Chapter 1
Here’s were we will put color versions of the images, updates, and other extras.
Before you get into the nuts and bolts of how simulations and games work, we would first like to feature several examples to give you a sense of what you are getting into. These are examples of fully functional simulations and games. The point of these examples is to show the kinds of applications we are talking about. We will also be referring to some (or all) of these at various points throughout the book. Most of these are far too complex to examine in detail, but we will refer to aspects of these examples.

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A Sneak Peak at Simulations
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Microsimulation of Traffic Flow
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GRI Virtual Remote Operated Vehicle Simulator
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And Games
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Mario Kart
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Portal II
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For Education and Training
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The Coole Immersive Service Rig Trainer
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FoldIt
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FloodSim
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Real Lives
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Booze Cruise
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Summary
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Concepts
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Terminology
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References, Notes & Further Resources
Images
*Please note: all images are copyrighted, permission to use an image must be obtained from Wiley (and possibly also the original sources).









