- My name is Katrin Becker. This is my blog. It is about Digital Games, Educational Technology, Computer Science, Academia, and sometimes Rural Life and other notions. Comments are welcome but will be edited as necessary to maintain relevance.
Quote for the Day
“A man of true science uses but few hard words, and those only when none other will answer his purpose; whereas the smatterer in science thinks, that by mouthing hard words, he proves that he understands hard things.”
by Herman Melville (1819-91)Posts Gone By
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- Where I’ve Been This Week (weekly)
- Struggle continues to plug embedded programming gap
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- Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production
- Anne Murphy Paul: Why Floundering Makes Learning Better | TIME Ideas | TIME.com
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- Dr. Seuss’ Yertle The Turtle Banned At One Canadian School | The Mary Sue
- Learnlets » Kapp’s Gamification for Learning and Instruction
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- Question of the Day: What is the most important ” ingredient” to create and sell a successful educative video game????
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- WHAT!? Computer Literacy should be MORE than learning to use your iPad?
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- It Turns Out that Learning About Computing is NOT like Learning to Drive a Car
- Computer Literacy: Does knowing how to drive = understanding cars?
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Monthly Archives: June 2007
Visual-Syntactic Text Formatting
It’s been a long time since I’ve seen anything really new when it comes to presenting text, but this one looks like it has a lot of potential. Here is a link to the original article (the samples below come … Continue reading
Software Ethology, a new approach to design and analysis
I have recently been working on a new methodology for the analysis of commercial video games in order to uncover mechanisms used to support learning. I am calling this new approach Instructional Ethology. It combines structural analysis based on black … Continue reading
On Game Length
On Game Length [started Dec. 4 2006] http://www.gamasutra.com/features/20061201/qotw_01.shtml Talks about the length of games. This is of value to me because [I say] long games are ill-suited to school environments. School learning comes in bite-sized chunks, single lessons; units that … Continue reading
Posted in Game Studies, Teaching & Learning
Tagged Game Studies, Teaching & Learning
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On Wasting Valuable Lesson Time
On “wasting valuable lesson time” We must. When ‘content’ is stripped of its context, which MUST include those pesky extraneous details, it becomes disconnected. No wonder learners can’t remember stuff. Virtually all of the memory tricks we use to help … Continue reading
There are no wrong answers
I was at a conference recently, at a workshop where we were given an exercise that included a brainstorming activity. Among the guidelines was the now-all-too-common refrain: “There are NO wrong answers!” Poppycock. There are too wrong answers! Plenty of … Continue reading
The ID / AI Connection
I’ve noticed that quite a few big names in ID (Instructional Design: Papert, Schank, Merrill,..) have backgrounds in AI (Artificial Intelligence, rather than the other AI) I find this a little disconcerting. In some sense the application of concepts from … Continue reading
Great Simulations and a Kitten
Do Animals Play Games? I guess it is always possible to discuss definitions, but if one is willing to accept a common-sense definition of play, then animals absolutely play. Kittens (and almost all adult cats) often ‘play’ when alone, which … Continue reading
Posted in Game Studies, Play, Teaching & Learning, Uncategorized
Tagged Game Studies, kittens, Play, Teaching & Learning
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