{"id":2257,"date":"2012-06-09T18:43:17","date_gmt":"2012-06-10T00:43:17","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=2257"},"modified":"2014-09-12T11:48:15","modified_gmt":"2014-09-12T17:48:15","slug":"where-ive-been-weekly-3","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2012\/06\/09\/where-ive-been-weekly-3\/","title":{"rendered":"Where I&#8217;ve Been (weekly: June 3-9)"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><h4>~ A record of places on the web I want to remember ~<\/h4>\n<p>&nbsp;<\/p>\n<ul class=\"diigo-linkroll\">\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/venturebeat.com\/2012\/06\/05\/portal-creator-kim-swift-talks-about-indie-gaming-and-quantum-conundrum-interview\/\">Portal creator Kim Swift talks about indie gaming and Quantum Conundrum (interview) | VentureBeat<\/a><\/p>\n<p class=\"diigo-description\">Kim Swift has built a name for herself as a creative indie game developer. She was the lead designer of Valve\u2019s highly original Portal game. While a student at Digipen, she co-created a project dubbed Narbacular Drop, which served as the inspiration for Portal. She won Game of the Year and Innovation awards in 2007 at the Game Developers Choice awards.<\/p>\n<p>Swift also worked on Left 4 Dead and Left 4 Dead 2. She left Valve in December 2009 to work for Airtight Games. There, she began work on Quantum Conundrum, a zany Portal-like physics game with a sense of humor. The game will be published this year as a downloadable title by Square Enix. We recently caught up with Swift for an interview. Here\u2019s a transcript of our talk.<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/portal\">portal<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/creator\">creator<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/gaming\">gaming<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/interview\">interview<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/indie\">indie<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/dicepl.us\">DICE+<\/a><\/p>\n<p class=\"diigo-description\">Dice<br \/>\nINTRODUCING<\/p>\n<p>the world\u2019s first patented electronic dice. DICE+ is a perfect combination of virtual reality and real game control. Now you can play your favourite games, together with your family or friends. The fate of the game is in your hands. Throw the dice and see for yourself. Now is your turn!<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/dice\">dice<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/game\">game<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/device\">device<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/educaiton\">educaiton<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/www.youtube.com\/watch?v=HcMm6TJoYL0&amp;feature=autoshare\">A Brief History of Video Games &#8211; YouTube<\/a><\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/brief\">brief<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/history\">history<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/video\">video<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/video games\">video games<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/youtube\">youtube<\/a><\/p>\n<\/li>\n<li>\n<p class=\"diigo-link\"><a href=\"http:\/\/www.scirra.com\">Construct 2 the HTML5 Game Maker &#8211; Scirra.com<\/a><\/p>\n<p class=\"diigo-description\">Drag and Drop Game Maker<br \/>\nWatch how to make a game<\/p>\n<p>Making your own games has never been easier.<\/p>\n<p>Drag and drop your characters into Construct. Now anyone can make games.<\/p>\n<p class=\"diigo-tags\"><span>tags:<\/span> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/game\">game<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/html5\">html5<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/development\">development<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/programming\">programming<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/gamedev\">gamedev<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/engine\">engine<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/opensource\">opensource<\/a> <a href=\"http:\/\/www.diigo.com\/user\/nirtak\/Software\">Software<\/a><\/p>\n<\/li>\n<\/ul>\n<p class=\"diigo-ps\">Posted from <a href=\"http:\/\/www.diigo.com\">Diigo<\/a>. The rest of my favorite links are <a href=\"http:\/\/www.diigo.com\/user\/nirtak\">here<\/a>.<\/p>\n<\/p>\n<div class='wp_likes' id='wp_likes_post-2257'><a class='like' href=\"javascript:wp_likes.like(2257);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(2257);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(2257);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>~ A record of places on the web I want to remember ~ &nbsp; Portal creator Kim Swift talks about indie gaming and Quantum Conundrum (interview) | VentureBeat Kim Swift has built a name for herself as a creative indie &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2012\/06\/09\/where-ive-been-weekly-3\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[12,14],"tags":[],"class_list":["post-2257","post","type-post","status-publish","format-standard","hentry","category-games","category-general"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-Ap","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":3272,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/01\/26\/where-ive-been-online-to-jan-26-2013\/","url_meta":{"origin":2257,"position":0},"title":"Where I&#8217;ve Been Online (to Jan. 26 2013)","author":"Katrin Becker","date":"January 26, 2013","format":false,"excerpt":"SCVNGR's Secret Game Mechanics Playdeck | TechCrunch Guide To This Document: This list is a collection of game dynamics terms, game dynamics theories that are interesting, useful and potentially applicable to your work here at SCVNGR. Many of them have clear applications within the SCVNGR game layer (progression dynamic, actualization),\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2951,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-3-responses\/","url_meta":{"origin":2257,"position":1},"title":"Theories of Games and Interaction for Design (5: 3 Responses)","author":"Katrin Becker","date":"October 9, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch10f009-2-231x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":29,"url":"https:\/\/minkhollow.ca\/beckerblog\/2007\/09\/21\/what-is-a-game-part-1\/","url_meta":{"origin":2257,"position":2},"title":"What is a Game? [Part 1]","author":"Katrin Becker","date":"September 21, 2007","format":false,"excerpt":"What is a Game? Games are classified in many different ways and even after going round and round repeatedly, we still can't seem to agree on what a game actually is. Here are a few examples: Some examples of casual (or mini) games: (posted by Clark Aldrich on seriousgames May\u2026","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1996,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/01\/25\/choose-education-or-fun-apparently-you-cant-have-both\/","url_meta":{"origin":2257,"position":3},"title":"Choose: Education OR Fun. Apparently, you can&#8217;t have both.","author":"Katrin Becker","date":"January 25, 2012","format":false,"excerpt":"I've talked about this before (Trading off between Education and Fun??? SRSLY?, and FUN Should NOT be an \u2018F\u2019-Word). I even wrote about this in my book. Many people in Education seem to believe that fun and education are at odds with each other. It's discouraging that this fallacy is\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2011\/06\/ed-fun-contunuum-300x166.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2416,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/07\/21\/where-ive-been-weekly-7\/","url_meta":{"origin":2257,"position":4},"title":"Where I&#8217;ve Been Online (weekly: July 15-21)","author":"Katrin Becker","date":"July 21, 2012","format":false,"excerpt":"~ A record of places on the web I want to remember ~ \u00a020 Jul 12 HP Blogs - Knowing What Your Students Don't Know - How InkSur... - The HP Blog Hub In the course of doing this she confirmed what others have reported: Novices playing with simulations don't\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3041,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/10\/24\/reverse-design-final-fantasy-6-1\/","url_meta":{"origin":2257,"position":5},"title":"Reverse Design: Final Fantasy 6 &#8211; 1","author":"Katrin Becker","date":"October 24, 2012","format":false,"excerpt":"Last month there was a discussion on one of the forums I belong to about the value of analysing games, particularly when one is interested in games for learning. There was at least one person who did not seem to see any value in analysing learning in games without the\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2257","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=2257"}],"version-history":[{"count":5,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2257\/revisions"}],"predecessor-version":[{"id":4446,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2257\/revisions\/4446"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=2257"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=2257"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=2257"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}