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	<title>The Becker Blog &#187; Games</title>
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	<link>http://minkhollow.ca/beckerblog</link>
	<description>On being an academic, farmer, writer, scientist, educator, designer, mom, ...</description>
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		<title>Deconstruction and Takeaways (games)</title>
		<link>http://minkhollow.ca/beckerblog/2010/02/03/deconstruction-and-takeaways-games/</link>
		<comments>http://minkhollow.ca/beckerblog/2010/02/03/deconstruction-and-takeaways-games/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 23:57:31 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Distance Education]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Teaching & Learning]]></category>

		<guid isPermaLink="false">http://minkhollow.ca/beckerblog/?p=487</guid>
		<description><![CDATA[5 Lessons Professors Can Learn From Video Games - Technology &#8211; The Chronicle of Higher Education Nice article. via 5 Lessons Professors Can Learn From Video Games &#8211; Technology &#8211; The Chronicle of Higher Education. The author suggests we might &#8230; <a href="http://minkhollow.ca/beckerblog/2010/02/03/deconstruction-and-takeaways-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2010/02/03/deconstruction-and-takeaways-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Global Game Jam is this weekend</title>
		<link>http://minkhollow.ca/beckerblog/2010/01/29/global-game-jam-is-this-weekend/</link>
		<comments>http://minkhollow.ca/beckerblog/2010/01/29/global-game-jam-is-this-weekend/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 03:10:09 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://minkhollow.ca/beckerblog/?p=472</guid>
		<description><![CDATA[http://www.globalgamejam.org/ Live video can be found at http://www.globalgamejam.be/livewall/ The local Calgary site begins at about 4 PM today; others have started, of course, as the various time zones join up.]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2010/01/29/global-game-jam-is-this-weekend/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>On Dissertations and Theses</title>
		<link>http://minkhollow.ca/beckerblog/2009/09/26/on-dissertations-and-theses/</link>
		<comments>http://minkhollow.ca/beckerblog/2009/09/26/on-dissertations-and-theses/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 21:49:18 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Higher Education]]></category>

		<guid isPermaLink="false">http://minkhollow.ca/beckerblog/?p=254</guid>
		<description><![CDATA[When I was writing my thesis I looked for examples of dissertations to get some ideas about how to formulate my own &#8211; you know general style, chapter organization, etc. It was suggested that I go to my school&#8217;s library &#8230; <a href="http://minkhollow.ca/beckerblog/2009/09/26/on-dissertations-and-theses/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2009/09/26/on-dissertations-and-theses/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>All Videogames, All the Time?</title>
		<link>http://minkhollow.ca/beckerblog/2009/09/21/all-videogames-all-the-time/</link>
		<comments>http://minkhollow.ca/beckerblog/2009/09/21/all-videogames-all-the-time/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 14:27:10 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[American Society]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Teaching & Learning]]></category>

		<guid isPermaLink="false">http://minkhollow.ca/beckerblog/?p=248</guid>
		<description><![CDATA[Now, I&#8217;m a big fan of Serious Games, but I&#8217;m also quite sure that this is one of those cases where more is not necessarily better. What is important is balance. I suppose it may be difficult to make sure &#8230; <a href="http://minkhollow.ca/beckerblog/2009/09/21/all-videogames-all-the-time/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2009/09/21/all-videogames-all-the-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>More Trouble in River City</title>
		<link>http://minkhollow.ca/beckerblog/2009/06/12/more-trouble-in-river-city/</link>
		<comments>http://minkhollow.ca/beckerblog/2009/06/12/more-trouble-in-river-city/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 13:11:43 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Anti-Games]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Trouble in River City]]></category>
		<category><![CDATA[Violence]]></category>

		<guid isPermaLink="false">http://minkhollow.ca/beckerblog/?p=195</guid>
		<description><![CDATA[Here&#8217;s a well-written explanation for why most of the media-effects studies really don&#8217;t tell us anything: WHY VIDEO GAME RESEARCH IS FLAWED By CHRIS LAVIGNE Studies that spread the idea that video games are harmful to children are conducted by &#8230; <a href="http://minkhollow.ca/beckerblog/2009/06/12/more-trouble-in-river-city/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2009/06/12/more-trouble-in-river-city/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Be professional enough to do a decent literature review&#8230;</title>
		<link>http://minkhollow.ca/beckerblog/2009/06/11/be-professional-enough-to-do-a-decent-literature-review/</link>
		<comments>http://minkhollow.ca/beckerblog/2009/06/11/be-professional-enough-to-do-a-decent-literature-review/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 14:31:05 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Higher Education]]></category>
		<category><![CDATA[Interdisciplinarity]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[conferences]]></category>

		<guid isPermaLink="false">http://minkhollow.ca/beckerblog/?p=186</guid>
		<description><![CDATA[SHEESH! I get a lot of papers to review in Game Studies; Serious Games; Educational Games., etc. I used to learn a lot from reading these papers. Not anymore. Not only is much of what I read &#8220;old news&#8221; (i.e. &#8230; <a href="http://minkhollow.ca/beckerblog/2009/06/11/be-professional-enough-to-do-a-decent-literature-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2009/06/11/be-professional-enough-to-do-a-decent-literature-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>When will Tech Companies figure out that it&#8217;s actually GOOD business to have a DRM that isn&#8217;t draconian?</title>
		<link>http://minkhollow.ca/beckerblog/2008/09/30/when-will-tech-companies-figure-out-that-its-actually-good-business-to-have-a-drm-that-isnt-draconian/</link>
		<comments>http://minkhollow.ca/beckerblog/2008/09/30/when-will-tech-companies-figure-out-that-its-actually-good-business-to-have-a-drm-that-isnt-draconian/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 16:45:59 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Anti-Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Software Industry]]></category>

		<guid isPermaLink="false">http://www.minkhollow.ca/KB/Blog/?p=43</guid>
		<description><![CDATA[There&#8217;s a big todo about EA&#8217;s DRM &#8211; and rightly so. It&#8217;s  no wonder Spore is being pirated at amazing rates. You know &#8211; many people would be willing to pay for it (and NOT try to steal it) if &#8230; <a href="http://minkhollow.ca/beckerblog/2008/09/30/when-will-tech-companies-figure-out-that-its-actually-good-business-to-have-a-drm-that-isnt-draconian/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2008/09/30/when-will-tech-companies-figure-out-that-its-actually-good-business-to-have-a-drm-that-isnt-draconian/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Yet another &#8220;Trouble in River City&#8221; Article &#8211; this one by SUSAN GREENFIELD</title>
		<link>http://minkhollow.ca/beckerblog/2008/06/11/yet-another-trouble-in-river-city-article-this-one-by-susan-greenfield/</link>
		<comments>http://minkhollow.ca/beckerblog/2008/06/11/yet-another-trouble-in-river-city-article-this-one-by-susan-greenfield/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 07:48:51 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Anti-Games]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games in Society]]></category>
		<category><![CDATA[Trouble in River City]]></category>

		<guid isPermaLink="false">http://www.minkhollow.ca/KB/Blog/?p=41</guid>
		<description><![CDATA[I&#8217;ve actually been pondering this since it first came out. I&#8217;m getting pretty tired of the &#8220;Games are bad for society&#8221; rhetoric. Why can&#8217;t people get past hating things and look at something that can actually make a difference, like &#8230; <a href="http://minkhollow.ca/beckerblog/2008/06/11/yet-another-trouble-in-river-city-article-this-one-by-susan-greenfield/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2008/06/11/yet-another-trouble-in-river-city-article-this-one-by-susan-greenfield/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Videogames – Ya Got Trouble!~</title>
		<link>http://minkhollow.ca/beckerblog/2008/05/17/videogames-%e2%80%93-ya-got-trouble/</link>
		<comments>http://minkhollow.ca/beckerblog/2008/05/17/videogames-%e2%80%93-ya-got-trouble/#comments</comments>
		<pubDate>Sat, 17 May 2008 21:57:31 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Anti-Games]]></category>
		<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[Games in Society]]></category>
		<category><![CDATA[Silliness]]></category>
		<category><![CDATA[Trouble in River City]]></category>
		<category><![CDATA[Violence]]></category>
		<category><![CDATA[Virtual Learning Environments]]></category>

		<guid isPermaLink="false">http://www.minkhollow.ca/KB/Blog/?p=39</guid>
		<description><![CDATA[Some years ago I was at a conference where Dmitri Williams was talking about the social history of videogames. He made reference to this song as a way of illustrating how the societal reaction to videogames isn’t really new. Since &#8230; <a href="http://minkhollow.ca/beckerblog/2008/05/17/videogames-%e2%80%93-ya-got-trouble/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2008/05/17/videogames-%e2%80%93-ya-got-trouble/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Video Game Violence&#8230;.</title>
		<link>http://minkhollow.ca/beckerblog/2008/03/10/video-game-violence/</link>
		<comments>http://minkhollow.ca/beckerblog/2008/03/10/video-game-violence/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 07:58:09 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games in Society]]></category>
		<category><![CDATA[Violence]]></category>
		<category><![CDATA[Academia]]></category>
		<category><![CDATA[Ethics]]></category>
		<category><![CDATA[Teaching & Learning]]></category>
		<category><![CDATA[Trouble in River City]]></category>

		<guid isPermaLink="false">http://www.minkhollow.ca/KB/Blog/?p=35</guid>
		<description><![CDATA[does NOT necessarily cause violence, according to a new study: Grand Theft Childhood, by Lawrence Kutner &#38; Cheryl B. Olson (more here: http://www.gamecouch.com/2008/02/interview-dr-cheryl-olson-co-author-of-grand-theft-childhood/) In 2007, results from a breakthrough Harvard video game study found that children used video games to &#8230; <a href="http://minkhollow.ca/beckerblog/2008/03/10/video-game-violence/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2008/03/10/video-game-violence/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>What is a Game? [Part 1]</title>
		<link>http://minkhollow.ca/beckerblog/2007/09/21/what-is-a-game-part-1/</link>
		<comments>http://minkhollow.ca/beckerblog/2007/09/21/what-is-a-game-part-1/#comments</comments>
		<pubDate>Fri, 21 Sep 2007 21:50:39 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.minkhollow.ca/KB/Blog/?p=27</guid>
		<description><![CDATA[What is a Game? Games are classified in many different ways and even after going round and round repeatedly, we still can&#8217;t seem to agree on what a game actually is. Here are a few examples: Some examples of casual &#8230; <a href="http://minkhollow.ca/beckerblog/2007/09/21/what-is-a-game-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2007/09/21/what-is-a-game-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Take That, R.E.Clark&#8230;.</title>
		<link>http://minkhollow.ca/beckerblog/2007/08/04/take-that-reclark/</link>
		<comments>http://minkhollow.ca/beckerblog/2007/08/04/take-that-reclark/#comments</comments>
		<pubDate>Sat, 04 Aug 2007 19:15:11 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[Teaching & Learning]]></category>

		<guid isPermaLink="false">http://www.minkhollow.ca/KB/Blog/?p=20</guid>
		<description><![CDATA[Among the points highlighted in Clark&#8217;s recent article trashing serious games are that &#8220;…the research shows no instructional advantages of games over the other instructional approaches (such as lectures)…&#8221; and that &#8220;only poorly designed studies find learning benefits from games&#8220;. &#8230; <a href="http://minkhollow.ca/beckerblog/2007/08/04/take-that-reclark/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2007/08/04/take-that-reclark/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>R.E.Clark is at it again&#8230;.</title>
		<link>http://minkhollow.ca/beckerblog/2007/08/02/clark-is-at-it-again/</link>
		<comments>http://minkhollow.ca/beckerblog/2007/08/02/clark-is-at-it-again/#comments</comments>
		<pubDate>Fri, 03 Aug 2007 01:48:36 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[Teaching & Learning]]></category>

		<guid isPermaLink="false">http://www.minkhollow.ca/KB/Blog/?p=18</guid>
		<description><![CDATA[Clark, R. E. (2007). Learning from Serious Games? Arguments, Evidence, and Research Suggestions. EDUCATIONAL TECHNOLOGY, May-June 2007, 56-59. Richard E. Clark says, &#8220;My goal in this column is to offer a brief view of the current state of the evidence &#8230; <a href="http://minkhollow.ca/beckerblog/2007/08/02/clark-is-at-it-again/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://minkhollow.ca/beckerblog/2007/08/02/clark-is-at-it-again/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>On Game Length</title>
		<link>http://minkhollow.ca/beckerblog/2007/06/16/on-game-length/</link>
		<comments>http://minkhollow.ca/beckerblog/2007/06/16/on-game-length/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 19:08:51 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[Teaching & Learning]]></category>

		<guid isPermaLink="false">http://www.minkhollow.ca/KB/Blog/?p=15</guid>
		<description><![CDATA[On Game Length [started Dec. 4 2006] http://www.gamasutra.com/features/20061201/qotw_01.shtml Talks about the length of games. This is of value to me because [I say] long games are ill-suited to school environments. School learning comes in bite-sized chunks, single lessons; units that &#8230; <a href="http://minkhollow.ca/beckerblog/2007/06/16/on-game-length/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Massively Multi-Player Online School</title>
		<link>http://minkhollow.ca/beckerblog/2007/06/10/the-massively-multi-player-online-school/</link>
		<comments>http://minkhollow.ca/beckerblog/2007/06/10/the-massively-multi-player-online-school/#comments</comments>
		<pubDate>Sun, 10 Jun 2007 18:23:33 +0000</pubDate>
		<dc:creator>Katrin Becker</dc:creator>
				<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[Teaching & Learning]]></category>
		<category><![CDATA[Virtual Learning Environments]]></category>
		<category><![CDATA[stories]]></category>

		<guid isPermaLink="false">http://www.minkhollow.ca/KB/Blog/?p=11</guid>
		<description><![CDATA[A typical encounter at a yet-to-be built massively multiplayer online school: Suddenly, Amy realized that unless they all worked together, they wouldn’t get out alive. She wiggles the fuzzy slippers dangling from her swinging feet and glances out the window &#8230; <a href="http://minkhollow.ca/beckerblog/2007/06/10/the-massively-multi-player-online-school/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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