This game was originally developed as part of Michigan State University Department of Telecommunication, Information Studies, and Media course, TC830, Foundations of Serious Game Design, taught by Professor Carrie Heeter and Patrick Shaw, spring 2013.
Katrin specializes in the design and analysis of Serious Games. With over 30 years of teaching experience in Science, Engineering, Education, and Art, she has taught computer science, videogame design, digital game-based learning, and technical writing. Her teaching innovations have been internationally recognized and she is widely published in the areas of computer science education, educational technology, and digital game based learning, including a book on simulations and games for non-technical people. She designs and develops eLearning in all sectors, and has consulted for various organizations on the use of digital games for instructional purposes. She has designed and developed several educational and advertising games. She is also the author of a book on the technical aspects of simulations and games written for non-technical people and another on how to choose and use digital games in the classroom due out in 2016.
Finally, she runs a small farm where she has been raising rabbits, waterfowl and other animals for over twenty years. This farm forms the basis for her “Ducks in the Classroom” program, which has been providing eggs for hatching in classrooms locally since 1988, and information on school hatching projects globally since 2001. It is what keeps her grounded, and what accounts for the occasional bit of dreck on her shoe.
- Raised rabbits for over 20 years
- Studied coat color genetics
- Chronicaled rabbit coat colors from birth to adulthood
- Taught for over thirty years
- Used games to teach since the 90’s
- Designed a variety of Serious Games
- Formal training in Education, Games, and Instructional Design