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15: Example 4: Stock Trading (Serious Game)

Chapter 15

Here’s were we will put color versions of the images, updates, and other extras.

The final example takes what we have learned about simulations and applies it to the design of a simple game designed to help people learn about the stock market and share trading.

ch15-wordle-sep-5

  1. Serious Games
  2. Discovery
    1. Choose Objective and Premise
    2. Task Analysis
    3. Identify Performance Gap
    4. Performance Objectives
  3. Research and Preparation
    1. Describe the Original System
    2. Identify the Observable Elements
    3. Gather Data
  4. Design Phase
    1. Message Design
    2. Instructional Strategies
    3. Assessment Design
    4. Interface Design
    5. Gameplay and Game Mechanics
    6. Program Structure
    7. Evaluation of the Design
  5. Create Conceptual Model
  6. Create Operational Model
    1. Programming Phase
      1. Data
      2. Objects = Companies
      3. Crawl
      4. Graphs
      5. Purchase/Sale
      6. Score
  7. Testing
    1. Playtesting
    2. Post Mortem
      1. The Making of Taking Stock
  8. Summary
    1. Concepts
    2. Terminology
  9. References, Notes & Further Resources

Images

*Please note: all images are copyrighted, permission to use an image must be obtained from Wiley (and possibly also the original sources).

 

Figure 15-1: The base screen for the stock market game.
Figure 15-2: The game screen showing Jacksonville Food Products as the current selection.
Figure 15-3: The base screen showing share purchases and the amount spent on fees.
Figure 15-4: Icons (sprites) used as logos for some of the fictional companies in the game. Each was created so as to look reasonable when displayed in the small size used on the game screen; each is a simple abstraction of a more complex idea.
Figure 15-5: A sample playtesting scheme showing the basic concerns.

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