{"id":36,"date":"2011-10-23T00:57:36","date_gmt":"2011-10-23T00:57:36","guid":{"rendered":"http:\/\/minkhollow.ca\/books\/?page_id=36"},"modified":"2014-07-21T18:41:30","modified_gmt":"2014-07-21T18:41:30","slug":"8-2","status":"publish","type":"page","link":"http:\/\/minkhollow.ca\/books\/?page_id=36","title":{"rendered":"8: Visualization"},"content":{"rendered":"<h1 id=\"Chapter_8\" >Chapter 8<\/h1>\n<p>Here&#8217;s were we will put color versions of the images, updates, and other extras.<\/p>\n<p>The point of any simulation is to answer some question or set of questions. To that end, how the \u2018output\u2019 gets presented and displayed will profoundly affect how useful a simulation is. This chapter will provide an overview of the typical formats for simulation output, and talk about the relative strengths and weaknesses of each.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-510\" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/wordle-ch08-feb-13-300x165.png\" alt=\"wordle-ch08-feb-13\" width=\"447\" height=\"246\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/wordle-ch08-feb-13-300x165.png 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/wordle-ch08-feb-13-768x423.png 768w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/wordle-ch08-feb-13.png 809w\" sizes=\"auto, (max-width: 447px) 100vw, 447px\" \/><\/p>\n<ol>\n<li>\n<div>The Many Faces of Simulation Output<\/div>\n<\/li>\n<li>\n<div>Text<\/div>\n<ol>\n<li>\n<div>Example 1: Simple Harmonic Motion Simulation<\/div>\n<\/li>\n<li>\n<div>Example 2: Single Server Queue<\/div>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<div>Graphics<\/div>\n<ol>\n<li>\n<div>2D Graphics<\/div>\n<\/li>\n<li>\n<div>Graphs and Charts<\/div>\n<\/li>\n<li>\n<div>3D Graphics<\/div>\n<\/li>\n<li>\n<div>Displaying 3D Meshes<\/div>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<div>Animations<\/div>\n<ol>\n<li>\n<div>What Is An Animation?<\/div>\n<\/li>\n<li>\n<div>Interactive Animations, Games, and Virtual Reality<\/div>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<div>Sound<\/div>\n<\/li>\n<li>\n<div>Summary<\/div>\n<ol>\n<li>\n<div>Concepts<\/div>\n<\/li>\n<li>\n<div>Terminology<\/div>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<div>References, Notes &amp; Further Resources<\/div>\n<\/li>\n<\/ol>\n<h2 id=\"Images\" >Images<\/h2>\n<p>*Please note: all images are copyrighted, permission to use an image must be obtained from <a title=\"Wiley Copyright\" href=\"http:\/\/ca.wiley.com\/WileyCDA\/Section\/id-302345.html\" target=\"_blank\">Wiley<\/a> (and possibly also the original sources).<\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_270\" aria-describedby=\"caption-attachment-270\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f001.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-270\" title=\"Figure 8-1:  A spring and weight system that will be the basis of a simulation. The distance the weight is moved from its starting position determines the force the spring exerts to restore the weight. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f001-300x214.jpg\" alt=\"\" width=\"300\" height=\"214\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f001-300x214.jpg 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f001-768x549.jpg 768w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f001-1024x732.jpg 1024w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f001.jpg 1384w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-270\" class=\"wp-caption-text\">Figure 8-1: A spring and weight system that will be the basis of a simulation. The distance the weight is moved from its starting position determines the force the spring exerts to restore the weight.<\/figcaption><\/figure>\n<figure id=\"attachment_271\" aria-describedby=\"caption-attachment-271\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f002a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-271\" title=\"Figure 8-2a: - Raster graphics (a) A toy that can be used as an excellent illustration of the principle of raster graphics\" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f002a-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f002a-300x225.jpg 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f002a.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-271\" class=\"wp-caption-text\">Figure 8-2a: &#8211; Raster graphics (a) A toy that can be used as an excellent illustration of the principle of raster graphics<\/figcaption><\/figure>\n<figure id=\"attachment_272\" aria-describedby=\"caption-attachment-272\" style=\"width: 97px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f002b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-272\" title=\"Figure 8-2b: - Raster graphics (b) A raster image is an array of numbers (top) that represents grey level values (center) or colors, that in turn can represent lines (b) and shapes. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f002b-97x300.jpg\" alt=\"\" width=\"97\" height=\"300\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f002b-97x300.jpg 97w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f002b-332x1024.jpg 332w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f002b.jpg 664w\" sizes=\"auto, (max-width: 97px) 100vw, 97px\" \/><\/a><figcaption id=\"caption-attachment-272\" class=\"wp-caption-text\">Figure 8-2b: &#8211; Raster graphics (b) A raster image is an array of numbers (top) that represents grey level values (center) or colors, that in turn can represent lines (b) and shapes.<\/figcaption><\/figure>\n<figure id=\"attachment_284\" aria-describedby=\"caption-attachment-284\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2012\/01\/ch08f002c.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-284\" title=\"Figure 8-2c: - Raster graphics (c) A computer display and television screen both consist of sets of pixels close together. Each red, green, and blue bar together represents one pixel, and there are 158000 pixels in a standard U.S. broadcast TV picture.\" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2012\/01\/ch08f002c-300x274.jpg\" alt=\"\" width=\"300\" height=\"274\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2012\/01\/ch08f002c-300x274.jpg 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2012\/01\/ch08f002c-768x702.jpg 768w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2012\/01\/ch08f002c-1024x936.jpg 1024w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2012\/01\/ch08f002c.jpg 1103w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-284\" class=\"wp-caption-text\">Figure 8-2c: &#8211; Raster graphics (c) A computer display and television screen both consist of sets of pixels close together. Each red, green, and blue bar together represents one pixel, and there are 158000 pixels in a standard U.S. broadcast TV picture.<\/figcaption><\/figure>\n<figure id=\"attachment_274\" aria-describedby=\"caption-attachment-274\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f003.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-274\" title=\"Figure 8-3: - Graphical representations of the spring\/-weight system that forms the basis of our simulation. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f003-300x196.jpg\" alt=\"\" width=\"300\" height=\"196\" \/><\/a><figcaption id=\"caption-attachment-274\" class=\"wp-caption-text\">Figure 8-3: &#8211; Graphical representations of the spring\/-weight system that forms the basis of our simulation.<\/figcaption><\/figure>\n<figure id=\"attachment_275\" aria-describedby=\"caption-attachment-275\" style=\"width: 379px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f004.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-275   \" title=\"Figure 8-4: - Drawing a graph of the spring simulation results using Excel. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f004.jpg\" alt=\"\" width=\"379\" height=\"299\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f004.jpg 2922w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f004-300x237.jpg 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f004-768x608.jpg 768w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f004-1024x810.jpg 1024w\" sizes=\"auto, (max-width: 379px) 100vw, 379px\" \/><\/a><figcaption id=\"caption-attachment-275\" class=\"wp-caption-text\">Figure 8-4: &#8211; Drawing a graph of the spring simulation results using Excel.<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_276\" aria-describedby=\"caption-attachment-276\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f005.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-276\" title=\"Figure 8-5: - Different graphs of the same data, focusing on different aspects. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f005-300x140.jpg\" alt=\"\" width=\"300\" height=\"140\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f005-300x140.jpg 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f005-768x359.jpg 768w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f005-1024x479.jpg 1024w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f005.jpg 1092w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-276\" class=\"wp-caption-text\">Figure 8-5: &#8211; Different graphs of the same data, focusing on different aspects.<\/figcaption><\/figure>\n<figure id=\"attachment_277\" aria-describedby=\"caption-attachment-277\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f006a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-277\" title=\"Figure 8-6a: Using a logarithmic axis for graphing variables. (a) Graph of y = x2 \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f006a-300x270.jpg\" alt=\"\" width=\"300\" height=\"270\" \/><\/a><figcaption id=\"caption-attachment-277\" class=\"wp-caption-text\">Figure 8-6a: Using a logarithmic axis for graphing variables. (a) Graph of y = x2<\/figcaption><\/figure>\n<figure id=\"attachment_262\" aria-describedby=\"caption-attachment-262\" style=\"width: 297px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f06b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-262\" title=\"Figure 8-6b: Using a logarithmic axis for graphing variables. (b) The same graph, but with the vertical axis as log(x2) \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f06b-297x300.jpg\" alt=\"\" width=\"297\" height=\"300\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f06b-297x300.jpg 297w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f06b.jpg 441w\" sizes=\"auto, (max-width: 297px) 100vw, 297px\" \/><\/a><figcaption id=\"caption-attachment-262\" class=\"wp-caption-text\">Figure 8-6b: Using a logarithmic axis for graphing variables. (b) The same graph, but with the vertical axis as log(x2)<\/figcaption><\/figure>\n<figure id=\"attachment_278\" aria-describedby=\"caption-attachment-278\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f006c.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-278\" title=\"Figure 8-6c: Using a logarithmic axis for graphing variables. (c) Both axes on a log scale.\" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f006c-300x289.jpg\" alt=\"\" width=\"300\" height=\"289\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f006c-300x289.jpg 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f006c.jpg 452w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-278\" class=\"wp-caption-text\">Figure 8-6c: Using a logarithmic axis for graphing variables. (c) Both axes on a log scale.<\/figcaption><\/figure>\n<figure id=\"attachment_263\" aria-describedby=\"caption-attachment-263\" style=\"width: 296px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-263   \" title=\"Figure 8-7a: Building objects from polygons only approximates the true shape of a complex object, but this can be a pretty close approximation, and it is easier to do this way on a computer. (a) Drawing triangles that share edges can save space and time. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007a.jpg\" alt=\"\" width=\"296\" height=\"334\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007a.jpg 2289w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007a-266x300.jpg 266w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007a-768x865.jpg 768w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007a-909x1024.jpg 909w\" sizes=\"auto, (max-width: 296px) 100vw, 296px\" \/><\/a><figcaption id=\"caption-attachment-263\" class=\"wp-caption-text\">Figure 8-7a: Building objects from polygons only approximates the true shape of a complex object, but this can be a pretty close approximation, and it is easier to do this way on a computer. (a) Drawing triangles that share edges can save space and time.<\/figcaption><\/figure>\n<figure id=\"attachment_264\" aria-describedby=\"caption-attachment-264\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-264\" title=\"Figure 8-7b: Building objects from polygons only approximates the true shape of a complex object, but this can be a pretty close approximation, and it is easier to do this way on a computer. (b) Folding along edges in the third dimension gives shape and volume to the object. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007b-300x163.jpg\" alt=\"\" width=\"300\" height=\"163\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007b-300x163.jpg 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007b.jpg 459w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-264\" class=\"wp-caption-text\">Figure 8-7b: Building objects from polygons only approximates the true shape of a complex object, but this can be a pretty close approximation, and it is easier to do this way on a computer. (b) Folding along edges in the third dimension gives shape and volume to the object.<\/figcaption><\/figure>\n<figure id=\"attachment_265\" aria-describedby=\"caption-attachment-265\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007c.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-265\" title=\"Figure 8-7c: Building objects from polygons only approximates the true shape of a complex object, but this can be a pretty close approximation, and it is easier to do this way on a computer (c) The more polygons that are used, the more accurately we can represent the true shape, in this case a sphere.\" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f007c-300x67.jpg\" alt=\"\" width=\"300\" height=\"67\" \/><\/a><figcaption id=\"caption-attachment-265\" class=\"wp-caption-text\">Figure 8-7c: Building objects from polygons only approximates the true shape of a complex object, but this can be a pretty close approximation, and it is easier to do this way on a computer (c) The more polygons that are used, the more accurately we can represent the true shape, in this case a sphere.<\/figcaption><\/figure>\n<figure id=\"attachment_266\" aria-describedby=\"caption-attachment-266\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f008.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-266\" title=\"Figure 8-8: - A viewing transformation maps the 3D coordinates of the object onto 2D coordinates of a viewing plane, taking into account the relative 3D position of the viewer. The viewing plane has 3D coordinates, but because they lie on a plane the third dimension can ultimately be removed, and the resulting 2D image mapped directly onto a computer screen. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f008-300x95.jpg\" alt=\"\" width=\"300\" height=\"95\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f008-300x95.jpg 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f008.jpg 641w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-266\" class=\"wp-caption-text\">Figure 8-8: &#8211; A viewing transformation maps the 3D coordinates of the object onto 2D coordinates of a viewing plane, taking into account the relative 3D position of the viewer. The viewing plane has 3D coordinates, but because they lie on a plane the third dimension can ultimately be removed, and the resulting 2D image mapped directly onto a computer screen.<\/figcaption><\/figure>\n<figure id=\"attachment_267\" aria-describedby=\"caption-attachment-267\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f009.tif.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-267\" title=\"Figure 8-9: - The sequence of animation frames resulting from the simulation data in Ttable 8.8-1. There are 70 frames in one complete cycle, and this set is sampled every 7 frames. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f009.tif-300x149.jpg\" alt=\"\" width=\"300\" height=\"149\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f009.tif-300x149.jpg 300w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f009.tif-768x382.jpg 768w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f009.tif.jpg 1004w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-267\" class=\"wp-caption-text\">Figure 8-9: &#8211; The sequence of animation frames resulting from the simulation data in Ttable 8.8-1. There are 70 frames in one complete cycle, and this set is sampled every 7 frames.<\/figcaption><\/figure>\n<figure id=\"attachment_268\" aria-describedby=\"caption-attachment-268\" style=\"width: 165px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f010a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-268\" title=\"Figure 8-10a: Parts of an interactive simulation\u2014a video game named The Booze Cruise. (left) The car used in the game. It consists of over 57000 triangles. \" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f010a-165x300.jpg\" alt=\"\" width=\"165\" height=\"300\" srcset=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f010a-165x300.jpg 165w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f010a-768x1395.jpg 768w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f010a-564x1024.jpg 564w, http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f010a.jpg 956w\" sizes=\"auto, (max-width: 165px) 100vw, 165px\" \/><\/a><figcaption id=\"caption-attachment-268\" class=\"wp-caption-text\">Figure 8-10a: Parts of an interactive simulation\u2014a video game named The Booze Cruise. (left) The car used in the game. It consists of over 57000 triangles.<\/figcaption><\/figure>\n<figure id=\"attachment_269\" aria-describedby=\"caption-attachment-269\" style=\"width: 253px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f010b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-269\" title=\"Figure 8-10b: Parts of an interactive simulation\u2014a video game named The Booze Cruise. (right) The car rendered within the game. The complete context is now visible; there are about 20 objects present here.\" src=\"http:\/\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch08f010b-253x300.jpg\" alt=\"\" width=\"253\" height=\"300\" \/><\/a><figcaption id=\"caption-attachment-269\" class=\"wp-caption-text\">Figure 8-10b: Parts of an interactive simulation\u2014a video game named The Booze Cruise. (right) The car rendered within the game. The complete context is now visible; there are about 20 objects present here.<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Chapter 8 Here&#8217;s were we will put color versions of the images, updates, and other extras. The point of any simulation is to answer some question or set of questions. To that end, how the \u2018output\u2019 gets presented and displayed will profoundly affect how useful a simulation is. This chapter will provide an overview of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":82,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","jetpack_post_was_ever_published":false,"footnotes":""},"class_list":{"0":"post-36","1":"page","2":"type-page","3":"status-publish","4":"has-post-thumbnail","6":"entry"},"jetpack_shortlink":"https:\/\/wp.me\/P4QGQz-A","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/minkhollow.ca\/books\/index.php?rest_route=\/wp\/v2\/pages\/36","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/books\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/minkhollow.ca\/books\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/books\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/books\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=36"}],"version-history":[{"count":10,"href":"http:\/\/minkhollow.ca\/books\/index.php?rest_route=\/wp\/v2\/pages\/36\/revisions"}],"predecessor-version":[{"id":511,"href":"http:\/\/minkhollow.ca\/books\/index.php?rest_route=\/wp\/v2\/pages\/36\/revisions\/511"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/books\/index.php?rest_route=\/wp\/v2\/media\/82"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/books\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=36"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}