Chapter 10
Here’s were we will put color versions of the images, updates, and other extras.
The simulations we have been looking at and talking about have been fairly generic simulations that could be used for any number of purposes. Most of the simulations that are created and used throughout the world are either experimental simulations intended to answer some question or ‘what-if’ scenario or experiential simulations built to assist in the design of equipment, buildings, and systems. A growing number of simulations and games are being used for training and education and these have special requirements. In this chapter we look at how things change when we decide to use a simulation for education.

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Design
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Simulation Design
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What Changes when the Simulation is a Game?
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Choosing a Goal and a Topic
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Research and Preparation
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Design Phase
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Player – Game Interface
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Gameplay and Game Mechanics
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Program Structure
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Evaluating the Design
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Pre-Programming Phase
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Programming Phase
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Playtesting Phase
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Post-Mortem
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The Gamified Simulation Design Process
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Instructional Design
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Bloom’s Taxonomy
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Systematic Design of Instruction
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The ADDIE Model
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Dick & Carey
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Morrison, Ross and Kemp
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Agile Instructional Design
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Combining Instructional Design with Simulation and Game Design
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Beware the Decorative Media Trap
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Synergy: Serious Game Design
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Discovery
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Research and Preparation
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Design Phase
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Conceptual Model
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Operational Model
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Final Testing
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Serious Game Design Guidelines
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Summary
- Concepts
- Terminology
- References, Notes & Further Resources
Images
*Please note: all images are copyrighted, permission to use an image must be obtained from Wiley (and possibly also the original sources).








