Summarize a document.
Reading for comprehension.
Add to a document without changing it.
To prepare a piece of writing according to specific requirements.
Recognize the style and tone of a document and write a paragraph that complements it.
Note that there are 2 parts to this fourth assignment set:
Quiz 4 (Worth 1%) Approximate time to complete: 10 Minutes
Write an Abstract (Worth 5%) Approximate time to complete: 1-3 Hours
Read Chapters 5 & 6 of your text.
Choose one (1) of the following two articles.
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Read the article and write an abstract that is between 150 and 175 words long.
The abstract must include at least the following information:
What is the article about?
What was done? (i.e. what are the main points)
What was concluded?
The abstract and included document MUST be formatted according to the following specifications:
It must appear immediately following the author information with one blank line preceding the heading.
Heading
The heading must be called “Abstract”, and must be in Arial font, bold, 11 pt size, centered.
Body
The body of the abstract must be in Times Roman font, 10 pt size, fully justified. There should be no indentation of the first line and there should be a single blank line before and after the body of the abstract. It should also be centered on the page with a 1.5“ margin on the right and left.
Other
Do not alter the remainder of the document in any way.
Note that there will be slight differences in formatting and that you are to follow the formatting guidelines as laid out in the assignment specifications.
If you are having difficulty figuring out how to format your document using the utilities in WORD, you might try going to the START lab in T106.
This specification applies to a communication protocol for networked control systems. The protocol provides peer-to-peer communication for networked control and is suitable for implementing both peer-to-peer and master-slave control strategies. This specification describes services in layers 2-7. In the layer 2 (data link layer) specification, it also describes the MAC sub-layer interface to the physical layer. The physical layer provides a choice of transmission media. The interface described in this specification supports multiple transmission media at the physical layer. In the layer 7 specification, it includes a description of the types of messages used by applications to exchange application and network management data.
Source:
CEA-709.1 - Complete Document
Revision / Edition: B Chg: Date: 01/00/02
CONTROL NETWORK PROTOCOL SPECIFICATION
http://global.ihs.com/doc_detail.cfm?item_s_key=00391891&item_key_date=971131
The paper presents an overview of techniques and algorithms for recognising scanned engineering images, with an emphasis on those for graphic element vectorisation and interpretation. Some background knowledge and basic issues regarding computerising scanned engineering documents are presented. Raster-to-vector conversion approaches are classified as interactive, semi-automatic or automatic, and they are discussed, respectively, with references to some of commercialised software. Various thresholding, segmentation and vectorisation methodologies are also discussed. A specific effort is made to provide information for evaluating and comparing techniques in the recent literature. Both strengths and weaknesses of these algorithms have been discussed, and the future trend envisaged.
Source: Copyright © 2000 Elsevier Science B.V. All rights reserved.
Computerising scanned engineering documents
X. William and Y. Brian
Department of Mechanical Engineering, School of Engineering, University of Auckland, Private Bag, 92019 Auckland, New Zealand
Received 15 April 1999;
accepted 30 August 1999.
Available online 23 March 2000.
http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6V2D-3YW279P-5&_user=1013697&_rdoc=1&_fmt=&_orig=search&_sort=d&_docanchor=&view=c&_acct=C000050340&_version=1&_urlVersion=0&_userid=1013697&md5=7c32c1bfc2747704bbd0c82b74aa256e
Many books on preparing engineering documents tell us that the first and most important step is audience analysis. While we agree that audience analysis is important, do we have the appropriate tools and techniques for anlaysis? Surveys can be effective tools for audience analysis, but identifying the audience is a problem—not only because the audience can be drawn from a globalized and diversified society, but also because the audience often consists of people of different nationalities and cultural backgrounds. However, any attempt at audience identification is better than none. In this paper, I present a method to identify the audience using a multi-agent system (MAS) when preparing engineering documents.
Source: 2009 IEEE International Professional Communication Conference
Using MAS to determine the audience for engineering documents (PDF)
Waikiki, HI, USA
July 19-July 22
ISBN: 978-1-4244-4357-4
Takashi Okuda, School of information Science and Technology, Aichi Prefectural University, JAPAN
http://www.computer.org/portal/web/csdl/doi/10.1109/IPCC.2009.5208692
This work sought to help inform the design of educational digital games by the studying the design of successful commercial videogames. The main thesis question was: How does a commercially and critically successful modern video game support the learning that players must accomplish in order to succeed in the game (i.e. get to the end or win)? This work takes a two-pronged approach to supporting the main argument, which is that the reason we can learn about designing educational games by studying commercial games is that people already learn from games and the best ones are already quite effective at teaching players what they need to learn in order to succeed in the game. The first part of the research establishes a foundation for the argument, namely that accepted pedagogy can be found in existing commercial games. The second part of the work proposes new methods for analysing games that can uncover mechanisms used to support learning in games which can be emplyed even if those games were not originally designed as educational objects. In order to support the claim that ‘good’ commercial videogames already embody elements of sound pedagogy an explicit connection is made between game design and formally accepted theory and models in teaching and learning. During this phase of the work a significant concern was raised regarding the classification of games as ‘good’, so a new methodology using Borda Counts was devised and tested that combines various disjoint subjective reviews and rankings from disparate sources in non-trivial manner that accounts for relative standings. Complementary to that was a meta-analysis of the criteria used to select games chosen as subjects of study as reported by researchers. Then, several games were chosen using this new ranking method and analysed using another new methodology that was designed for this work, called Instructional Ethology. This is a new methodology for game design deconstruction and analysis that would allows the extraction of information about mechanisms used to support learning. This methodology combines behavioural and structural analysis to examine how commercial games support learning by examining the game itself from the perspective of what the game does. Further, this methodology can be applied to the analysis of any software system and offers a new approach to studying any interactive software. The results of the present study offered new insights into how several highly successful commercial games support players while they learn what they must learn in order to succeed in those games. A new design model was proposed, known as the 'Magic Bullet' that allows designers to visualize the relative proportions of potential learning in a game to assess the potential of a design.
Katrin Becker, The Invention of Good Games: Understanding Learning Design in Commercial Videogames, PhD Thesis, University of Calgary, Feb. 2008
When you have completed your assignment, submit it using Moodle ONLY. Assignments that are not prepared according to the instructions will NOT be accepted for marking. Remember to complete the quiz on the Moodle site as well.