By Jasper McGregor | jmcgregor@cjournal.ca
Oct 11, 2018
Video games are changing as rapidly as our reliance on them, serving functions that go well beyond entertainment and escapism.
Just ask Katrin Becker, a Calgary-based expert on “serious games,” or games created to serve a purpose larger than simple recreation.
From education and training, to healthcare, simulations or social awareness, the term “serious games” cover any application designed without entertainment as a primary goal.
“To me, and a lot of other people in the field, whether or not you can call a thing a game is less important than what we’re doing with it,” says Becker, a computer science educator at Mount Royal University and the University of Calgary.
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Source: “Serious” games and the role of gaming beyond entertainment – Calgary Journal Online