Gamification 101[16]: End of Week Two

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This is Part 16 in my continuing saga of my current iteration of a gamified course.

SO at the end of week two I have a greater % of students with “points on the board” than I ever have. This is encouraging. I still don’t know if it is because I have a better batch of students or if it’s because I’m doing a better job – I suspect there’s a bit of both.

I think I’m learning how to introduce the things they need to know.

Right now the average score is 47 and the high score is 107. 42/48 students have submitted work for assessment, and I’ve marked 146 items. I have calculated a submission rate that is steady based on a simple formula (based on what week it is and how many points they need for an A) and no-one has met it yet, but it’s very early in the course and I expect things to pick up in the next few weeks – especially as students start to submit some of achievement quests.

It’s worth asking…. how many students have had 2 rounds of marking in their other courses? How many have already received feedback? This is a big deal. I think it’s worthwhile to start giving students feedback early and often.

What do you think?


gamificationIf you are interested in following my course journal, watch for the “Gamification 101” heading.

Also, for more information on gamification, check out my website here.

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