{"id":4838,"date":"2015-06-23T09:00:28","date_gmt":"2015-06-23T15:00:28","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=4838"},"modified":"2015-06-21T09:58:12","modified_gmt":"2015-06-21T15:58:12","slug":"2015-ieee-games-entertainment-and-media-gem-conference","status":"publish","type":"post","link":"http:\/\/minkhollow.ca\/beckerblog\/2015\/06\/23\/2015-ieee-games-entertainment-and-media-gem-conference\/","title":{"rendered":"2015 IEEE Games, Entertainment, and Media (GEM) Conference"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p><a href=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright  wp-image-4845\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg\" alt=\"2012-07-01-17-10-28b_wm\" width=\"278\" height=\"222\" srcset=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg 601w, http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm-300x240.jpg 300w\" sizes=\"auto, (max-width: 278px) 100vw, 278px\" \/><\/a><a href=\"http:\/\/www.ieee-gem.org\/\">IEEE-GEM.ORG<\/a>.<\/p>\n<p>There&#8217;s still time to submit your proposals.<\/p>\n<p style=\"color: #000000; font-family: Avenir, Arial, sans-serif; font-size: medium; line-height: normal;\">The IEEE Consumer Electronics Society is pleased to announce the 2015 IEEE Games, Entertainment, and Media (GEM) Conference, the seventh conference in a series of successful IEEE Game Innovation Conferences. The venue will provide an opportunity for the demonstration and study of the ways in which games and game technologies are transforming the educational and cultural landscape. The exhibition area will allow researchers, developers, industry professionals, and artists to demonstrate how they are using these technologies in research, as teaching tools, and as means of modifying behavior in any number of fields.<\/p>\n<p style=\"color: #000000; font-family: Avenir, Arial, sans-serif; font-size: medium; line-height: normal;\">The IEEE GEM 2015 conference is a platform for disseminating innovative research and development work on game, entertainment, and media technologies, applying lessons learned, and developing new ideas through audience interaction. Participation from all sectors including academia, industry, and government is welcome. The IEEE GEM 2015 conference brings together researchers, developers, industry, and government partners for formal and informal engagement and examination of emergent features of computer game development for entertainment, for learning\/teaching, for serious purposes, and to impact society. IEEE GEM 2015 also provides an important forum for future game, entertainment, and media development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world.<\/p>\n<p><span style=\"font-size: medium;\">Important Deadlines:<br \/>\n<\/span>Submission deadline:<\/p>\n<ul>\n<li><span style=\"font-size: medium;\">Full, and short papers: Tuesday, June 30, 2015<\/span><\/li>\n<li><span style=\"font-size: medium;\">Posters\/Extended abstracts Friday, July 31, 2015<\/span><\/li>\n<li><span style=\"font-size: medium;\">Workshop, tutorial, panel and demo proposals Friday, July 31, 2015<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: medium;\">Notification:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: medium;\">Full, and short papers: Friday, July 31, 2015<\/span><\/li>\n<li><span style=\"font-size: medium;\">Posters\/Extended abstracts Friday, August 21, 2015<\/span><\/li>\n<li><span style=\"font-size: medium;\">Workshop, tutorial, panel and demo proposals Friday, August 21, 2015<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: medium;\">Final submission:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: medium;\">Full, and short papers: Monday, August 17, 2015<\/span><\/li>\n<li><span style=\"font-size: medium;\">Extended abstracts Friday, August 28, 2015<\/span><\/li>\n<li><span style=\"font-size: medium;\">Workshop, tutorial, panel and demo proposals Friday, August 28, 2015<\/span><\/li>\n<\/ul>\n<div class='wp_likes' id='wp_likes_post-4838'><a class='like' href=\"javascript:wp_likes.like(4838);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(4838);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(4838);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>IEEE-GEM.ORG. There&#8217;s still time to submit your proposals. The IEEE Consumer Electronics Society is pleased to announce the 2015 IEEE Games, Entertainment, and Media (GEM) Conference, the seventh conference in a series of successful IEEE Game Innovation Conferences. The venue &hellip; <a class=\"more-link\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2015\/06\/23\/2015-ieee-games-entertainment-and-media-gem-conference\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":4845,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[3,12],"tags":[388,7,391],"class_list":["post-4838","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-academia","category-games","tag-academia","tag-conferences","tag-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1g2","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":5917,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/10\/16\/ieee-gem-day-2\/","url_meta":{"origin":4838,"position":0},"title":"IEEE-GEM, Day 2","author":"Katrin Becker","date":"October 16, 2015","format":false,"excerpt":"Day Two\u00a0at IEEE-GEM:\u00a02015 IEEE Games, Entertainment, and Media (GEM) Conference The first full day of presentations (yesterday were the workshops). Highlights: There were many interesting conversations and presentations. I did mt two talks (I'll post the slides in a week or two): Gamifying an M.Ed. Course: A Post-Mortem 4PEG: A\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/ardeaarts.org\/ieeeGem\/DanScherlis-8-06.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5915,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/10\/15\/ieee-gem-day-1\/","url_meta":{"origin":4838,"position":1},"title":"IEEE-GEM, Day 1","author":"Katrin Becker","date":"October 15, 2015","format":false,"excerpt":"Day One at IEEE-GEM:\u00a02015 IEEE Games, Entertainment, and Media (GEM) Conference Highlights: Nice people Very eclectic bunch - many countries and disciplines Did my tutorial on Gamification, which was well received, and Interesting keynote by Steve Mann. Still not sure how much of what we saw was theoretical and how\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3821,"url":"http:\/\/minkhollow.ca\/beckerblog\/2014\/03\/11\/call-for-papers-4th-irish-symposium-on-game-based-learning-igbl\/","url_meta":{"origin":4838,"position":2},"title":"Call for Papers | 4th Irish Symposium on Game-Based-Learning (iGBL)","author":"Katrin Becker","date":"March 11, 2014","format":false,"excerpt":"\u00a0 Call for Papers | IGBL. The Cork Institute of Technology, in partnership with SEGAN network, will host the 4th Irish Symposium on Game-Based-Learning (iGBL) as a one-day event hosted in the Cork Institute of Technology on Friday 6th\u00a0June 2014. The iGBL conference is an international conference designed to share\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3183,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/11\/21\/cs2013-ironman-draft-available-computing-education-blog\/","url_meta":{"origin":4838,"position":3},"title":"CS2013 Ironman Draft Available \u00ab Computing Education Blog","author":"Katrin Becker","date":"November 21, 2012","format":false,"excerpt":"The Ironman Draft of the next ACM\/IEEE CS Curricula is out. CS2013 Ironman Draft Available \u00ab Computing Education Blog. We are happy to announce the availability of the ACM\/IEEE-CS Computer Science Curricula 2013 \u2013 Ironman v0.8 draft. The draft is available at the CS2013 website (http:\/\/cs2013.org) or directly at: http:\/\/cs2013.org\/ironman-draft\/cs2013-ironman-v0.8.pdf\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6314,"url":"http:\/\/minkhollow.ca\/beckerblog\/2016\/08\/30\/the-clark-kozma-debate-in-the-21st-century\/","url_meta":{"origin":4838,"position":4},"title":"The Clark-Kozma Debate in the 21st Century","author":"Katrin Becker","date":"August 30, 2016","format":false,"excerpt":"For a long time now, this paper has been the most popular paper on my academia.edu collection, and I finally figured out why...... Turns out, this paper is required reading in a number of courses, both at the undergrad and the grad level. Cool. This paper takes a fresh look\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"\u00a9 K.Becker 2016 ","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2016\/08\/0212-clark-kozma3-300x124.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3170,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/11\/12\/theories-of-games-and-interaction-for-design-10-3-responses\/","url_meta":{"origin":4838,"position":5},"title":"Theories of Games and Interaction for Design (10: 3 Responses)","author":"Katrin Becker","date":"November 12, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4838","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=4838"}],"version-history":[{"count":2,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4838\/revisions"}],"predecessor-version":[{"id":4846,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4838\/revisions\/4846"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media\/4845"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=4838"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=4838"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=4838"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}