IEEE-GEM, Day 2

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Day Two at IEEE-GEM: 2015 IEEE Games, Entertainment, and Media (GEM) Conference

The first full day of presentations (yesterday were the workshops).

Highlights:

  • There were many interesting conversations and presentations.
  • I did mt two talks (I’ll post the slides in a week or two):
    • Gamifying an M.Ed. Course: A Post-Mortem
    • 4PEG: A Structured Rating System for Games for Learning.
  • Another interesting keynote by Dan Scherlis. This tal emphasized the importance of having the marketing team on board right at the start along with the designers. I’ve long thought that having all the key players on board at the start is really important…too often in educational games this doesn’t happen.
    • Dan offered a definition which, though offered in a slightly cynical way, turns out to be quite useful:
      Genre: A hit game and its imitators.
      Thanks to the popularity of bejeweled (and its imitators) we now have a genre called ‘Match-3 Games’ Q.E.D.
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