{"id":1528,"date":"2010-12-14T09:56:34","date_gmt":"2010-12-14T16:56:34","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=1528"},"modified":"2014-09-12T11:46:50","modified_gmt":"2014-09-12T17:46:50","slug":"violent-games-not-to-blame-for-youth-aggression","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2010\/12\/14\/violent-games-not-to-blame-for-youth-aggression\/","title":{"rendered":"Violent games not to blame for youth aggression"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p>Finally! A study that looks for the keys where they were lost rather than under the streetlight.<\/p>\n<p><a href=\"http:\/\/www.eurekalert.org\/pub_releases\/2010-12\/s-vgn121410.php\">Violent games not to blame for youth aggression<\/a>.<\/p>\n<blockquote><p>Ferguson found that depressive symptoms were a strong predictor for  youth aggression and rule breaking, and their influence was particularly  severe for those who had preexisting antisocial personality traits.  However, neither exposure to violence from video games or television at  the start of the study predicted aggressive behavior in young people or  rule-breaking at 12 months.<\/p>\n<p>Ferguson concludes: &#8220;Depressive symptoms stand out as particularly  strong predictors of youth violence and aggression, and therefore  current levels of depression may be a key variable of interest in the  prevention of serious aggression in youth. The current study finds no  evidence to support a long-term relationship between video game violence  use and subsequent aggression. Even though the debate over violent  video games and youth violence will continue, it must do so with  restraint.&#8221;<\/p><\/blockquote>\n<p>This comes on the heels of another study I came across the other day that was more like the typical &#8220;videogames cause violence&#8221; studies:<\/p>\n<h3 class=\"entry-header\"><a href=\"http:\/\/terranova.blogs.com\/terra_nova\/2010\/12\/violent-video-gamesoh-wait-nodemand-characteristics-have-long-term-influences.html\" target=\"_self\">Violent Video Games&#8230;oh wait, no&#8230;Demand Characteristics Have Long-Term Influences<\/a><\/h3>\n<p><a href=\"http:\/\/www.sciencedaily.com\/releases\/2010\/09\/100920094620.htm?goback=.gde_37945_news_202342645\" target=\"_blank\">The study being discussed is here<\/a>.<\/p>\n<blockquote><p><span style=\"font-family: arial,helvetica,sans-serif; font-size: 10pt;\">Very  briefly, as is typical, the study authors randomly assigned college  students to play either a violent (e.g. Mortal Kombat&#8230;which got me  wondering if anyone even still plays that anymore) or non-violent (e.g.  Grand Turismo 5, Guitar Hero) game.\u00a0 Some of the participants (again  randomly assigned) were then told to think about the game they had  played for the next 24 hours.\u00a0 They then returned to the lab the next  day to be tested on their &#8220;aggression&#8221; using the commonly used &#8220;noise  burst&#8221; TCRTT that has come under increasingly fire for poor validity  recently (Kutner &amp; Olson, 2008; Ritter &amp; Eslea, 2005; Tedeschi  &amp; Quigley, 1996).\u00a0 The authors claim results indicated that college  students (the males at least, not the women) instructed by the  experimenters to think about the video games over the intervening 24  hours were more &#8220;aggressive&#8221; whereas college students not so instructed  were not.<\/span><\/p><\/blockquote>\n<p>Apparently, crap like this is publishable. Hmmmmm<\/p>\n<p>People think more about videogames for 24 hours when told to think about videogames for 24 hours. Great.<\/p>\n<blockquote><p><span style=\"font-family: arial,helvetica,sans-serif; font-size: 10pt;\"><br \/>\n<\/span><\/p><\/blockquote>\n<div class='wp_likes' id='wp_likes_post-1528'><a class='like' href=\"javascript:wp_likes.like(1528);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(1528);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(1528);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Finally! A study that looks for the keys where they were lost rather than under the streetlight. Violent games not to blame for youth aggression. Ferguson found that depressive symptoms were a strong predictor for youth aggression and rule breaking, &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2010\/12\/14\/violent-games-not-to-blame-for-youth-aggression\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[12,14],"tags":[31,342,13,25,26],"class_list":["post-1528","post","type-post","status-publish","format-standard","hentry","category-games","category-general","tag-game-studies","tag-games-gaming","tag-games-in-society","tag-trouble-in-river-city","tag-violence"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-oE","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":5706,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/20\/worth-sharing-the-post-mortem-on-the-apas-dead-on-arrival-policy-statement-on-video-games-christopher-j-ferguson\/","url_meta":{"origin":1528,"position":0},"title":"Worth Sharing: The Post-Mortem on the APA&#8217;s Dead-On-Arrival Policy Statement On Video Games\u00a0|\u00a0Christopher J. Ferguson","author":"Katrin Becker","date":"September 20, 2015","format":false,"excerpt":"Anyone else see the irony\u00a0in the fact that violence and video games prompts so much anger? This 'debate' (I hesitate to call it a debate\u00a0because that implies civility, and we don't really seem to have that here.) has been raging for years, and although it looked like it had settled\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5421,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/08\/25\/theres-still-trouble-in-river-city-apparently\/","url_meta":{"origin":1528,"position":1},"title":"There&#8217;s STILL Trouble in River City, Apparently","author":"Katrin Becker","date":"August 25, 2015","format":false,"excerpt":"APA Says Video Games Make You Violent, but Critics Cry Bias. It's disappointing, but really not surprising to see the APA come out with a pronouncement like this. \u00a0 It is pretty clear that the approach was (as it often is) intended to \"prove\" a conclusion they had already decided\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"APA Says Video Games Make You Violent, but Critics Cry Bias","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/0819violentvideogames02.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4019,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/07\/12\/web-round-up-july-14-2014\/","url_meta":{"origin":1528,"position":2},"title":"Web Round-Up (July 14 2014)","author":"Katrin Becker","date":"July 12, 2014","format":false,"excerpt":"The 12 cognitive biases that prevent you from being rational \"The human brain is capable of 1016 processes per second, which makes it far more powerful than any computer currently in existence. But that doesn't mean our brains don't have major limitations. The lowly calculator can do math thousands of\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":37,"url":"https:\/\/minkhollow.ca\/beckerblog\/2008\/03\/10\/video-game-violence\/","url_meta":{"origin":1528,"position":3},"title":"Video Game Violence&#8230;.","author":"Katrin Becker","date":"March 10, 2008","format":false,"excerpt":"does NOT necessarily cause violence, according to a new study: Grand Theft Childhood, by Lawrence Kutner & Cheryl B. Olson (more here: http:\/\/www.gamecouch.com\/2008\/02\/interview-dr-cheryl-olson-co-author-of-grand-theft-childhood\/) In 2007, results from a breakthrough Harvard video game study found that children used video games to manage their feelings, the stereotype of the socially stunted gamer\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3221,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/12\/21\/sandy-hook-shooting-video-game-violence-isnt-to-blame-time-com\/","url_meta":{"origin":1528,"position":4},"title":"Sandy Hook Shooting: Video Game Violence Isn&#8217;t to Blame | TIME.com","author":"Katrin Becker","date":"December 21, 2012","format":false,"excerpt":"Sigh. Sandy Hook Shooting: Video Game Violence Isn't to Blame | TIME.com. Dec. 20, 2012 Yesterday, Senator Jay Rockefeller introduced a bill calling on the National Academy of Sciences to \u201cstudy\u201d video game violence on children. Speaking of the recent Brown v. EMA Supreme Court decision, which criticized the existing\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3214,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/12\/08\/where-ive-been-online-to-december-8-2012\/","url_meta":{"origin":1528,"position":5},"title":"Where I&#8217;ve Been Online (to December 8 2012)","author":"Katrin Becker","date":"December 8, 2012","format":false,"excerpt":"Why Games Don't Teach From Angry Birds to World of Warcraft, the charismatic popularity of entertainment games is the envy of every trainer teaching information security 101 or facilitating new hire orientation. Multiple articles, webinars, and conference presentations have touted the potential of incorporating the addictive and immersive features of\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/1528","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=1528"}],"version-history":[{"count":3,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/1528\/revisions"}],"predecessor-version":[{"id":1532,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/1528\/revisions\/1532"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=1528"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=1528"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=1528"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}