{"id":4313,"date":"2014-09-05T10:21:48","date_gmt":"2014-09-05T16:21:48","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=4313"},"modified":"2014-09-12T11:46:31","modified_gmt":"2014-09-12T17:46:31","slug":"turns-out-play-is-play-even-if-its-a-videogame","status":"publish","type":"post","link":"http:\/\/minkhollow.ca\/beckerblog\/2014\/09\/05\/turns-out-play-is-play-even-if-its-a-videogame\/","title":{"rendered":"Turns Out, Play is Play, Even If It&#8217;s a Videogame"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p>Well that&#8217;s nice to hear. Children get the same value from playing videogames as they do from other forms of imaginative play.<\/p>\n<p><a href=\"http:\/\/www.forbes.com\/sites\/jordanshapiro\/2014\/08\/27\/a-surprising-new-study-on-how-video-games-impact-children\/\">A Surprising New Study On How Video Games Impact Children<\/a>.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.forbes.com\/sites\/jordanshapiro\/2014\/08\/27\/a-surprising-new-study-on-how-video-games-impact-children\/\"><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/09\/Mario_kart_8_6.jpg\" alt=\"\" \/><\/a><\/p>\n<blockquote>\n<p style=\"text-align: left;\">However, the findings do indicate \u201cthat electronic play has salutary functions similar to traditional forms of play; they present opportunities for identity development as well as cognitive and social challenges.\u201d In other words, video games are comparable to other kinds of imaginative play. And play, most folks tend to agree, is of vital importance. Adults and children need more of it. However, the popular notion that somehow video games belong in a different category\u2013such as &#8216;bad play&#8217;\u2013is absurd<\/p>\n<p>In fact, Dr. Przybylski\u2019s study suggests that there\u2019s little distinction between gaming and other favorable activities. \u201cCompared with factors shown to have robust and enduring effects on child well-being such as family functioning, social dynamics at school, and material deprivations, the current study suggests the influences of electronic gaming, for good or ill, are not practically significant.\u201d<br \/>\nThat\u2019s a pretty shocking finding. And I imagine many parents will accept that all of those whimsical Nintendo family games are fine, even potentially beneficial when played as a family. There have been a ton of studies that show the positive impact of family gaming. Still, what about age-inappropriate gaming? Surely conscientious parents will object that first person shooters, other violent games, and sexual imagery must be unhealthy for young kids. After all, these things are immoral; we must protect our children from these dangerous temptations, right? Not necessarily.<\/p>\n<p>On the contrary, Dr. Przybylski\u2019s study suggests that the ratings of games hardly correlate to typical conceptions we have of \u2018healthy\u2019 development of prosocial behaviors. Age-inappropriate gaming did not significantly impact the results (at least not when compared to movies and television). The study indicates that \u201cthe negative effects of age-inappropriate gaming on hostile thoughts, feelings, and real world behaviors are substantively smaller than those observed for passive forms of media entertainment.\u201d<\/p>\n<p>Still, don\u2019t let your kids play games all day long. \u201cResults from the current study also showed that children who spend more than half their daily free time [playing video games] showed more negative adjustment.\u201d As long as the kids play three or less hours a day things are fine. But go over three hours and things change. \u201cCompared with non-players, these players reported higher levels of both externalizing and internalizing problems and lower levels of prosocial behavior and life satisfaction.\u201d<\/p><\/blockquote>\n<p dir=\"ltr\" style=\"box-sizing: border-box; margin: 0px 161.65625px 21px 0px; padding: 0px; border: 0px; outline: 0px; font-size: 21px; vertical-align: baseline; color: #000000; line-height: 27px; font-family: Georgia, 'Times New Roman', Times, serif; font-style: normal; background-image: initial; background-attachment: initial; background-size: initial; background-origin: initial; background-clip: initial; background-position: initial; background-repeat: initial;\">\n<p dir=\"ltr\" style=\"box-sizing: border-box; margin: 0px 161.65625px 21px 0px; padding: 0px; border: 0px; outline: 0px; font-size: 21px; vertical-align: baseline; color: #000000; line-height: 27px; font-family: Georgia, 'Times New Roman', Times, serif; font-style: normal; background-image: initial; background-attachment: initial; background-size: initial; background-origin: initial; background-clip: initial; background-position: initial; background-repeat: initial;\">\n<\/p>\n<div class='wp_likes' id='wp_likes_post-4313'><a class='like' href=\"javascript:wp_likes.like(4313);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(4313);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(4313);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Well that&#8217;s nice to hear. Children get the same value from playing videogames as they do from other forms of imaginative play. A Surprising New Study On How Video Games Impact Children. However, the findings do indicate \u201cthat electronic play &hellip; <a class=\"more-link\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2014\/09\/05\/turns-out-play-is-play-even-if-its-a-videogame\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[12,14,24],"tags":[41,31,225,168],"class_list":["post-4313","post","type-post","status-publish","format-standard","hentry","category-games","category-general","category-teaching-learning","tag-education","tag-game-studies","tag-game-based-learning","tag-videogame-pedagogy"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-17z","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":3857,"url":"http:\/\/minkhollow.ca\/beckerblog\/2014\/04\/26\/where-ive-been-online-apr-26-2014\/","url_meta":{"origin":4313,"position":0},"title":"Where I&#8217;ve Been Online (Apr. 26, 2014)","author":"Katrin Becker","date":"April 26, 2014","format":false,"excerpt":"Education Through Play: How Games Can Help Children Learn \" inShare14 Can games serve as a vehicle for education? What can, for example, the anti-pig fury of Angry Birds\u2019avian avengers teach players about the laws of physics? What we know about learning and human development suggests that games and other\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3078,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/10\/31\/where-ive-been-online-to-oct-27\/","url_meta":{"origin":4313,"position":1},"title":"Where I&#8217;ve Been Online (to Oct. 27)","author":"Katrin Becker","date":"October 31, 2012","format":false,"excerpt":"TinEye Reverse Image Search Looking for the source of a photo? Try this! tags: image search photos searchengine Gamification: Beyond Badges & Leaderboards The world is suddenly abuzz with \"gamification\" a new word that has been created to describe the use of game dynamics to boost customer engagement and loyalty.\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2763,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/09\/12\/link-purposegames-com-create-play-online-games\/","url_meta":{"origin":4313,"position":2},"title":"Link: PurposeGames.com &#8211; Create &#038; Play Online Games","author":"Katrin Becker","date":"September 12, 2012","format":false,"excerpt":"PurposeGames.com - Create & Play Online Games Create your own games, host your own groups \/ classes, study for a test, or just dazzle us with your knowledge. tags: education game learning geography flash Posted from Diigo. The rest of my favorite links are here.","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":865,"url":"http:\/\/minkhollow.ca\/beckerblog\/2010\/07\/09\/knowing-x-does-not-imply-knowing-y\/","url_meta":{"origin":4313,"position":3},"title":"Knowing &#8216;X&#8217; does not imply knowing &#8216;Y&#8217;","author":"Katrin Becker","date":"July 9, 2010","format":false,"excerpt":"Earlier this spring, I had a lovely conversation with a fellow game researcher and enthusiast (Jostein Hassel) about how digital games are related to non-digital games. I learned a lot from this conversation (more on that in an upcoming post). One of the things that came out of that conversation\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5313,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/17\/is-it-appropriate-to-make-educational-games-for-girls\/","url_meta":{"origin":4313,"position":4},"title":"Is it appropriate to make educational games for girls?","author":"Katrin Becker","date":"August 17, 2015","format":false,"excerpt":"I don\u2019t like fighting. As a result, there are a whole pile of video games that I don\u2019t really like playing. I\u2019ve always thought of shooters and fighting games as the low-hanging fruit of game design. It\u2019s fairly easy to do. When I watched Avatar for the first time I\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"CT06","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/CT06-300x137.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":37,"url":"http:\/\/minkhollow.ca\/beckerblog\/2008\/03\/10\/video-game-violence\/","url_meta":{"origin":4313,"position":5},"title":"Video Game Violence&#8230;.","author":"Katrin Becker","date":"March 10, 2008","format":false,"excerpt":"does NOT necessarily cause violence, according to a new study: Grand Theft Childhood, by Lawrence Kutner & Cheryl B. Olson (more here: http:\/\/www.gamecouch.com\/2008\/02\/interview-dr-cheryl-olson-co-author-of-grand-theft-childhood\/) In 2007, results from a breakthrough Harvard video game study found that children used video games to manage their feelings, the stereotype of the socially stunted gamer\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4313","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=4313"}],"version-history":[{"count":2,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4313\/revisions"}],"predecessor-version":[{"id":4321,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/4313\/revisions\/4321"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=4313"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=4313"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=4313"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}