/p>\n<div id=\"\">\n<h2 id=\"pf2ad976e-87f8-e111-912e-001e680f7972\">4. Going Digital<\/h2>\n<\/div>\n<p>It&#8217;s notoriously difficult to come up with a precise definition for \u00a0&#8220;game&#8221;, yet most of us can recognize one when we see it. I have found it useful to restrict the definition to a particular context &#8211; especially when talking about design and analysis. so the question is: what sets digital games part from other artifacts we might label as games?<\/p>\n<p>I would say that digital games are indeed distinct. not only that &#8211; I would also say that we should distinguish between &#8220;computer-mediated&#8221; games (I.e. those that have versions existing outside the computer, like solitaire, or chess) and &#8220;pure&#8221; computer games (I.e. those that have no non-digital counterpart (like Tetris, MMOs, the Mario franchise, etc.))<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class='wp_likes' id='wp_likes_post-2734'><a class='like' href=\"javascript:wp_likes.like(2734);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(2734);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(2734);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/07\/theories-of-games-and-interaction-for-design-1-3-questions\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[353,12,14,81,351],"tags":[127,193,179,76,178],"class_list":["post-2734","post","type-post","status-publish","format-standard","hentry","category-computers-2","category-games","category-general","category-information-technology","category-nature-animals-urbanrural-life","tag-game-design","tag-gcsgdr","tag-questions","tag-serious-games","tag-tc831"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-I6","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":2814,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/21\/theories-of-games-and-interaction-for-design-3-3-queries\/","url_meta":{"origin":2734,"position":0},"title":"Theories of Games and Interaction for Design (3: 3 Queries)","author":"Katrin Becker","date":"September 21, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2995,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/14\/theories-of-games-and-interaction-for-design-6-3-queries\/","url_meta":{"origin":2734,"position":1},"title":"Theories of Games and Interaction for Design (6: 3 Queries)","author":"Katrin Becker","date":"October 14, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2968,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-3-queries\/","url_meta":{"origin":2734,"position":2},"title":"Theories of Games and Interaction for Design (5: 3 Queries)","author":"Katrin Becker","date":"October 9, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3756,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/12\/19\/serious-game-alumni-interview-3-with-katrin-becker-games-and-meaningful-play-michigan-state-university\/","url_meta":{"origin":2734,"position":3},"title":"Serious Game Alumni Interview #3 with Katrin Becker | Games and Meaningful Play @ Michigan State University","author":"Katrin Becker","date":"December 19, 2013","format":false,"excerpt":"Serious Game Alumni Interview #3 with Katrin Becker | Games and Meaningful Play @ Michigan State University. This is an interview with me about my experience at Michigan State University taking their new Graduate Certificate Program in Serious Game Design and Research - Serious Game Design & Research. Turns out,\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"Zen and the Art of Waiting Rooms: a Serious Game to help people relax and slow heart rate while waiting in emergency rooms.","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2013\/12\/zen3-223x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3191,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/29\/theories-of-games-and-interaction-for-design-11-3-queries\/","url_meta":{"origin":2734,"position":4},"title":"Theories of Games and Interaction for Design (11: 3 Queries)","author":"Katrin Becker","date":"November 29, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. 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