{"id":5012,"date":"2015-07-17T09:00:30","date_gmt":"2015-07-17T15:00:30","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5012"},"modified":"2015-07-20T09:25:59","modified_gmt":"2015-07-20T15:25:59","slug":"8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-5","status":"publish","type":"post","link":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/17\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-5\/","title":{"rendered":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 5"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><h1>Customized vs Standardized<\/h1>\n<p>This idea should include customized content as well as customized methods.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-5092\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/player-stats-300x239.png\" alt=\"player-stats\" width=\"300\" height=\"239\" srcset=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/player-stats-300x239.png 300w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/player-stats-1024x816.png 1024w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/player-stats.png 1053w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>I recognize that it may not be\u00a0practical to do this individually in a large class &#8211; but\u00a0it is possible in smaller classes. What is possible, even in a large class (I know because I&#8217;ve done it) is\u00a0to set up a collection of content, methods and work for the students and then let them choose from a variety of tasks. This of course means that you, as the instructor (or course designer) must actually design all (*) of your assignments before the term starts. It also means you must have your assessment schemes set up at the start of term too. Students deserve to know how they will be assessed before they start an assignment.<\/p>\n<p>Another way to do customization is\u00a0to support a variety of paths through the course content. When a game is designed it usually gets laid out in a map according to the places the player can access or the regions on the game world. Each &#8220;node&#8221; in the map is a place where the player can do something. All eventually lead to the final challenge of the game. Sometimes you can go directly to the end game but players will rarely have the skills and assets they need in order to meet the final challenge. Often you will need to meet specific challenges at various points before being allowed to continue to the next one.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-5013\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap02006-288x300.png\" alt=\"snap02006\" width=\"288\" height=\"300\" srcset=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap02006-288x300.png 288w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap02006.png 447w\" sizes=\"auto, (max-width: 288px) 100vw, 288px\" \/>We can take this same approach to the design of allowable paths through a course. Although most of us learned our disciplines through lectures and textbooks that were organized linearly (see Figure 1), there is nothing inherently natural about this approach and there is very little evidence to suggest that this is an appropriate way to learn. It gets done mostly because it is easiest and most &#8216;efficient&#8217; for the institution and the instructor, not because it is best for the student.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-5014\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap02007-300x277.png\" alt=\"snap02007\" width=\"300\" height=\"277\" srcset=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap02007-300x277.png 300w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/snap02007.png 510w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>If instead of thinking about subjects as an ordered set\u00a0of topics, we consider the actual dependencies of various topics,\u00a0concepts, and skills, we can use that to create a flexible learning path (Figure 2). Clearly, some things\u00a0must be addressed in a specific order, but others will\u00a0be order-independent, and some are truly\u00a0required while others can be optional. This has the added benefit of making relationships between the various topics explicit.<\/p>\n<p>(*) You don&#8217;t actually need to have all of them ready, but you should have most of them. I often have a few categories (such as my Discovery and Delivery Quests) that I can set up on the fly to meet the needs of the class.<\/p>\n<p><a href=\"http:\/\/www.reigeluth.net\/\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-4994\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm-300x225.jpg\" alt=\"2012-01-08-14-00-45_wm\" width=\"300\" height=\"225\" srcset=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm-300x225.jpg 300w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>Just to keep things organized: these are\u00a0Reigeluth&#8217;s <\/a>8 core ideas for a new post-industrial paradigm of instruction:<\/p>\n<ol>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 1\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/13\/8-part-series-on-gamification-as-a-post-industrial-paradigm-of-instruction-part-1\/\">Learning-focused vs. sorting focused.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 2\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/14\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-2\/\">Learner-centered vs. teacher-centered instruction.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 3\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/15\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-3\/\">Learning by doing vs. teacher presenting.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 4\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/16\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-4\/\">Attainment-based vs. time-based progress.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 5\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/17\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-5\/\">Customized vs. standardized instruction.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 6\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/18\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-6\/\">Criterion-referenced vs. norm-referenced testing.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 7\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/19\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-7\/\">Collaborative vs. individual.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 8\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/20\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-8\/\">Enjoyable vs. unpleasant.<\/a> [1]<\/li>\n<\/ol>\n<p><a href=\"http:\/\/minkhollow.ca\/Gamification\" target=\"_blank\">For more on my gamified approach to course design, see here.<\/a>\u00a0<a href=\"http:\/\/minkhollow.ca\/Gamification\/doku.php?id=book-toc\" target=\"_blank\">I am working on a book that should be out in 2016.<\/a><\/p>\n<ol>\n<li>C. M. Reigeluth, &#8220;Instructional Theory and Technology for the New Paradigm of Education,&#8221; <em>Revista de Educaci\u00f3n a Distancia, <\/em>vol. 11, Sept. 30 2012 2012.<\/li>\n<\/ol>\n<div class='wp_likes' id='wp_likes_post-5012'><a class='like' href=\"javascript:wp_likes.like(5012);\" title='Like' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>1 person likes this post.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5012);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5012);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Customized vs Standardized This idea should include customized content as well as customized methods. I recognize that it may not be\u00a0practical to do this individually in a large class &#8211; but\u00a0it is possible in smaller classes. What is possible, even &hellip; <a class=\"more-link\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/17\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-5\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":4994,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,360,9,352,24],"tags":[389,126,16,368,393],"class_list":["post-5012","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-academia","category-book","category-educational-technology","category-gamification-2","category-teaching-learning","tag-educational-technology","tag-gamification","tag-instructional-design","tag-reigeluth","tag-teaching-learning"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1iQ","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":5019,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/19\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-7\/","url_meta":{"origin":5012,"position":0},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 7","author":"Katrin Becker","date":"July 19, 2015","format":false,"excerpt":"Collaborative vs Individual For the rest of their professional careers, most graduates will be working in teams rather than individually.\u00a0 We need not only to provide more opportunities to allow them to work in teams, but we must help them learn how to work in teams and find better ways\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":5016,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/18\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-6\/","url_meta":{"origin":5012,"position":1},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 6","author":"Katrin Becker","date":"July 18, 2015","format":false,"excerpt":"Criterion Referenced vs Norm Referenced Poor Norm. He is doomed to be compared against whoever signs up for the same class as him. Doesn't matter what he can do, it seems, it only matters how he\u00a0measures up to what everyone else can do. Norm-referenced assessment is still the norm (pardon\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":5022,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/20\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-8\/","url_meta":{"origin":5012,"position":2},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 8","author":"Katrin Becker","date":"July 20, 2015","format":false,"excerpt":"And so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer when asked to perform some learning activity: 1) \u201cWhy am\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":5500,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/09\/02\/gamification-1015-back-to-square-one-sort-of\/","url_meta":{"origin":5012,"position":3},"title":"Gamification 101[5]: Back to Square One, Sort Of","author":"Katrin Becker","date":"September 2, 2015","format":false,"excerpt":"This is Part 4\u00a0in my continuing saga of my current iteration of a gamified course. Last time I ended with a high-level course map. Maybe you can see why many of these \"modules\" actually need to be interleaved. So that means that my pre-test idea isn't going to work. On\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/0-300x208.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5470,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/09\/03\/gamification-1016-scoring\/","url_meta":{"origin":5012,"position":4},"title":"Gamification 101[6]: Scoring","author":"Katrin Becker","date":"September 3, 2015","format":false,"excerpt":"This is Part 6\u00a0in my continuing saga of my current iteration of a gamified course. In a course where assessment is primarily attainment\u00a0based\u00a0rather than time-based, and that uses\u00a0criterion-referenced rather than\u00a0norm-referenced measures, getting the learning tasks (assignments, quests, etc.) right is key. I give my students lots of choices when it\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/scorecard-10-Notes.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/scorecard-10-Notes.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/scorecard-10-Notes.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/scorecard-10-Notes.png?resize=700%2C400 2x"},"classes":[]},{"id":5008,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/16\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-4\/","url_meta":{"origin":5012,"position":5},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 4","author":"Katrin Becker","date":"July 16, 2015","format":false,"excerpt":"Attainment-Based vs Time Based The idea behind attainment-based instruction is that students move on to a new topic or competency when a standard of achievement has been attained, rather than when a certain amount of time has passed. Along with that goes the notion that students should be allowed to\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300 1.5x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5012","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5012"}],"version-history":[{"count":10,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5012\/revisions"}],"predecessor-version":[{"id":5164,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5012\/revisions\/5164"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media\/4994"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5012"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}