{"id":186,"date":"2009-06-11T08:31:05","date_gmt":"2009-06-11T14:31:05","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=186"},"modified":"2014-09-12T12:02:15","modified_gmt":"2014-09-12T18:02:15","slug":"be-professional-enough-to-do-a-decent-literature-review","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2009\/06\/11\/be-professional-enough-to-do-a-decent-literature-review\/","title":{"rendered":"Be professional enough to do a decent literature review&#8230;"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p>SHEESH!<\/p>\n<p>I get a lot of papers to review in Game Studies; Serious Games; Educational Games., etc.<\/p>\n<p>I used to learn a lot from reading these papers.<\/p>\n<p>Not anymore.<\/p>\n<p>Not only is much of what I read &#8220;old news&#8221; (i.e. it&#8217;s been done or discussed and mostly published before), but FAR too many of the papers I read now don&#8217;t even cite the other works. What&#8217;s going on?<\/p>\n<p>I am finding more and more submissions (journals, conferences, etc.) from authors who have not done a thorough lit review. Many papers I&#8217;ve read appear to come from authors who are relatively new to the field, did a quicky lit. search (1st 2 screens in google scholar, or for many of the Education papers I see, it looks as though they simply went to 2 or 3 education websites (AERA, AACE, AECT) and searched a subset of the journals there. This leaves people with a fairly restricted view of what&#8217;s been done and what is known.<\/p>\n<p>What&#8217;s the problem? Do people not know how to perform a lit. review anymore? Do they not care? Are they naive enough to believe they&#8217;re the first ones who thought of this?<\/p>\n<p><!--more--><\/p>\n<p>Game studies is highly interdisciplinary and those who remain in their disciplinary silos come across as being quite out of touch. It is also such a fast-developing area that &#8216;old&#8217; sources (i.e. &gt; 5 years old) need to be examined carefully to see if they are still relevant as many are not. Citing them as sources of current understandings holds everything back.<\/p>\n<p>It is hard to believe, but nearly everything published in game studies and game technology areas prior to 2000 is no longer useful. Both <em>World of Warcraft<\/em> (Blizzard Entertainment Inc., 2004) and <em>Second Life<\/em> (Linden Lab, 2003), two massively multiplayer online environments with nine and 8.5 million subscribers respectively, were released only a few years ago. Not only have gaming and game studies changed a great deal in the last few years, but academic and institutional attitudes have also evolved.\u00a0 As Tobias and Fletcher report in their 2007\u00a0 article, \u201cfive years ago fewer than a dozen universities offered game related programs of study; that figure has now jumped to over 190 institutions in the United States and another 161 worldwide\u201d. Clearly, the landscape has changed dramatically in recent years, and our research needs to catch up. In his response to Clark\u2019s point of view, Kurt Squire (2007) reminds us of Robert Kozma\u2019s (2000) warning, which in turn echoed that of Charles Reigeluth made nearly twenty years ago: \u201cwe seem to be in risk of being left on the sidelines in our own ballgame\u201d (1989, p.68). It would appear that at our mindset in educational technology may still not be growing with the times.<\/p>\n<p>This kind of shoddy work, along with the plethora of mediocre (and downright crappy) serious games being produced by people who don&#8217;t know or respect the field &#8211; <em>and who don&#8217;t play games<\/em> &#8211; is going to result in a new <strong>edutainment<\/strong> era.<\/p>\n<p>BAH!<\/p>\n<div class='wp_likes' id='wp_likes_post-186'><a class='like' href=\"javascript:wp_likes.like(186);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(186);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(186);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>SHEESH! I get a lot of papers to review in Game Studies; Serious Games; Educational Games., etc. I used to learn a lot from reading these papers. Not anymore. Not only is much of what I read &#8220;old news&#8221; (i.e. &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2009\/06\/11\/be-professional-enough-to-do-a-decent-literature-review\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,12,14,24],"tags":[388,7,389,342,15,36],"class_list":["post-186","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-general","category-teaching-learning","tag-academia","tag-conferences","tag-educational-technology","tag-games-gaming","tag-higher-education","tag-interdisciplinarity"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-30","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":3821,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/03\/11\/call-for-papers-4th-irish-symposium-on-game-based-learning-igbl\/","url_meta":{"origin":186,"position":0},"title":"Call for Papers | 4th Irish Symposium on Game-Based-Learning (iGBL)","author":"Katrin Becker","date":"March 11, 2014","format":false,"excerpt":"\u00a0 Call for Papers | IGBL. The Cork Institute of Technology, in partnership with SEGAN network, will host the 4th Irish Symposium on Game-Based-Learning (iGBL) as a one-day event hosted in the Cork Institute of Technology on Friday 6th\u00a0June 2014. The iGBL conference is an international conference designed to share\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3387,"url":"https:\/\/minkhollow.ca\/beckerblog\/2013\/05\/05\/how-not-to-write-a-phd-thesis-general-times-higher-education\/","url_meta":{"origin":186,"position":1},"title":"How not to write a PhD thesis | General | Times Higher Education","author":"Katrin Becker","date":"May 5, 2013","format":false,"excerpt":"How not to write a PhD thesis | General | Times Higher Education. Many of these apply to papers submitted for publication, generally. I have lost track of how many game papers I have reviewed where the authors had an idea, did what appeared to be a quickie Google search\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4276,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/12\/on-repeatability-and-educational-research\/","url_meta":{"origin":186,"position":2},"title":"On Repeatability and Educational Research","author":"Katrin Becker","date":"July 12, 2015","format":false,"excerpt":"Came across this a while back (OK, it was nearly a year a go)\u00a0which sparked a rather strong reaction from a fellow educationalist.\u00a0I don't want to make it personal, so\u00a0I'm just going to relay the exchange, as I think it is representative of the views of\u00a0a lot of education faculty.\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"New Cloning Machine  by KepowOb","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/08\/New-Cloning-Machine-by-KepowOb-300x224.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4838,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/23\/2015-ieee-games-entertainment-and-media-gem-conference\/","url_meta":{"origin":186,"position":3},"title":"2015 IEEE Games, Entertainment, and Media (GEM) Conference","author":"Katrin Becker","date":"June 23, 2015","format":false,"excerpt":"IEEE-GEM.ORG. There's still time to submit your proposals. The IEEE Consumer Electronics Society is pleased to announce the 2015 IEEE Games, Entertainment, and Media (GEM) Conference, the seventh conference in a series of successful IEEE Game Innovation Conferences. The venue will provide an opportunity for the demonstration and study of\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":6842,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/02\/15\/worth-sharing-why-i-stopped-writing-on-my-students-papers\/","url_meta":{"origin":186,"position":4},"title":"Worth Sharing: Why I Stopped Writing on My Students\u2019 Papers","author":"Katrin Becker","date":"February 15, 2018","format":false,"excerpt":"A professor decides it\u2019s time to reconceive how he comments on essay assignments. This is GREAT! I have taken to requiring my students to do reflections (3 Up; 3 Down - Thanks for the great idea,\u00a0Ben Sawyer!) on their work and it has a similar effect. Too often we allow\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4153,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/08\/02\/weekly-web-round-up-to-august-2-2014\/","url_meta":{"origin":186,"position":5},"title":"Weekly Web Round-Up (to August 2, 2014)","author":"Katrin Becker","date":"August 2, 2014","format":false,"excerpt":"ChangeGamer - Home \"ChangeGamer promotes the use of computer games to study themes such as energy, climate change, natural disasters, the environment, economics, politics, history and science. The main function of ChangeGamer is to find high-quality games, and to create student activities for each of those games. The vast majority\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/186","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=186"}],"version-history":[{"count":9,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/186\/revisions"}],"predecessor-version":[{"id":2684,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/186\/revisions\/2684"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=186"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=186"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=186"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}