Games You Can’t Win – Online First – Springer

Approximate Reading Time: < 1 minute Dana Ruggiero, Katrin Becker Abstract A common notion in games for learning is that the player must win the game. But is it always necessary for the player to win in order to ‘get’ the message that the game is trying to … Continue reading

Worth Sharing: Lists of Great Serious Games Lists

Approximate Reading Time: < 1 minute I love lists, so lists of lists have to be even better, right? This one is. Posted on the  LinkedIn GLS (Games + Learning + Society) Forum by Anuar Andres Lequerica. Re-posted here with permission. Many serious games databases are just list … Continue reading

Worth Sharing: This Is Not a Game: How SXSW Turned GamerGate Abuse Into a Spectator Sport – The Daily Beast

Approximate Reading Time: < 1 minute Clearly, we still have a LONG way to go, and a lot of work to do. Citing ‘violent threats,’ SXSW canceled a panel about harassment in games, as well as a pro-GamerGate panel that cropped up as a counterpunch. But … Continue reading

IEEE-GEM, Day 2

Approximate Reading Time: < 1 minute Day Two at IEEE-GEM: 2015 IEEE Games, Entertainment, and Media (GEM) Conference The first full day of presentations (yesterday were the workshops). Highlights: There were many interesting conversations and presentations. I did mt two talks (I’ll post the slides in a week … Continue reading

IEEE-GEM, Day 1

Approximate Reading Time: < 1 minute Day One at IEEE-GEM: 2015 IEEE Games, Entertainment, and Media (GEM) Conference Highlights: Nice people Very eclectic bunch – many countries and disciplines Did my tutorial on Gamification, which was well received, and Interesting keynote by Steve Mann. Still not sure … Continue reading

Worth Sharing: LucidLearning’s The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit

Approximate Reading Time: < 1 minute Here’s a great resource for anyone interested in using games and gamification in the classroom. Source: The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit Be the first to like. Like Unlike … Continue reading

Does Greater Complexity in a Game Equal More Fun?

Approximate Reading Time: 1 minute Nope. Certainly not always; I would even go so far as to say that there is a point of diminishing return. At some point a game can become so complex that it becomes too much. Looking at complexity with respect … Continue reading