Looking Ahead at Gamification of Education (a.k.a. Gameful Learning)

Approximate Reading Time: < 1 minute

This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: Looking ahead, what innovations and trends do you anticipate in the intersection of games, gamification, and simulations? How can these developments prepare the workforce for emerging challenges in science, technology, engineering, and mathematics?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

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Accessibility and Inclusivity in Education Using Gamification (a.k.a. Gameful Learning)

Approximate Reading Time: < 1 minute

This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: What strategies can be employed to ensure that games, gamification, and simulation approaches are accessible to a diverse range of learners and professionals in STEM, promoting inclusivity and diversity in these fields?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

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Tackling Real-World Problems in Education Using Gamification (a.k.a. Gameful Learning)

Approximate Reading Time: < 1 minute

This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: How can games, gamification and simulations be designed to tackle complex, real-world challenges and encourage problem-solving skills among learners, both in educational settings and in professional practice?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

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How Can Gamification be used to enhance PD and Training?

Approximate Reading Time: < 1 minute

This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: In what ways can games, gamification and simulations be utilized to enhance professional development and training in education, and what challenges need to be addressed in implementing such programs?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

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The Secret to Improving The Student Experience in Learning: Risk

Approximate Reading Time: < 1 minute

This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: How can the integration of games, simulations, and gamification techniques create more immersive and effective learning experiences, and what evidence supports their impact on student outcomes?

HINT: It’s about risk.

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

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Things I’ve Learned over 40+ years of Teaching

Approximate Reading Time: < 1 minute

This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: If you could give one piece of advice or share one key lesson you’ve learned throughout your career, what would it be?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

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Pressing Challenges in Gamification

Approximate Reading Time: < 1 minute

This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: What do you believe are the most pressing or intriguing challenges or trends in your field at the moment, and how are you addressing them?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

 

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What I’m Excited About These Days…

Approximate Reading Time: < 1 minute

This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: Can you share some insights into your current projects or areas of focus? What’s keeping you excited and motivated right now?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

 

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