The Guide to Computer Simulations and Games NOW AVAILABLE!

Approximate Reading Time: < 1 minute We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we are releasing the … Continue reading

What?! No Deadlines on Assignments?!

Approximate Reading Time: 3 minutes A common kind of complaint among many HE faculty: My student comes with a long story about why they need an extension on an assignment. I have already gone to some lengths to make sure my students have plenty of … Continue reading

Worth Sharing: Why Design Thinking is bullshit

Approximate Reading Time: < 1 minute With a Hat-Tip to Alex Bruton for sharing this. This is yet another one of these “hot new terms” that people like to say in the hopes it will make them sound “with it”. It seems to be one of … Continue reading

Worth Sharing: Why I Stopped Writing on My Students’ Papers

Approximate Reading Time: < 1 minute A professor decides it’s time to reconceive how he comments on essay assignments. This is GREAT! I have taken to requiring my students to do reflections (3 Up; 3 Down – Thanks for the great idea, Ben Sawyer!) on their work … Continue reading

Thousands of teachers caught cheating in exams

Approximate Reading Time: < 1 minute I have long thought that the way to change the problem of cheating in exams (and assignments) is to reduce the risk associated with any single task. Stay tuned for future posts on how to do that. It turns out … Continue reading

Worth Sharing: How Long Does It Take to Develop One Hour of Training? Updated for 2017

Approximate Reading Time: < 1 minute This article is an update to a study that tried to answer the question: How long it takes to design one hour of instruction? Source: How Long Does It Take to Develop One Hour of Training? Updated for 2017 Be … Continue reading

Smart Watches in Exams? Why NOT?!

Approximate Reading Time: 4 minutes The question of what to do about smart watches in exams came across my feed. Predictably, the typical response is to simply not allow them. I’ve got news for you all….. this won’t fix the problem. Anything we do to … Continue reading

5 mistaken differences between education games and the gamification of education

Approximate Reading Time: 6 minutes And 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading