{"id":2156,"date":"2012-05-02T09:14:23","date_gmt":"2012-05-02T15:14:23","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=2156"},"modified":"2014-09-12T11:56:54","modified_gmt":"2014-09-12T17:56:54","slug":"gamasutra-features-the-top-10-things-the-game-industry-can-learn-from-film-production","status":"publish","type":"post","link":"http:\/\/minkhollow.ca\/beckerblog\/2012\/05\/02\/gamasutra-features-the-top-10-things-the-game-industry-can-learn-from-film-production\/","title":{"rendered":"Gamasutra &#8211; Features &#8211; The Top 10 Things The Game Industry Can Learn from Film Production"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p>Well worth the read:<\/p>\n<blockquote><p>How do we utilize these ideas to make higher quality games faster, cheaper? Let&#8217;s review!<\/p>\n<p>Pre-Production:<\/p>\n<ul>\n<li>Develop solid game concepts before production crews are brought in<\/li>\n<li>Vet concepts in a similar way to the film script development process<\/li>\n<\/ul>\n<p>Production:<\/p>\n<ul>\n<li>Hire a skilled time management specialist<\/li>\n<li>Keep crews productive by planning and paying for overtime and providing meals<\/li>\n<li>Ensure team members are consistently in the loop for game changes and vision<\/li>\n<li>Define team roles and have one clear creative director<\/li>\n<li>Delegate tasks off leadership to allow them to focus on moving the rest of the team forward<\/li>\n<li>Balance improvements and high quality with sticking to the original product vision<\/li>\n<\/ul>\n<p>Post-Production<\/p>\n<ul>\n<li>Make sure post-production time is planned in your budget<\/li>\n<li>Use post-production to its fullest capacity, acknowledging that it is half the game<\/li>\n<\/ul>\n<\/blockquote>\n<p>via <a href=\"http:\/\/gamasutra.com\/view\/feature\/169502\/the_top_10_things_the_game_.php?print=1\">Gamasutra &#8211; Features &#8211; The Top 10 Things The Game Industry Can Learn from Film Production<\/a>.<\/p>\n<div class='wp_likes' id='wp_likes_post-2156'><a class='like' href=\"javascript:wp_likes.like(2156);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(2156);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(2156);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>Well worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let&#8217;s review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script &hellip; <a class=\"more-link\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2012\/05\/02\/gamasutra-features-the-top-10-things-the-game-industry-can-learn-from-film-production\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[9,12,14,24],"tags":[161,127,342],"class_list":["post-2156","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-general","category-teaching-learning","tag-design","tag-game-design","tag-games-gaming"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-yM","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":4855,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/06\/24\/good-advice-five-things-i-didnt-get-about-making-video-games-until-i-did-it\/","url_meta":{"origin":2156,"position":0},"title":"Good Advice: Five Things I Didn\u2019t Get About Making Video Games (Until I Did It)","author":"Katrin Becker","date":"June 24, 2015","format":false,"excerpt":"This was posted back in February, but it's worth sharing. Five Things I Didn\u2019t Get About Making Video Games (Until I Did It). 1. Making games is a thousand times harder than I thought 2. Games look like complete ass for 90% of their production 3. When devs use the\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6029,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/11\/09\/games-you-cant-win-online-first-springer\/","url_meta":{"origin":2156,"position":1},"title":"Games You Can\u2019t Win &#8211; Online First &#8211; Springer","author":"Katrin Becker","date":"November 9, 2015","format":false,"excerpt":"Dana\u00a0Ruggiero, Katrin\u00a0Becker Abstract A common notion in games for learning is that the player must win the game. But is it always necessary for the player to win in order to \u2018get\u2019 the message that the game is trying to portray? When we think back on our most memorable learning\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"ID-100283345-300x2251","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/ID-100283345-300x2251-300x225.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2951,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-3-responses\/","url_meta":{"origin":2156,"position":2},"title":"Theories of Games and Interaction for Design (5: 3 Responses)","author":"Katrin Becker","date":"October 9, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses\/reactions to queries posted by other members of the class in the previous week. These are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/books\/wp-content\/uploads\/2011\/10\/ch10f009-2-231x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5309,"url":"http:\/\/minkhollow.ca\/beckerblog\/2015\/08\/14\/where-is-the-line-between-good-instructions-and-hand-holding\/","url_meta":{"origin":2156,"position":3},"title":"Where is the line between good instructions and hand-holding?","author":"Katrin Becker","date":"August 14, 2015","format":false,"excerpt":"One of the great things about games is their potential for delivering just-in-time instruction. Most games require some sort of user assistance,\u00a0whether it be instructions, in-game tutorials, or a help system. Many games\u00a0integrate help and tutorial information into the gameplay as much as possible. As designers, how can we know\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollowmedia.ca\/wp-content\/uploads\/viper1-300x187.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2365,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/06\/16\/where-ive-been-weekly-4\/","url_meta":{"origin":2156,"position":4},"title":"Where I&#8217;ve Been (weekly: June 10-16)","author":"Katrin Becker","date":"June 16, 2012","format":false,"excerpt":"~ A record of places on the web I want to remember ~ BBC NEWS | Health | Video games 'can improve vision' Playing action video games can boost an aspect of adult vision previously thought to be fixed, a US study shows. Researchers found playing the games improved the\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2971,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/10\/09\/theories-of-games-and-interaction-for-design-5-important-results\/","url_meta":{"origin":2156,"position":5},"title":"Theories of Games and Interaction for Design (5: Important Results)","author":"Katrin Becker","date":"October 9, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or assessment of the course I\u2019m taking, or its instructor, OR\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=2156"}],"version-history":[{"count":4,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2156\/revisions"}],"predecessor-version":[{"id":4397,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/2156\/revisions\/4397"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=2156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=2156"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=2156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}