{"id":4871,"date":"2015-06-26T10:00:57","date_gmt":"2015-06-26T16:00:57","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=4871"},"modified":"2015-06-26T09:43:20","modified_gmt":"2015-06-26T15:43:20","slug":"analyzing-games-for-learning-the-becker-lazy-test","status":"publish","type":"post","link":"http:\/\/minkhollow.ca\/beckerblog\/2015\/06\/26\/analyzing-games-for-learning-the-becker-lazy-test\/","title":{"rendered":"Analyzing Games for Learning The Becker Lazy Test"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p><img decoding=\"async\" class=\" alignright\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/mediabookblogid-100283345.jpg\" alt=\"\" \/><\/p>\n<p style=\"margin: 0px 0px 1.4em; padding: 0px; color: #333333; font-family: Verdana, Geneva, Kalimati, sans-serif; font-size: 13.1199998855591px; line-height: 18.3680000305176px;\">Becker\u2019s Lazy Test is something I developed some years ago as part of the 4PEG game assessment template (4PEG = 4 Pillars of Educational Games). When I am examining a game, I play it and see how far I can get without reading or learning anything. I simply follow the known mechanics (if obvious) or click randomly. If I can get to the end this way, it does NOT pass as an educational game. The easier it is to progress in the game using this strategy, the worse the educational value of the game.<\/p>\n<p style=\"margin: 0px 0px 1.4em; padding: 0px; color: #333333; font-family: Verdana, Geneva, Kalimati, sans-serif; font-size: 13.1199998855591px; line-height: 18.3680000305176px;\">Put very simply, it should not be possible to get through an educational game by brute force or by random chance alone. Now, I know that this may seem very similar to Margaret Gredler\u2019s claims about games vs simulations made in her chapter on simulations and games in the\u00a0<a class=\"urlextern\" style=\"outline: none; text-decoration: none; color: #2b73b7; padding: 0px 0px 0px 18px; background-image: url('http:\/\/minkhollow.ca\/MagicBullet\/lib\/images\/external-link.png'); background-position: 0px 50%; background-repeat: no-repeat;\" title=\"http:\/\/www.aect.org\/edtech\/ed1\/\" href=\"http:\/\/www.aect.org\/edtech\/ed1\/\" rel=\"nofollow\">1996 AECT Handbook of Educational Technology.<\/a>\u00a0In it she said that games should not have a random factor. Now, if you\u2019ve read my book,\u00a0<a class=\"urlextern\" style=\"outline: none; text-decoration: none; color: #2b73b7; padding: 0px 0px 0px 18px; background-image: url('http:\/\/minkhollow.ca\/MagicBullet\/lib\/images\/external-link.png'); background-position: 0px 50%; background-repeat: no-repeat;\" title=\"http:\/\/minkhollow.ca\/books\/?page_id=2\" href=\"http:\/\/minkhollow.ca\/books\/?page_id=2\" rel=\"nofollow\">The Guide to Computer Simulations and Games<\/a>\u00a0\u2013 especially the chapter on randomness \u2013 you will already know how important the \u201crandom factor\u201d is to BOTH simulations AND games. Gredler used randomness as a way to distinguish simulations from games (which is misguided), but she also used this as a way to separate games she liked from those she found frivolous. Part of what Becker\u2019s Lazy Test is looking for is whether or not random actions on MY part (as a player) can get me through the game. Every game can, should, and MUST have at least some randomness, or else it is nothing more than a branching story.<\/p>\n<p style=\"margin: 0px 0px 1.4em; padding: 0px; color: #333333; font-family: Verdana, Geneva, Kalimati, sans-serif; font-size: 13.1199998855591px; line-height: 18.3680000305176px;\">These are the questions that go along with the Becker Lazy Test. A \u2018yes\u2019 answer to any of these constitutes a pass, and a pass is a bad thing.<\/p>\n<ol style=\"margin-bottom: 1.4em; margin-left: 0px; padding: 0px 0px 0px 1.5em; list-style-position: outside; color: #333333; font-family: Verdana, Geneva, Kalimati, sans-serif; font-size: 13.1199998855591px; line-height: 18.3680000305176px;\">\n<li class=\"level1\" style=\"padding: 0px; margin: 0px 0px 0px 1.5em; color: #666666;\">\n<div class=\"li\" style=\"margin: 0px; padding: 0px; color: #333333;\">Is it possible to get through the game by randomly clicking on things? In other words, could I win the game by simply memorizing which things to click without knowing what those things are?<\/div>\n<\/li>\n<li class=\"level1\" style=\"padding: 0px; margin: 0px 0px 0px 1.5em; color: #666666;\">\n<div class=\"li\" style=\"margin: 0px; padding: 0px; color: #333333;\">Are the educational objectives included among the required learning in the game? Can I learn the game without learning the educational part?<\/div>\n<\/li>\n<li class=\"level1\" style=\"padding: 0px; margin: 0px 0px 0px 1.5em; color: #666666;\">\n<div class=\"li\" style=\"margin: 0px; padding: 0px; color: #333333;\">Is it possible to get through the game while ignoring the learning objectives? The required learning in the game should be PART of the game and not only found in pop-up screens of text or told to me through dialog.<\/div>\n<\/li>\n<\/ol>\n<p style=\"margin: 0px 0px 1.4em; padding: 0px; color: #333333; font-family: Verdana, Geneva, Kalimati, sans-serif; font-size: 13.1199998855591px; line-height: 18.3680000305176px;\">The BLT asks if a \u2018lazy player\u2019 can get through the game without learning anything, and it is one element of the Four Pillars of Educational Gaming, listed as part of the Educational Content pillar. Becker\u2019s Lazy Test focuses on how well the learning objectives are integrated into the game by determining whether it is possible to get through the game without paying attention to the learning goals of the game. If it IS, then the game passes the test, which in turn means that the learning objectives are NOT well integrated into the gameplay.<\/p>\n<p><a href=\"http:\/\/minkhollow.ca\/MagicBullet\/doku.php?id=bookblog:analysing_games_for_learning_the_becker_lazy_test\">bookblog:analysing_games_for_learning_the_becker_lazy_test [Magic Bullet Games]<\/a>.<\/p>\n<div class='wp_likes' id='wp_likes_post-4871'><a class='like' href=\"javascript:wp_likes.like(4871);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(4871);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(4871);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Becker\u2019s Lazy Test is something I developed some years ago as part of the 4PEG game assessment template (4PEG = 4 Pillars of Educational Games). When I am examining a game, I play it and see how far I can &hellip; <a class=\"more-link\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/06\/26\/analyzing-games-for-learning-the-becker-lazy-test\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":4876,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[360,353,9,12],"tags":[314,316,391,315],"class_list":["post-4871","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-book","category-computers-2","category-educational-technology","category-games","tag-4peg","tag-book","tag-games","tag-magic-bullet"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/mediabookblogid-100283345.jpg","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1gz","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":3987,"url":"http:\/\/minkhollow.ca\/beckerblog\/2014\/07\/05\/the-becker-lazy-test-blt-for-educational-games\/","url_meta":{"origin":4871,"position":0},"title":"The Becker Lazy Test (BLT) for Educational Games","author":"Katrin Becker","date":"July 5, 2014","format":false,"excerpt":"The Becker Lazy Test is something I developed some years ago as part of my 4-PEG game assessment template. (4PEG = 4 Pillars of Educational Games). More on that soon. When I am examining a game, I see how far I can get without reading or learning anything. I simply\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"http:\/\/comicsobserver.files.wordpress.com\/2012\/10\/lazyjane-silverstein.gif?w=350&h=200&crop=1","width":350,"height":200},"classes":[]},{"id":5268,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/08\/4peg-review-gambling-never-pays-magic-bullet-games\/","url_meta":{"origin":4871,"position":1},"title":"4PEG Review: Gambling Never Pays [Magic Bullet Games]","author":"Katrin Becker","date":"August 8, 2015","format":false,"excerpt":"A number of chapters in my upcoming book talk about how to review games, and I go into my 4PEG model in detail. I review 7 games in the book. Here's another. This review is of an educational game, and I examine level 4 of the e-Bug Detective Game. This\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=700%2C400 2x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/4peg.png?resize=1050%2C600 3x"},"classes":[]},{"id":5917,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/10\/16\/ieee-gem-day-2\/","url_meta":{"origin":4871,"position":2},"title":"IEEE-GEM, Day 2","author":"Katrin Becker","date":"October 16, 2015","format":false,"excerpt":"Day Two\u00a0at IEEE-GEM:\u00a02015 IEEE Games, Entertainment, and Media (GEM) Conference The first full day of presentations (yesterday were the workshops). Highlights: There were many interesting conversations and presentations. I did mt two talks (I'll post the slides in a week or two): Gamifying an M.Ed. Course: A Post-Mortem 4PEG: A\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/ardeaarts.org\/ieeeGem\/DanScherlis-8-06.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5278,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/09\/game-based-pedagogy-and-the-importance-of-teacher-support\/","url_meta":{"origin":4871,"position":3},"title":"Game Based Pedagogy and the Importance of Teacher Support","author":"Katrin Becker","date":"August 9, 2015","format":false,"excerpt":"In my\u00a0upcoming book\u00a0I talk about the importance of teacher support for educational games. It is the\u00a03rd pillar in my 4PEG model. In order to gain acceptance in a traditional classroom, GBL 'objects' need to be \"canned\", meaning they need to include everything a teacher might need to take it in\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"0604-support-pillar","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/0604-support-pillar-205x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4940,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/07\/08\/predictive-evaluation-the-other-assessment\/","url_meta":{"origin":4871,"position":4},"title":"Predictive Evaluation &#8211; the Other Assessment","author":"Katrin Becker","date":"July 8, 2015","format":false,"excerpt":"When I was studying Ed Tech there was a lot of emphasis on formative and summative evaluation. I never heard any of my professors talk about others.\u00a0When I was working on the first\u00a0chapter or my upcoming book, I realized there are TWO others: predictive, and confirmative. Go figure. I wonder\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"0101-evaluation","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/0101-evaluation-300x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":6754,"url":"http:\/\/minkhollow.ca\/beckerblog\/2018\/02\/04\/whats-the-difference-between-serious-games-educational-games-and-game-based-learning-episode-2\/","url_meta":{"origin":4871,"position":5},"title":"What\u2019s the difference between serious games, educational games, and game-based learning? Episode 2","author":"Katrin Becker","date":"February 4, 2018","format":false,"excerpt":"I recently posted a table explaining the differences between games, serious games, educational, games, GBL, etc. \u00a0 I thought a concrete example might help to understand the distinctions. Say we are using\u00a0The Parable of the Polygons\u00a0to help a high school class learn about diversity. This is a wonderful little game\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/02\/game-gbl-gamification-2.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4871","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=4871"}],"version-history":[{"count":2,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4871\/revisions"}],"predecessor-version":[{"id":4878,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4871\/revisions\/4878"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media\/4876"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=4871"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=4871"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=4871"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}