Grades: The Random Factor, Problem 2

Approximate Reading Time: 2 minutesProblem 1, as outlined yesterday is that we really have no objective way of ensuring that our exams actually ‘cover’ the course content. Now, what about exams from the student’s perspective? I know, I know, tons of people have talked … Continue reading

Grades: The Random Factor

Approximate Reading Time: 2 minutesHow much of your students’ grades in your courses is subject to random chance? Is your first reaction a defensive one? “Why, NONE, of COURSE!” We all like to think we are assessing our students fairly, and that the grades … Continue reading

What’s the difference between serious games, educational games, and game-based learning? Episode 2

Approximate Reading Time: < 1 minuteI recently posted a table explaining the differences between games, serious games, educational, games, GBL, etc.   I thought a concrete example might help to understand the distinctions. Say we are using The Parable of the Polygons to help a high school … Continue reading

What’s the difference between serious games, educational games, and game-based learning?

Approximate Reading Time: < 1 minuteThis question keeps coming up. Here’s a handy table to help. This is an updated version of the table I created back in 2015. Note: This image is not to be posted anywhere or re-used without my written permission. Citation: … Continue reading

5 mistaken differences between education games and the gamification of education

Approximate Reading Time: 6 minutesAnd 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading

Would You Buy This Book: Death to Deadlines….

Approximate Reading Time: < 1 minuteDeath to Deadlines: Gamification and Other Subversive Thoughts on Formal Education With any luck at all, this book will save you countless hours heading down rabbit holes. While you might find something wonderful in those rabbit holes, this book will … Continue reading

[Gameful Learning] Table of Contents for Gamification 101

Approximate Reading Time: < 1 minuteHere is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 – Background Prologue What s Gamification? A Description of the Course Part 2 – The Journal Reflecting on Previous Versions … Continue reading

[Gameful Learning]: TWO BOOKS

Approximate Reading Time: < 1 minuteI’ve decided to split my new book into two parts. Book 1 working title – Gamification 101: An Inquiry Based Journey ~ 150-200 pages; likely retail price: under $30 This book is written as a kind of journal that describes the … Continue reading