{"id":1998,"date":"2012-02-08T11:26:57","date_gmt":"2012-02-08T18:26:57","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=1998"},"modified":"2014-09-12T11:54:21","modified_gmt":"2014-09-12T17:54:21","slug":"gamasutra-features-jerked-around-by-the-magic-circle-clearing-the-air-ten-years-later","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2012\/02\/08\/gamasutra-features-jerked-around-by-the-magic-circle-clearing-the-air-ten-years-later\/","title":{"rendered":"Gamasutra &#8211; Features &#8211; Jerked Around by the Magic Circle &#8211; Clearing the Air Ten Years Later"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6696\/jerked_around_by_the_magic_circle_.php?page=1\">Gamasutra &#8211; Features &#8211; Jerked Around by the Magic Circle &#8211; Clearing the Air Ten Years Later<\/a>.<\/p>\n<blockquote><p>A broad strokes definition: The magic circle is the idea that a boundary exists between a game and the world outside the game.<\/p>\n<p>Outside the magic circle, you are Jane Smith, a 28 year old gamer; inside, you are the Level 62 GrandMage Hargatha of the Dookoo Clan. Outside the magic circle, this is a leather-bound football; inside, it is a special object that helps me score &#8212; and the game of Football has very specific rules about who can touch it, when, where, and in what ways.<\/p>\n<p>Is the magic circle a verifiable phenomenon? A useful fiction? A ridiculous travesty? And who really cares? This essay endeavors to answer these questions by looking at the history, the use, and the misuse of the term. And along the way, I offer some correctives to how we think about the concept, about game design theory, and about the more general study of games.<\/p>\n<p>&nbsp;<\/p><\/blockquote>\n<p id=\"fnt__2\" class=\"fn_top\">Games (and play) exist in a space somewhat apart from reality: a dimension of time and space<sup><a id=\"fnt__2\" class=\"fn_top\" name=\"fnt__2\" href=\"http:\/\/www.minkhollow.ca\/Thesis07\/doku.php?id=thesis:ch02#fn__2\"><\/a>(*)<\/sup>: &#8216;the magic circle&#8217;. Within this magic circle things are permitted that cannot (or should not) happen in real life, yet we can learn things from games that we can apply to real life. Children of almost any age seem to understand that this special realm exists,and most of us probably remember playing complaining that someone in the group &#8220;wasn&#8217;t playing right&#8221; &#8211; there are always rules to game-style play, even if they aren&#8217;t explicit.<\/p>\n<blockquote><p>The problem runs deep. It goes beyond just wide-eyed graduate students. Sometimes, I see it in the work of colleagues for whom I have the utmost respect and whose work I otherwise admire: game studies icons Mia Consalvo, Marinka Copier, and T.L. Taylor all have written about the need to overthrow the oppressive magic circle.<\/p>\n<p>The argument goes something like this: the idea of magic circle is the idea that games are formal structures wholly and completely separate from ordinary life. The magic circle naively champions the preexisting rules of a game, and ignores the fact that games are lived experiences, that games are actually played by human beings in some kind of real social and cultural context.<\/p>\n<p>My question remains: who is this ignoramus that holds these strange and narrow ideas about games? Where are the books and essays that this formalist-structuralist-ludologist has published? Where is this frightfully na\u00efve thinker who is putting game studies at risk by poisoning the minds of impressionable students? Just who is this magic circle jerk? (Note that the word is &#8220;jerk&#8221; as in <em>annoying person<\/em> &#8212; I&#8217;m using it as a noun, not a verb.)<\/p>\n<p>I am here to tell you: there is no magic circle jerk. We need to stop chasing this phantasm. I offer this essay as a corrective. It is meant to clarify where this magic circle idea came from, what it was intended to mean, and to stop the energy being wasted by chasing the ghost of the magic circle jerk &#8212; a ghost that simply doesn&#8217;t exist.<\/p>\n<p>&nbsp;<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<div id=\"comment137736_show\" class=\"single_comment\">The concept of the magic circle is not unique to humans &#8211; animals also understand it, which implies to me that it is a fundamental concept common to most intelligent life.Example: When dogs are play-fighting, they exhibit almost all of the same behaviours they would when fighting for real. There are some important differences though &#8211; the secondary physiological reactions are absent (like the hair up on their backs), and the normal dominance hierarchies are not enforced (a subordinate dog can &#8216;best&#8217; a superior dog in play without retribution). If you&#8217;ve spent any time watching dogs play, you will also have seen times when the magic circle is broken (someone breaks a rule) and suddenly it becomes serious. The growling changes, their posture changes, the hair goes up, the growling changes, etc. and a whole new set of rules come into force, for now this isn&#8217;t play.<\/p>\n<p>There have even been studies that imply that this kind of play is essential to normal development: In one experiment, Iren\u00e4us Eibl-Eibesfeldt (human ethologist) discovered that polecats who are not given the opportunity to play with siblings did not know where to bite prey and rivals or how to hold females during mating once they grew up (Lorenz &amp; Leyhausen, 1973).<\/p>\n<p>I think we can argue over the precise definition &#8211; though personally I don&#8217;t see the need, but that the concept exists and is understood by people and animals alike on a very deep level does not seem to be disputable.<\/p>\n<\/div>\n<div class=\"single_comment\"><\/div>\n<div class=\"single_comment\">(*)\u201c\u2026.You&#8217;re traveling to another dimension. A dimension of time and space. A dimension of sight and mind. You&#8217;re moving into a land of both shadow and substance. You&#8217;ve just crossed over into..\u201d Sorry, couldn\u2019t resist\u2026this is the intro to the Twilight Zone , Rod Serling\u2019s television series that ran from 1959-1964.<\/div>\n<\/p>\n<div class='wp_likes' id='wp_likes_post-1998'><a class='like' href=\"javascript:wp_likes.like(1998);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(1998);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(1998);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Gamasutra &#8211; Features &#8211; Jerked Around by the Magic Circle &#8211; Clearing the Air Ten Years Later. A broad strokes definition: The magic circle is the idea that a boundary exists between a game and the world outside the game. &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2012\/02\/08\/gamasutra-features-jerked-around-by-the-magic-circle-clearing-the-air-ten-years-later\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[12,14,351],"tags":[342,19],"class_list":["post-1998","post","type-post","status-publish","format-standard","hentry","category-games","category-general","category-nature-animals-urbanrural-life","tag-games-gaming","tag-play"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-we","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":1952,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/01\/10\/gamasutra-features-7-things-to-know-about-html5\/","url_meta":{"origin":1998,"position":0},"title":"Gamasutra &#8211; Features &#8211; 7 Things To Know About HTML5","author":"Katrin Becker","date":"January 10, 2012","format":false,"excerpt":"Here's why it's best to wait a bit before developing anything non-trivial in HTML-5 Gamasutra - Features - 7 Things To Know About HTML5.","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/general\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2156,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/05\/02\/gamasutra-features-the-top-10-things-the-game-industry-can-learn-from-film-production\/","url_meta":{"origin":1998,"position":1},"title":"Gamasutra &#8211; Features &#8211; The Top 10 Things The Game Industry Can Learn from Film Production","author":"Katrin Becker","date":"May 2, 2012","format":false,"excerpt":"Well worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let's review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script development process Production: Hire a skilled time management specialist Keep\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3391,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/05\/09\/httpwww-gamasutra-comblogsadrianchmielarz20130509191987you_have_an_idea_for_a_game__heres_why\/","url_meta":{"origin":1998,"position":2},"title":"Gamasutra: Adrian Chmielarz&#8217;s Blog &#8211; You Have an Idea for a Game &#8211; Here&#8217;s Why Nobody Cares","author":"Katrin Becker","date":"May 9, 2013","format":false,"excerpt":"http:\/\/www.gamasutra.com\/blogs\/AdrianChmielarz\/20130509\/191987\/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php Gamasutra: Adrian Chmielarz's Blog - You Have an Idea for a Game - Here's Why Nobody Cares The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1826,"url":"https:\/\/minkhollow.ca\/beckerblog\/2011\/08\/24\/gamasutra-features-the-top-10-weird-children-of-video-games-and-neuroscience\/","url_meta":{"origin":1998,"position":3},"title":"Gamasutra &#8211; Features &#8211; The Top 10 Weird Children Of Video Games and Neuroscience","author":"Katrin Becker","date":"August 24, 2011","format":false,"excerpt":"\u00a0 Gamasutra - Features - The Top 10 Weird Children Of Video Games and Neuroscience. Here are the highlights: 1. People with no memory can remember playing Tetris 2. You can use the same drug to treat a heroin addiction and a StarCraft addiction 3. Child burn victims feel less\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.gamasutra.com\/db_area\/images\/feature\/6466\/neuro_smb2tall.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2123,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/04\/14\/where-ive-been-this-week-weekly-2\/","url_meta":{"origin":1998,"position":4},"title":"Where I&#8217;ve Been This Week (weekly)","author":"Katrin Becker","date":"April 14, 2012","format":false,"excerpt":"What Professors Make - Labor & Work-Life Issues - The Chronicle of Higher Education 2012 Faculty Salary Survey tags: data salaries academia Gamasutra - Features - Gamification: Framing The Discussion [As a prelude to a full-on examination of gamification, Badgeville's Tony Ventrice digs deep into what makes games games, using\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4700,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/25\/a-useful-resource-amits-game-programming-information\/","url_meta":{"origin":1998,"position":5},"title":"A Useful Resource: Amit&#8217;s Game Programming Information","author":"Katrin Becker","date":"June 25, 2015","format":false,"excerpt":"Amit's Game Programming Information \"What\u2019s on this page? I'm interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/07\/videogame200.jpg?resize=350%2C200","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/1998","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=1998"}],"version-history":[{"count":4,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/1998\/revisions"}],"predecessor-version":[{"id":4423,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/1998\/revisions\/4423"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=1998"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=1998"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=1998"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}