{"id":7875,"date":"2026-09-10T14:39:09","date_gmt":"2026-09-10T20:39:09","guid":{"rendered":"https:\/\/minkhollow.ca\/beckerblog\/?p=7875"},"modified":"2026-09-10T14:39:09","modified_gmt":"2026-09-10T20:39:09","slug":"the-becker-lazy-test-blt-for-educational-games-2","status":"publish","type":"post","link":"http:\/\/minkhollow.ca\/beckerblog\/2026\/09\/10\/the-becker-lazy-test-blt-for-educational-games-2\/","title":{"rendered":"The Becker Lazy Test (BLT) for Educational Games"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p><span style=\"text-decoration: underline;\"><strong>The Becker Lazy Test<\/strong><\/span> is something I developed many years ago as part of my <a href=\"http:\/\/minkhollow.ca\/MagicBullet\/doku.php?id=reviews:game-review-template-2014\">4-PEG game assessment template.<\/a> (4PEG = 4 Pillars of Educational Games). Some of that is described in detail in my book,\u00a0<strong><a class=\"urlextern\" title=\"http:\/\/www.springer.com\/series\/13094\" href=\"http:\/\/www.springer.com\/series\/13094\" target=\"new\" rel=\"ugc nofollow noopener\">Choosing and Using Digital Games in the Classroom \u2013 A Practical Guide<\/a><\/strong>, published in 2016 by Springer.<\/p>\n<p>Here&#8217;s the TL;DR version:<\/p>\n<p>When I am examining a game, I see how far I can get without reading or learning anything. I simply follow the known mechanics (if obvious) or click randomly. If I can get to the end this way, it does NOT pass as an educational game. I don&#8217;t need to learn anything to get through it.<\/p>\n<p>Put very simply, it should not be possible to get through an educational game by brute force or by random chance alone. Now, I know that this may seem very similar to Margaret Gredler&#8217;s claims about games vs simulations made in her chapter on simulations and games in the AECT Handbook of 1996 (Gredler, 1996) where she said that games should not have a random factor. If you read my other book, <a href=\"http:\/\/ca.wiley.com\/WileyCDA\/WileyTitle\/productCd-1118009231.html\" target=\"_blank\" rel=\"noopener\">The Guide to Computer Simulations and Games<\/a> &#8211; especially the chapter on randomness &#8211; you will already know how important the &#8220;random factor&#8221; is to BOTH simulations AND games. Gredler used this as a way to distinguish simulations from games (which is misguided), but she also used this as a way to separate games she liked from those she found frivolous.<\/p>\n<p>What <em><strong>I&#8217;m<\/strong><\/em> saying is: If random actions <em><strong>on MY part<\/strong><\/em> can get me through the game, then it&#8217;s not an educational game. Note: That says nothing about whether the game is fun or entertaining. ALmost ALL games can, should, and MUST have at least some randomness, or else it is nothing more than a branching story.<\/p>\n<div style=\"width: 369px\" class=\"wp-caption alignright\"><a href=\"http:\/\/comicsobserver.com\/tag\/shel-silverstein\/\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/comicsobserver.files.wordpress.com\/2012\/10\/lazyjane-silverstein.gif\" alt=\"\" width=\"359\" height=\"571\" \/><\/a><p class=\"wp-caption-text\">\u201cLazy Jane\u201d by Shelf Silverstein, originally published in Where the Sidewalk Ends<\/p><\/div>\n<p>SO, these are the questions that go along with the Becker Lazy Test. A YES answer to any of these constitutes a PASS. A PASS is a BAD thing.<\/p>\n<ol>\n<li>Is it possible to get through the game by randomly clicking on things? In other words, could I win the game by simply memorizing which things to click without knowing what those things are?<\/li>\n<li>Are the educational objectives included among the required learning in the game?<\/li>\n<li>Is it possible to get through the game while ignoring the learning objectives? The required learning in the game should be PART of the game and not only found in pop-up screens of text.<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p>There. I said what I said.<\/p>\n<p>&nbsp;<\/p>\n<div class='wp_likes' id='wp_likes_post-7875'><a class='like' href=\"javascript:wp_likes.like(7875);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(7875);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(7875);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>The Becker Lazy Test is something I developed many years ago as part of my 4-PEG game assessment template. (4PEG = 4 Pillars of Educational Games). Some of that is described in detail in my book,\u00a0Choosing and Using Digital Games &hellip; <a class=\"more-link\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2026\/09\/10\/the-becker-lazy-test-blt-for-educational-games-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[353,9,12,14,81,24],"tags":[314,316,41,313,315,76],"class_list":["post-7875","post","type-post","status-publish","format-standard","hentry","category-computers-2","category-educational-technology","category-games","category-general","category-information-technology","category-teaching-learning","tag-4peg","tag-book","tag-education","tag-lazy-test","tag-magic-bullet","tag-serious-games"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-231","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":4871,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/06\/26\/analyzing-games-for-learning-the-becker-lazy-test\/","url_meta":{"origin":7875,"position":0},"title":"Analyzing Games for Learning The Becker Lazy Test","author":"Katrin Becker","date":"June 26, 2015","format":false,"excerpt":"Becker\u2019s Lazy Test is something I developed some years ago as part of the 4PEG game assessment template (4PEG = 4 Pillars of Educational Games). When I am examining a game, I play it and see how far I can get without reading or learning anything. I simply follow the\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/mediabookblogid-100283345.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3987,"url":"http:\/\/minkhollow.ca\/beckerblog\/2014\/07\/05\/the-becker-lazy-test-blt-for-educational-games\/","url_meta":{"origin":7875,"position":1},"title":"The Becker Lazy Test (BLT) for Educational Games","author":"Katrin Becker","date":"July 5, 2014","format":false,"excerpt":"The Becker Lazy Test is something I developed some years ago as part of my 4-PEG game assessment template. (4PEG = 4 Pillars of Educational Games). More on that soon. When I am examining a game, I see how far I can get without reading or learning anything. I simply\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"http:\/\/comicsobserver.files.wordpress.com\/2012\/10\/lazyjane-silverstein.gif?w=350&h=200&crop=1","width":350,"height":200},"classes":[]},{"id":5268,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/08\/4peg-review-gambling-never-pays-magic-bullet-games\/","url_meta":{"origin":7875,"position":2},"title":"4PEG Review: Gambling Never Pays [Magic Bullet Games]","author":"Katrin Becker","date":"August 8, 2015","format":false,"excerpt":"A number of chapters in my upcoming book talk about how to review games, and I go into my 4PEG model in detail. I review 7 games in the book. Here's another. This review is of an educational game, and I examine level 4 of the e-Bug Detective Game. This\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=700%2C400 2x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=1050%2C600 3x"},"classes":[]},{"id":5917,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/10\/16\/ieee-gem-day-2\/","url_meta":{"origin":7875,"position":3},"title":"IEEE-GEM, Day 2","author":"Katrin Becker","date":"October 16, 2015","format":false,"excerpt":"Day Two\u00a0at IEEE-GEM:\u00a02015 IEEE Games, Entertainment, and Media (GEM) Conference The first full day of presentations (yesterday were the workshops). Highlights: There were many interesting conversations and presentations. I did mt two talks (I'll post the slides in a week or two): Gamifying an M.Ed. Course: A Post-Mortem 4PEG: A\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/ardeaarts.org\/ieeeGem\/DanScherlis-8-06.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5278,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/09\/game-based-pedagogy-and-the-importance-of-teacher-support\/","url_meta":{"origin":7875,"position":4},"title":"Game Based Pedagogy and the Importance of Teacher Support","author":"Katrin Becker","date":"August 9, 2015","format":false,"excerpt":"In my\u00a0upcoming book\u00a0I talk about the importance of teacher support for educational games. It is the\u00a03rd pillar in my 4PEG model. In order to gain acceptance in a traditional classroom, GBL 'objects' need to be \"canned\", meaning they need to include everything a teacher might need to take it in\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"0604-support-pillar","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/0604-support-pillar-205x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":6750,"url":"http:\/\/minkhollow.ca\/beckerblog\/2018\/02\/03\/whats-the-difference-between-serious-games-educational-games-and-game-based-learning\/","url_meta":{"origin":7875,"position":5},"title":"What&#8217;s the difference between serious games, educational games, and game-based learning?","author":"Katrin Becker","date":"February 3, 2018","format":false,"excerpt":"This question keeps coming up. Here's a handy table to help. This is an updated version of the table I created back in 2015. Note: This image is not to be posted anywhere or re-used without my written permission. Citation: Becker, K. (Feb 3, 2018).\u00a0What's the difference between serious games,\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/02\/game-gbl-gamification-2-1024x758.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/02\/game-gbl-gamification-2-1024x758.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/02\/game-gbl-gamification-2-1024x758.png?resize=525%2C300 1.5x"},"classes":[]}],"jetpack_likes_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/7875","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=7875"}],"version-history":[{"count":1,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/7875\/revisions"}],"predecessor-version":[{"id":7876,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/7875\/revisions\/7876"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=7875"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=7875"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=7875"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}