Approximate Reading Time: 2 minutesWorth Reposting…. Clay Shirky is our MP3 ยป FOLLOWERS OF THE APOCALYPSE. For those who don’t know, Clay Shirky talks and writes about the Interwebs. He’s faculty @ NYU . He likes to make predictions about the future. He’s now … Continue reading
Tag Archives: Society
Approximate Reading Time: 2 minutesHere’s a Devastating Account of the Crap Women in the Games Business Have to Deal With. In 2012.. http://alivetinyworld.com/2012/11/27/too-many-reasons-why/ There’s a certain amount of this that happens in science too, though we should really note the point made by one … Continue reading
Approximate Reading Time: 3 minutesI learned about Everett Rogers’ Diffusion of Innovations theory when I fist started studying Education formally in 2003. I found it curious that I had never heard of it in all my years in Computer Science, but that’s a topic … Continue reading
Approximate Reading Time: 9 minutesA Call to Arms for Decent Men. This is worth saying again, and again, so here it is, in its entirety: Gamasutra declined to run this column, but I still consider it to be part of the Designer’s Notebook series. … Continue reading
Approximate Reading Time: 2 minutesFor the last decade or so I’ve been saying that searching and sorting are going to be key skills (and that these are things we really need to concentrate on in CS Education). For about as long, I’ve also thought … Continue reading
Approximate Reading Time: < 1 minuteSearch Engine Complexity Illustrated!. A student in a class I’m teaching put this under my nose yesterday. Thanks L.B.! I’ve seen this before and thought it was quite good. It is, of course a gross oversimplification. Google is quite secretive … Continue reading
Approximate Reading Time: 6 minutesAgainst TED โ The New Inquiry. (By Nathan Jurgenson ) It’s curious that this should pop up now. The article is not new (Feb. 2012) but it crosses my path just when I was beginning to think that TED talks … Continue reading
Approximate Reading Time: < 1 minuteFor Creators of Video Games, a Faint Line on Cloning – NYTimes.com. Indie developers simply don’t have the infrastructure to produce games in the same way that the big companies do. Yes, I know that the big companies all started … Continue reading