- My name is Katrin Becker. This is my blog. It is about Digital Games, Educational Technology, Computer Science, Academia, and sometimes Rural Life and other notions. Comments are welcome but will be edited as necessary to maintain relevance.
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“Never mistake motion for action.”
by Ernest Hemingway (1899-1961)Posts Gone By
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Recent Posts
- Choose: Education OR Fun. Apparently, you can’t have both.
- » Top Ten Ways to Annoy a Gifted Child giftedguru.com
- Interesting Take on Gender Stereotyping in Comic Characters
- Why Education Publishing Is Big Business | Epicenter | Wired.com
- The dark side of Apple’s digital textbook utopia | VentureBeat
- Learning Outside the Box: Sweden debuts first classroom-less school | SmartPlanet
- SOPA Supporters
- Note to Faculty: Don’t Be Such a Know-It-All – Teaching – The Chronicle of Higher Education
- The Rise of the New Groupthink – NYTimes.com
- Gamasutra – Features – 7 Things To Know About HTML5
- Spectacularly Unsuccessful Executives (Forbes)
- The Value of the Designer Who Codes | Inc.com
- Janice Harper: Top Ten Reasons to Rethink Anti-Bully Hysteria
- My Wish for 2012
- What Americans Keep Ignoring About Finland’s School Success – Anu Partanen – National – The Atlantic
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Monthly Archives: June 2007
Visual-Syntactic Text Formatting
It’s been a long time since I’ve seen anything really new when it comes to presenting text, but this one looks like it has a lot of potential. Here is a link to the original article (the samples below come … Continue reading
Software Ethology, a new approach to design and analysis
I have recently been working on a new methodology for the analysis of commercial video games in order to uncover mechanisms used to support learning. I am calling this new approach Instructional Ethology. It combines structural analysis based on black … Continue reading
On Game Length
On Game Length [started Dec. 4 2006] http://www.gamasutra.com/features/20061201/qotw_01.shtml Talks about the length of games. This is of value to me because [I say] long games are ill-suited to school environments. School learning comes in bite-sized chunks, single lessons; units that … Continue reading
Posted in Game Studies, Teaching & Learning
Tagged Game Studies, Teaching & Learning
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On Wasting Valuable Lesson Time
On “wasting valuable lesson time” We must. When ‘content’ is stripped of its context, which MUST include those pesky extraneous details, it becomes disconnected. No wonder learners can’t remember stuff. Virtually all of the memory tricks we use to help … Continue reading
There are no wrong answers
I was at a conference recently, at a workshop where we were given an exercise that included a brainstorming activity. Among the guidelines was the now-all-too-common refrain: “There are NO wrong answers!” Poppycock. There are too wrong answers! Plenty of … Continue reading
The ID / AI Connection
I’ve noticed that quite a few big names in ID (Instructional Design: Papert, Schank, Merrill,..) have backgrounds in AI (Artificial Intelligence, rather than the other AI) I find this a little disconcerting. In some sense the application of concepts from … Continue reading
Great Simulations and a Kitten
Do Animals Play Games? I guess it is always possible to discuss definitions, but if one is willing to accept a common-sense definition of play, then animals absolutely play. Kittens (and almost all adult cats) often ‘play’ when alone, which … Continue reading
Posted in Game Studies, Play, Teaching & Learning, Uncategorized
Tagged Game Studies, kittens, Play, Teaching & Learning
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