{"id":4998,"date":"2015-07-14T09:00:05","date_gmt":"2015-07-14T15:00:05","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=4998"},"modified":"2015-07-20T09:25:02","modified_gmt":"2015-07-20T15:25:02","slug":"8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-2","status":"publish","type":"post","link":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/14\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-2\/","title":{"rendered":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 2"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><h1>Learner Centered vs Teacher Centered<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-5003\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/Picture4-300x223.png\" alt=\"Picture4\" width=\"300\" height=\"223\" srcset=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/Picture4-300x223.png 300w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/Picture4.png 477w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>McCombs and Whisler [1] define learner centered as: \u201cThe perspective that couples a focus on individual learners (their heredity, experiences, perspectives, backgrounds, talents, interests, capacities, and needs) with a focus on learning (the best available knowledge about learning and how it occurs and about teaching practices that are most effective in promoting the highest levels of motivation, learning, and achievement for all learners)\u201d (p. 9).<\/p>\n<p>Students who are permitted the opportunity to choose and control their learning report higher motivation, greater commitment, deeper involvement, and more strategic thinking [2,3]. There are a number of ways of providing choice, such as being able to choose which problems to complete, variations on specific problems, allowing for resubmission, proposing work not assigned, and the relaxation of strict deadlines [4]. Games rarely require the player to complete all challenges perfectly in order to win. A key aspect of a pedagogically gamified approach to providing choice would to provide students with a greater number and variety of tasks to complete than are needed for a perfect score. In the most recent gamified course I taught\u00a0a perfect score was deemed to be 1000 points (for ease of translation to the university\u2019s standard grading scheme), but the total number of points possible if students were to complete everything perfectly was over 1500 [5]. This means that students can avoid assignments they don&#8217;t find interesting AND it also means they can try something that might not work and\u00a0<em><strong>still<\/strong><\/em> earn a perfect score.<\/p>\n<p><em><strong>This is really important:\u00a0With this approach they can fail at things and still earn an A.<\/strong><\/em> This changes the risk factor dramatically. This is a rarity in formal education. Sure, we sometimes give out work that we don&#8217;t grade, or simply grade as pass\/fail, but here, I actually DO grade the work, and they only get a good score if they do a really good job. They can earn full points for doing it well, BUT, if they don&#8217;t, they have the option of re-doing it and re-submitting it, OR they can do something else to make up the points.<\/p>\n<p>They never get anything for nothing, but they do have a fair bit of control over what they do. Right up until the end of the course, they have the option of earning more points. In other words, I have completely eliminated the case where it becomes impossible to earn an A because of a blown exam or forgotten assignment. My goal is to help them learn, not to punish them for trying.<\/p>\n<p>Just to keep things organized: these are <img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-4994\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm-300x225.jpg\" alt=\"2012-01-08-14-00-45_wm\" width=\"300\" height=\"225\" srcset=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm-300x225.jpg 300w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><a href=\"http:\/\/www.reigeluth.net\/\" target=\"_blank\">Reigeluth&#8217;s <\/a>8 core ideas for a new post-industrial paradigm of instruction:<\/p>\n<ol>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 1\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/13\/8-part-series-on-gamification-as-a-post-industrial-paradigm-of-instruction-part-1\/\">Learning-focused vs. sorting focused.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 2\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/14\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-2\/\">Learner-centered vs. teacher-centered instruction.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 3\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/15\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-3\/\">Learning by doing vs. teacher presenting.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 4\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/16\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-4\/\">Attainment-based vs. time-based progress.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 5\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/17\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-5\/\">Customized vs. standardized instruction.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 6\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/18\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-6\/\">Criterion-referenced vs. norm-referenced testing.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 7\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/19\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-7\/\">Collaborative vs. individual.<\/a><\/li>\n<li><a title=\"8 Part Series on Gamification as Reigeluth\u2019s Post-industrial Paradigm of Instruction: Part 8\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/20\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-8\/\">Enjoyable vs. unpleasant.<\/a> [6]<\/li>\n<\/ol>\n<p><a href=\"http:\/\/minkhollow.ca\/Gamification\" target=\"_blank\">For more on my gamified approach to course design, see here.<\/a>\u00a0<a href=\"http:\/\/minkhollow.ca\/Gamification\/doku.php?id=book-toc\" target=\"_blank\">I am working on a book that should be out in 2016.<\/a><\/p>\n<ol>\n<li>B. L. McCombs and J. S. Whisler, The learner-centered classroom and school : strategies for increasing student motivation and achievement, 1st ed. San Francisco: Jossey-Bass, 1997.<\/li>\n<li>R. W. Adler, M. J. Milne, and R. Stablein, &#8220;Situated motivation: An empirical test in an accounting course,&#8221; Canadian Journal of Administrative Sciences, 2001.<\/li>\n<li>K. Peer and M. Martin, &#8220;The leaner-centered syllabus: From theory to practice in allied health education,&#8221; The Internet Journal of Allied Health Sciences and Practice, vol. 3, April 2005.<\/li>\n<li>K. Becker, &#8220;How much choice is too much?,&#8221; SIGCSE Bull., vol. 38, pp. 78-82, 2006.<\/li>\n<li>K. Becker, &#8220;Gamification: A Different Paradigm of Pedagogy,&#8221; 2014<\/li>\n<li>C. M. Reigeluth, &#8220;Instructional Theory and Technology for the New Paradigm of Education,&#8221; <em>Revista de Educaci\u00f3n a Distancia, <\/em>vol. 11, Sept. 30 2012 2012.<\/li>\n<\/ol>\n<div class='wp_likes' id='wp_likes_post-4998'><a class='like' href=\"javascript:wp_likes.like(4998);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(4998);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(4998);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Learner Centered vs Teacher Centered McCombs and Whisler [1] define learner centered as: \u201cThe perspective that couples a focus on individual learners (their heredity, experiences, perspectives, backgrounds, talents, interests, capacities, and needs) with a focus on learning (the best available &hellip; <a class=\"more-link\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/14\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":4994,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[3,360,9,352,24],"tags":[389,126,16,368,393],"class_list":["post-4998","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-academia","category-book","category-educational-technology","category-gamification-2","category-teaching-learning","tag-educational-technology","tag-gamification","tag-instructional-design","tag-reigeluth","tag-teaching-learning"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1iC","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":4181,"url":"http:\/\/minkhollow.ca\/beckerblog\/2014\/08\/09\/gamification-of-learning-designing-digitally-inc\/","url_meta":{"origin":4998,"position":0},"title":"Gamification of Learning | Designing Digitally, Inc.","author":"Katrin Becker","date":"August 9, 2014","format":false,"excerpt":"A previous post complained about being shut down on several LinkedIn groups because I disagreed with the poster. This is another one. It is quite typical for the kinds of posts seen by companies promising to gamify anything you want. It makes all the usual claims: gamification makes learning more\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"BU072083","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/08\/BU072083-269x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5952,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/11\/02\/gamification-what-are-the-motivators-of-those-designing-and-delivering-this-gamified-training\/","url_meta":{"origin":4998,"position":1},"title":"Gamification: What are the motivators of those designing and delivering this gamified training?","author":"Katrin Becker","date":"November 2, 2015","format":false,"excerpt":"I happened across some posts by noted Gamification advocate Karl Kapp\u00a0the other day. I'll talk more about those in upcoming posts. First there is something I'd like to clear up. While I like Dr. Kapp's books, I also have some issues with some of what he says. We appear to\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"Source: Unknown","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/10\/snap01346.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5019,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/19\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-7\/","url_meta":{"origin":4998,"position":2},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 7","author":"Katrin Becker","date":"July 19, 2015","format":false,"excerpt":"Collaborative vs Individual For the rest of their professional careers, most graduates will be working in teams rather than individually.\u00a0 We need not only to provide more opportunities to allow them to work in teams, but we must help them learn how to work in teams and find better ways\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":5022,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/20\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-8\/","url_meta":{"origin":4998,"position":3},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 8","author":"Katrin Becker","date":"July 20, 2015","format":false,"excerpt":"And so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer when asked to perform some learning activity: 1) \u201cWhy am\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":4073,"url":"http:\/\/minkhollow.ca\/beckerblog\/2014\/07\/21\/seven-key-elements-of-gamification-plus-or-minus-two\/","url_meta":{"origin":4998,"position":4},"title":"Seven Key Elements of Gamification, Plus or Minus Two","author":"Katrin Becker","date":"July 21, 2014","format":false,"excerpt":"A little while ago I wrote a reaction to a post about 8 steps to make your course less boring, and at the end of it I promised to post my own list. Here it is. I will qualify this list by saying that my interest is in gamification for\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/07\/gamification-banner.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/07\/gamification-banner.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/07\/gamification-banner.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/07\/gamification-banner.png?resize=700%2C400 2x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/07\/gamification-banner.png?resize=1050%2C600 3x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/07\/gamification-banner.png?resize=1400%2C800 4x"},"classes":[]},{"id":5005,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/15\/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-3\/","url_meta":{"origin":4998,"position":5},"title":"8 Part Series on Gamification as Reigeluth&#8217;s Post-industrial Paradigm of Instruction: Part 3","author":"Katrin Becker","date":"July 15, 2015","format":false,"excerpt":"Doing vs Listening and Watching As much as possible, students should spend their time learning by doing rather than listening to lectures, reading textbooks, and watching others. Sometimes teaching via lecture, assigned reading, or video is appropriate, but it is far too easy to simply choose a textbook and then\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/2012-01-08-14-00-45_wm.jpg?resize=525%2C300 1.5x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4998","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=4998"}],"version-history":[{"count":17,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4998\/revisions"}],"predecessor-version":[{"id":5161,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4998\/revisions\/5161"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media\/4994"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=4998"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=4998"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=4998"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}