{"id":5311,"date":"2015-08-13T09:00:19","date_gmt":"2015-08-13T15:00:19","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5311"},"modified":"2015-08-13T09:45:34","modified_gmt":"2015-08-13T15:45:34","slug":"educational-videogames-and-other-repeats","status":"publish","type":"post","link":"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/13\/educational-videogames-and-other-repeats\/","title":{"rendered":"Educational Videogames and Other Repeats"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-5339\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-100184461.jpg\" alt=\"ID-100184461\" width=\"299\" height=\"400\" srcset=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-100184461.jpg 299w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/ID-100184461-224x300.jpg 224w\" sizes=\"auto, (max-width: 299px) 100vw, 299px\" \/>Far too many educational games out there are nothing more than template games skinned with educational content.\u00a0I wonder why people make these kinds of games. Is it because they are easy to design, or do they really not understand what it is about a game that makes it a valuable learning experience? Is it games they don\u2019t understand, or instructional design? Both?<\/p>\n<p>There are still a lot of classroom teachers who think \u2018<a href=\"http:\/\/www.jeopardy.com\/\" target=\"_blank\">Jeopardy<\/a>\u2019 qualifies as a game in the same way as <a href=\"http:\/\/www.lionhead.com\/games\/black-white\/\" target=\"_blank\">Black and White<\/a> or <a href=\"http:\/\/www.rollercoastertycoon.com\/\" target=\"_blank\">Rollercoaster Typhoon<\/a>. Jeopardy may be a fun way to skin a drill exercise, but I would not call it a game in the same sense as the other two. I think Jeopardy has a place, as do Bingo games and others. Some things need to be memorized, and if wrapping them in a game makes them a little more fun, then that might not be a bad thing.<\/p>\n<p><a href=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/0603-content-pillar.png\"><img loading=\"lazy\" decoding=\"async\" class=\"  wp-image-5283 alignleft\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/0603-content-pillar.png\" alt=\"0603-content-pillar\" width=\"160\" height=\"236\" srcset=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/0603-content-pillar.png 512w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/0603-content-pillar-204x300.png 204w\" sizes=\"auto, (max-width: 160px) 100vw, 160px\" \/><\/a>However, the notion\u00a0that the creation\/appropriation of a few\u00a0templates passes for actual game design is misguided. Personally, I\u2019d like to see these kinds of games placed in their own category. If I can take the same mechanic and use it to create a different game, then it&#8217;s a template game. If the content in the game can easily be converted to a worksheet, then it&#8217;s a template game.<\/p>\n<p>If you can design\u00a0a game where the learning goals are actually integral to the game itself, it&#8217;s <em><strong>not<\/strong> <\/em>a template game. These are much (MUCH) harder to design, but they have the potential to deliver a much more powerful message.<\/p>\n<p>Just in case you still don&#8217;t know what I mean, <a href=\"http:\/\/www.techshout.com\/alternatives\/2013\/10\/games-like-diner-dash\/\" target=\"_blank\">here\u00a0are some\u00a0examples of template games that use the &#8216;Diner Dash&#8217; mechanic<\/a>s. This is the kind of game where players must deal with a customer who places some sort of order\u00a0before the customer gets tired of waiting and leaves. As educational example is <a href=\"http:\/\/drtransplant.org\/\" target=\"_blank\">Dr. Transplant<\/a>. The problem with using this template for an educational game is that unless the actions within the game actually connect with the learning objectives, the game ends up being nothing more than window dressing.<\/p>\n<p>I came across another example just the other day. <a href=\"https:\/\/www.wonderville.ca\/\" target=\"_blank\">Wonderville<\/a>, Alberta&#8217;s science site for youth\u00a0recently released its newest game called\u00a0<a href=\"https:\/\/www.wonderville.ca\/asset\/allergyinvaders\" target=\"_blank\">Allergy Invader<\/a>. From the game&#8217;s description:<\/p>\n<blockquote><p>The body\u2019s immune system protects the body from harmful agents but sometimes it can also react to things it should ignore like insect venom, pollen or food, an allergic reaction. As an evil apprentice take control of some common allergies (bee venom, pollen and food) and navigate the systems of the body to see how an allergic reaction is caused. You\u2019ll have to be quick to make it through the body and cause the allergic reaction.<\/p><\/blockquote>\n<p>Sadly, the game is simply\u00a0a re-skinning of a common scrolling obstacle course (like Mario, only less functional, and far less fun). There is nothing about the mechanic that connects with the content.\u00a0I am disappointed at the lost opportunities to create a mechanic that actually demonstrates the actions of the B-cells and T-cells. It really wouldn&#8217;t have been all that hard to do while still using the side-scrolling idea.<\/p>\n<p>Another stellar failure in this genre is the flash game called <a href=\"http:\/\/hotmath.com\/hotmath_help\/games\/numbercop\/numbercop_hotmath.swf\" target=\"_blank\">Number Cop<\/a>.<\/p>\n<p>Sigh.<\/p>\n<p>Crappy games are crappy games &#8211; you don&#8217;t get an exemption just because it&#8217;s educational too.<\/p>\n<p>Don&#8217;t make it into a game just because it&#8217;s the &#8220;now&#8221; thing to do. You are far better off making an interactive worksheet\u00a0that is interesting and engaging than making an educational game that isn&#8217;t.<\/p>\n<p>Being pretty isn&#8217;t enough when it comes to games. (<a href=\"http:\/\/minkhollow.ca\/beckerblog\/?s=%22decorative+media%22\" target=\"_blank\">See my posts about the decorative media principle<\/a>).<\/p>\n<div class='wp_likes' id='wp_likes_post-5311'><a class='like' href=\"javascript:wp_likes.like(5311);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5311);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5311);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Far too many educational games out there are nothing more than template games skinned with educational content.\u00a0I wonder why people make these kinds of games. Is it because they are easy to design, or do they really not understand what &hellip; <a class=\"more-link\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/13\/educational-videogames-and-other-repeats\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[9,376,12,377,24],"tags":[120,378,127],"class_list":["post-5311","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-game-reviews","category-games","category-reviews","category-teaching-learning","tag-decorative-media-principle","tag-dgbl","tag-game-design"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1nF","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":959,"url":"http:\/\/minkhollow.ca\/beckerblog\/2010\/07\/22\/in-depth-game-reviews-mathblaster\/","url_meta":{"origin":5311,"position":0},"title":"In-Depth Game Reviews: Mathblaster","author":"Katrin Becker","date":"July 22, 2010","format":false,"excerpt":"When I was working on my PhD (2003-2008), I found it very hard to find any decent reviews of educational games. There are plenty of reasons for this, including: Teachers aren't, for the most part, gamers and so really have no idea what makes a good game. The culture of\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6754,"url":"http:\/\/minkhollow.ca\/beckerblog\/2018\/02\/04\/whats-the-difference-between-serious-games-educational-games-and-game-based-learning-episode-2\/","url_meta":{"origin":5311,"position":1},"title":"What\u2019s the difference between serious games, educational games, and game-based learning? Episode 2","author":"Katrin Becker","date":"February 4, 2018","format":false,"excerpt":"I recently posted a table explaining the differences between games, serious games, educational, games, GBL, etc. \u00a0 I thought a concrete example might help to understand the distinctions. Say we are using\u00a0The Parable of the Polygons\u00a0to help a high school class learn about diversity. This is a wonderful little game\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/02\/game-gbl-gamification-2.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3041,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/10\/24\/reverse-design-final-fantasy-6-1\/","url_meta":{"origin":5311,"position":2},"title":"Reverse Design: Final Fantasy 6 &#8211; 1","author":"Katrin Becker","date":"October 24, 2012","format":false,"excerpt":"Last month there was a discussion on one of the forums I belong to about the value of analysing games, particularly when one is interested in games for learning. There was at least one person who did not seem to see any value in analysing learning in games without the\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6501,"url":"http:\/\/minkhollow.ca\/beckerblog\/2017\/08\/05\/5-mistaken-differences-between-education-games-and-the-gamification-of-education\/","url_meta":{"origin":5311,"position":3},"title":"5 mistaken differences between education games and the gamification of education","author":"Katrin Becker","date":"August 5, 2017","format":false,"excerpt":"And 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She's not alone). Source: 5 differences between education games and the gamification of\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.pearsoned.com\/wp-content\/uploads\/Education-games-or-gamification-of-education.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.pearsoned.com\/wp-content\/uploads\/Education-games-or-gamification-of-education.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/www.pearsoned.com\/wp-content\/uploads\/Education-games-or-gamification-of-education.png?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":5313,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/17\/is-it-appropriate-to-make-educational-games-for-girls\/","url_meta":{"origin":5311,"position":4},"title":"Is it appropriate to make educational games for girls?","author":"Katrin Becker","date":"August 17, 2015","format":false,"excerpt":"I don\u2019t like fighting. As a result, there are a whole pile of video games that I don\u2019t really like playing. I\u2019ve always thought of shooters and fighting games as the low-hanging fruit of game design. It\u2019s fairly easy to do. When I watched Avatar for the first time I\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"CT06","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/CT06-300x137.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5268,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/08\/4peg-review-gambling-never-pays-magic-bullet-games\/","url_meta":{"origin":5311,"position":5},"title":"4PEG Review: Gambling Never Pays [Magic Bullet Games]","author":"Katrin Becker","date":"August 8, 2015","format":false,"excerpt":"A number of chapters in my upcoming book talk about how to review games, and I go into my 4PEG model in detail. I review 7 games in the book. Here's another. This review is of an educational game, and I examine level 4 of the e-Bug Detective Game. This\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=700%2C400 2x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=1050%2C600 3x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5311","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5311"}],"version-history":[{"count":11,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5311\/revisions"}],"predecessor-version":[{"id":5351,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5311\/revisions\/5351"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5311"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5311"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5311"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}