{"id":1952,"date":"2012-01-10T11:55:32","date_gmt":"2012-01-10T18:55:32","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=1952"},"modified":"2012-01-10T11:55:32","modified_gmt":"2012-01-10T18:55:32","slug":"gamasutra-features-7-things-to-know-about-html5","status":"publish","type":"post","link":"http:\/\/minkhollow.ca\/beckerblog\/2012\/01\/10\/gamasutra-features-7-things-to-know-about-html5\/","title":{"rendered":"Gamasutra &#8211; Features &#8211; 7 Things To Know About HTML5"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p>Here&#8217;s why it&#8217;s best to wait a bit before developing anything non-trivial in HTML-5<\/p>\n<p><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6587\/7_things_to_know_about_html5.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraFeatureArticles+%28Gamasutra+Feature+Articles%29&amp;utm_content=Google+Reader\">Gamasutra &#8211; Features &#8211; 7 Things To Know About HTML5<\/a>.<\/p>\n<div class='wp_likes' id='wp_likes_post-1952'><a class='like' href=\"javascript:wp_likes.like(1952);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(1952);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(1952);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>Here&#8217;s why it&#8217;s best to wait a bit before developing anything non-trivial in HTML-5 Gamasutra &#8211; Features &#8211; 7 Things To Know About HTML5. Be the first to like. Like Unlike &hellip; <a class=\"more-link\" href=\"http:\/\/minkhollow.ca\/beckerblog\/2012\/01\/10\/gamasutra-features-7-things-to-know-about-html5\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[14],"tags":[127,342,163],"class_list":["post-1952","post","type-post","status-publish","format-standard","hentry","category-general","tag-game-design","tag-games-gaming","tag-user-experience"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-vu","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":3391,"url":"http:\/\/minkhollow.ca\/beckerblog\/2013\/05\/09\/httpwww-gamasutra-comblogsadrianchmielarz20130509191987you_have_an_idea_for_a_game__heres_why\/","url_meta":{"origin":1952,"position":0},"title":"Gamasutra: Adrian Chmielarz&#8217;s Blog &#8211; You Have an Idea for a Game &#8211; Here&#8217;s Why Nobody Cares","author":"Katrin Becker","date":"May 9, 2013","format":false,"excerpt":"http:\/\/www.gamasutra.com\/blogs\/AdrianChmielarz\/20130509\/191987\/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php Gamasutra: Adrian Chmielarz's Blog - You Have an Idea for a Game - Here's Why Nobody Cares The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1826,"url":"http:\/\/minkhollow.ca\/beckerblog\/2011\/08\/24\/gamasutra-features-the-top-10-weird-children-of-video-games-and-neuroscience\/","url_meta":{"origin":1952,"position":1},"title":"Gamasutra &#8211; Features &#8211; The Top 10 Weird Children Of Video Games and Neuroscience","author":"Katrin Becker","date":"August 24, 2011","format":false,"excerpt":"\u00a0 Gamasutra - Features - The Top 10 Weird Children Of Video Games and Neuroscience. Here are the highlights: 1. People with no memory can remember playing Tetris 2. You can use the same drug to treat a heroin addiction and a StarCraft addiction 3. Child burn victims feel less\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.gamasutra.com\/db_area\/images\/feature\/6466\/neuro_smb2tall.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2123,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/04\/14\/where-ive-been-this-week-weekly-2\/","url_meta":{"origin":1952,"position":2},"title":"Where I&#8217;ve Been This Week (weekly)","author":"Katrin Becker","date":"April 14, 2012","format":false,"excerpt":"What Professors Make - Labor & Work-Life Issues - The Chronicle of Higher Education 2012 Faculty Salary Survey tags: data salaries academia Gamasutra - Features - Gamification: Framing The Discussion [As a prelude to a full-on examination of gamification, Badgeville's Tony Ventrice digs deep into what makes games games, using\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2156,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/05\/02\/gamasutra-features-the-top-10-things-the-game-industry-can-learn-from-film-production\/","url_meta":{"origin":1952,"position":3},"title":"Gamasutra &#8211; Features &#8211; The Top 10 Things The Game Industry Can Learn from Film Production","author":"Katrin Becker","date":"May 2, 2012","format":false,"excerpt":"Well worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let's review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script development process Production: Hire a skilled time management specialist Keep\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1998,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/02\/08\/gamasutra-features-jerked-around-by-the-magic-circle-clearing-the-air-ten-years-later\/","url_meta":{"origin":1952,"position":4},"title":"Gamasutra &#8211; Features &#8211; Jerked Around by the Magic Circle &#8211; Clearing the Air Ten Years Later","author":"Katrin Becker","date":"February 8, 2012","format":false,"excerpt":"Gamasutra - Features - Jerked Around by the Magic Circle - Clearing the Air Ten Years Later. A broad strokes definition: The magic circle is the idea that a boundary exists between a game and the world outside the game. Outside the magic circle, you are Jane Smith, a 28\u2026","rel":"","context":"In &quot;Games&quot;","block_context":{"text":"Games","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/games\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2377,"url":"http:\/\/minkhollow.ca\/beckerblog\/2012\/07\/09\/the-designers-notebook-now-on-facebook\/","url_meta":{"origin":1952,"position":5},"title":"The Designer&#8217;s Notebook Now on Facebook","author":"Katrin Becker","date":"July 9, 2012","format":false,"excerpt":"The Designer's Notebook. Ernest Adams has created a FaceBook page that includes links to all of the Gamasutra Designer's Notebook articles. \u00a0 Very Cool. Cool, cool, cool. \u00a0","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"http:\/\/minkhollow.ca\/beckerblog\/category\/general\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/fbcdn-profile-a.akamaihd.net\/hprofile-ak-snc4\/161958_172822322755250_157917_n.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/1952","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=1952"}],"version-history":[{"count":1,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/1952\/revisions"}],"predecessor-version":[{"id":1953,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/1952\/revisions\/1953"}],"wp:attachment":[{"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=1952"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=1952"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=1952"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}