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You are here: Home / Library / Pedagogy in Commercial Video Games [Ch. 2]

Pedagogy in Commercial Video Games [Ch. 2]

By Katrin Becker

Pedagogy in Commercial Video Games [Ch. 2]
Contributed Chapter!
  • Publisher: IGI Global
  • Editor: David Gibson
  • Edition: 1st
  • ISBN: https://www.amazon.ca/Games-Potential-Christopher-Thomas-Miller/dp/1441935339/minholmed-20 ISBN-10: 0387097740 ISBN-13: 978-0387097749
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in: Games and Simulations in Online Learning: Research and Development Frameworks

Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere on Web sites, in stores, streamed to the desktop, on television they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs.


Tagged with: Educational Technology, Games, Teaching & Learning

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